fix: Fixes first/second scrolls crashing (#891)
* Fixes first/second circle scrolls crashing * Consolidates some resistance logic * Removes unnecessary multiple lookups for items on layer
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16 changed files with 39 additions and 49 deletions
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@ -42,7 +42,7 @@ namespace Server.Spells.Third
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{
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Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 503101); // That did not need to be unlocked.
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}
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else if (!(p is LockableContainer cont))
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else if (p is not LockableContainer cont)
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{
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Caster.SendLocalizedMessage(501666); // You can't unlock that!
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}
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