Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 • committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -1,10 +1,11 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Server.Commands.Generic;
using Server.Engines.Help;
using Server.Gumps;
using Server.Items;
using Server.Menus.ItemLists;
using Server.Menus;
using Server.Menus.Questions;
using Server.Misc;
using Server.Mobiles;
@ -16,7 +17,7 @@ using Server.Targets;
namespace Server.Commands
{
public class CommandHandlers
public static class CommandHandlers
{
public static void Initialize()
{
@ -88,19 +89,17 @@ namespace Server.Commands
{
if (e.Length == 1 && !e.GetBoolean(0))
{
from.Send(SpeedControl.Disable);
Packets.SendSpeedControlDisabled(from.NetState);
from.SendMessage("Speed boost has been disabled.");
}
else
{
from.Send(SpeedControl.MountSpeed);
Packets.SendSpeedControlMount(from.NetState);
from.SendMessage("Speed boost has been enabled.");
}
}
else
{
from.SendMessage("Format: SpeedBoost [true|false]");
}
}
[Usage("Where")]
@ -159,18 +158,16 @@ namespace Server.Commands
{
PageEntry pe = PageQueue.GetEntry(targ);
if (pe?.Handler == from)
from.SendMessage("You may only use this command if you are handling their help page.");
else
from.SendMessage("You may only use this command on someone who has paged you.");
from.SendMessage(pe?.Handler == from
? "You may only use this command if you are handling their help page."
: "You may only use this command on someone who has paged you.");
return;
}
if (targ.AddToBackpack(held))
from.SendMessage("The item they were holding has been placed into their backpack.");
else
from.SendMessage("The item they were holding has been placed at their feet.");
from.SendMessage(targ.AddToBackpack(held)
? "The item they were holding has been placed into their backpack."
: "The item they were holding has been placed at their feet.");
held.ClearBounce();
@ -220,14 +217,8 @@ namespace Server.Commands
}
List<IEntity> list = new List<IEntity>();
foreach (Item item in World.Items.Values)
if (item.Map == map && item.Parent == null)
list.Add(item);
foreach (Mobile m in World.Mobiles.Values)
if (m.Map == map && !m.Player)
list.Add(m);
list.AddRange(World.Items.Values.Where(item => item.Map == map && item.Parent == null));
list.AddRange(World.Mobiles.Values.Where(m => m.Map == map && !m.Player));
if (list.Count > 0)
{
@ -277,9 +268,7 @@ namespace Server.Commands
}
}
else
{
from.SendMessage("There were no pets found for that player.");
}
}
else if (obj is Mobile master && master.Player)
{
@ -308,9 +297,7 @@ namespace Server.Commands
}
}
else
{
from.SendMessage("There were no pets found for that player.");
}
}
else
{
@ -349,15 +336,9 @@ namespace Server.Commands
CommandLogging.WriteLine(m, "{0} {1} playing sound {2} (toAll={3})", m.AccessLevel, CommandLogging.Format(m),
index, toAll);
Packet p = new PlaySound(index, m.Location);
p.Acquire();
foreach (NetState state in m.GetClientsInRange(12))
if (toAll || state.Mobile.CanSee(m))
state.Send(p);
p.Release();
Packets.SendPlaySound(state, index, m.Location);
}
[Usage("Echo <text>")]
@ -366,10 +347,7 @@ namespace Server.Commands
{
string toEcho = e.ArgString.Trim();
if (toEcho.Length > 0)
e.Mobile.SendMessage(toEcho);
else
e.Mobile.SendMessage("Format: Echo \"<text>\"");
e.Mobile.SendMessage(toEcho.Length > 0 ? toEcho : "Format: Echo \"<text>\"");
}
[Usage("Bank")]
@ -528,16 +506,12 @@ namespace Server.Commands
Dictionary<string, Region> list = from.Map.Regions;
foreach (KeyValuePair<string, Region> kvp in list)
{
Region r = kvp.Value;
foreach (var (_, r) in list)
if (Insensitive.Equals(r.Name, name))
{
from.Location = new Point3D(r.GoLocation);
return;
}
}
for (int i = 0; i < Map.AllMaps.Count; ++i)
{
@ -618,11 +592,7 @@ namespace Server.Commands
{
Mobile m = e.Mobile;
List<CommandEntry> list = new List<CommandEntry>();
foreach (CommandEntry entry in CommandSystem.Entries.Values)
if (m.AccessLevel >= entry.AccessLevel)
list.Add(entry);
List<CommandEntry> list = CommandSystem.Entries.Values.Where(entry => m.AccessLevel >= entry.AccessLevel).ToList();
list.Sort();
@ -671,13 +641,8 @@ namespace Server.Commands
public static void BroadcastMessage(AccessLevel ac, int hue, string message)
{
foreach (NetState state in NetState.Instances)
{
Mobile m = state.Mobile;
if (m?.AccessLevel >= ac)
m.SendMessage(hue, message);
}
foreach (Mobile m in NetState.Instances.Select(state => state.Mobile).Where(m => m?.AccessLevel >= ac))
m.SendMessage(hue, message);
}
[Usage("AutoPageNotify")]