Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -1,10 +1,11 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Server.Commands.Generic;
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using Server.Engines.Help;
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using Server.Gumps;
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using Server.Items;
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using Server.Menus.ItemLists;
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using Server.Menus;
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using Server.Menus.Questions;
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using Server.Misc;
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using Server.Mobiles;
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@ -16,7 +17,7 @@ using Server.Targets;
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namespace Server.Commands
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{
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public class CommandHandlers
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public static class CommandHandlers
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{
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public static void Initialize()
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{
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@ -88,19 +89,17 @@ namespace Server.Commands
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{
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if (e.Length == 1 && !e.GetBoolean(0))
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{
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from.Send(SpeedControl.Disable);
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Packets.SendSpeedControlDisabled(from.NetState);
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from.SendMessage("Speed boost has been disabled.");
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}
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else
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{
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from.Send(SpeedControl.MountSpeed);
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Packets.SendSpeedControlMount(from.NetState);
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from.SendMessage("Speed boost has been enabled.");
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}
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}
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else
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{
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from.SendMessage("Format: SpeedBoost [true|false]");
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}
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}
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[Usage("Where")]
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@ -159,18 +158,16 @@ namespace Server.Commands
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{
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PageEntry pe = PageQueue.GetEntry(targ);
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if (pe?.Handler == from)
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from.SendMessage("You may only use this command if you are handling their help page.");
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else
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from.SendMessage("You may only use this command on someone who has paged you.");
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from.SendMessage(pe?.Handler == from
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? "You may only use this command if you are handling their help page."
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: "You may only use this command on someone who has paged you.");
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return;
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}
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if (targ.AddToBackpack(held))
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from.SendMessage("The item they were holding has been placed into their backpack.");
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else
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from.SendMessage("The item they were holding has been placed at their feet.");
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from.SendMessage(targ.AddToBackpack(held)
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? "The item they were holding has been placed into their backpack."
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: "The item they were holding has been placed at their feet.");
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held.ClearBounce();
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@ -220,14 +217,8 @@ namespace Server.Commands
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}
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List<IEntity> list = new List<IEntity>();
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foreach (Item item in World.Items.Values)
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if (item.Map == map && item.Parent == null)
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list.Add(item);
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foreach (Mobile m in World.Mobiles.Values)
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if (m.Map == map && !m.Player)
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list.Add(m);
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list.AddRange(World.Items.Values.Where(item => item.Map == map && item.Parent == null));
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list.AddRange(World.Mobiles.Values.Where(m => m.Map == map && !m.Player));
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if (list.Count > 0)
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{
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@ -277,9 +268,7 @@ namespace Server.Commands
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}
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}
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else
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{
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from.SendMessage("There were no pets found for that player.");
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}
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}
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else if (obj is Mobile master && master.Player)
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{
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@ -308,9 +297,7 @@ namespace Server.Commands
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}
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}
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else
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{
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from.SendMessage("There were no pets found for that player.");
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}
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}
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else
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{
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@ -349,15 +336,9 @@ namespace Server.Commands
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CommandLogging.WriteLine(m, "{0} {1} playing sound {2} (toAll={3})", m.AccessLevel, CommandLogging.Format(m),
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index, toAll);
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Packet p = new PlaySound(index, m.Location);
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p.Acquire();
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foreach (NetState state in m.GetClientsInRange(12))
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if (toAll || state.Mobile.CanSee(m))
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state.Send(p);
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p.Release();
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Packets.SendPlaySound(state, index, m.Location);
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}
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[Usage("Echo <text>")]
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@ -366,10 +347,7 @@ namespace Server.Commands
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{
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string toEcho = e.ArgString.Trim();
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if (toEcho.Length > 0)
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e.Mobile.SendMessage(toEcho);
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else
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e.Mobile.SendMessage("Format: Echo \"<text>\"");
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e.Mobile.SendMessage(toEcho.Length > 0 ? toEcho : "Format: Echo \"<text>\"");
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}
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[Usage("Bank")]
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@ -528,16 +506,12 @@ namespace Server.Commands
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Dictionary<string, Region> list = from.Map.Regions;
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foreach (KeyValuePair<string, Region> kvp in list)
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{
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Region r = kvp.Value;
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foreach (var (_, r) in list)
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if (Insensitive.Equals(r.Name, name))
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{
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from.Location = new Point3D(r.GoLocation);
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return;
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}
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}
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for (int i = 0; i < Map.AllMaps.Count; ++i)
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{
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@ -618,11 +592,7 @@ namespace Server.Commands
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{
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Mobile m = e.Mobile;
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List<CommandEntry> list = new List<CommandEntry>();
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foreach (CommandEntry entry in CommandSystem.Entries.Values)
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if (m.AccessLevel >= entry.AccessLevel)
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list.Add(entry);
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List<CommandEntry> list = CommandSystem.Entries.Values.Where(entry => m.AccessLevel >= entry.AccessLevel).ToList();
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list.Sort();
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@ -671,13 +641,8 @@ namespace Server.Commands
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public static void BroadcastMessage(AccessLevel ac, int hue, string message)
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{
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foreach (NetState state in NetState.Instances)
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{
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Mobile m = state.Mobile;
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if (m?.AccessLevel >= ac)
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m.SendMessage(hue, message);
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}
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foreach (Mobile m in NetState.Instances.Select(state => state.Mobile).Where(m => m?.AccessLevel >= ac))
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m.SendMessage(hue, message);
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}
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[Usage("AutoPageNotify")]
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