Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
|
|
@ -512,7 +512,7 @@ namespace Server.Engines.ConPVP
|
|||
if (offset < offsets.Length)
|
||||
p = offsets[offset++];
|
||||
else
|
||||
p = offsets[offsets.Length - 1];
|
||||
p = offsets[^1];
|
||||
|
||||
p.X = p.X * matrix[0, 0] + p.Y * matrix[0, 1];
|
||||
p.Y = p.X * matrix[1, 0] + p.Y * matrix[1, 1];
|
||||
|
|
@ -574,12 +574,15 @@ namespace Server.Engines.ConPVP
|
|||
if (hasBounds)
|
||||
{
|
||||
List<Mobile> pets = new List<Mobile>();
|
||||
IPooledEnumerable eable = facet.GetMobilesInBounds(m_Bounds);
|
||||
|
||||
foreach (Mobile mob in facet.GetMobilesInBounds(m_Bounds))
|
||||
foreach (Mobile mob in eable)
|
||||
if (mob is BaseCreature pet && pet.Controlled && pet.ControlMaster != null &&
|
||||
Players.Contains(pet.ControlMaster))
|
||||
pets.Add(pet);
|
||||
|
||||
eable.Free();
|
||||
|
||||
foreach (Mobile pet in pets)
|
||||
{
|
||||
pet.Combatant = null;
|
||||
|
|
@ -749,7 +752,7 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
#region Offsets & Rotation
|
||||
|
||||
private static Point2D[] m_EdgeOffsets =
|
||||
private static readonly Point2D[] m_EdgeOffsets =
|
||||
{
|
||||
/*
|
||||
* /\
|
||||
|
|
@ -772,7 +775,7 @@ namespace Server.Engines.ConPVP
|
|||
};
|
||||
|
||||
// nw corner
|
||||
private static Point2D[] m_CornerOffsets =
|
||||
private static readonly Point2D[] m_CornerOffsets =
|
||||
{
|
||||
/*
|
||||
* /\
|
||||
|
|
@ -793,7 +796,7 @@ namespace Server.Engines.ConPVP
|
|||
new Point2D(3, 0)
|
||||
};
|
||||
|
||||
private static int[][,] m_Rotate =
|
||||
private static readonly int[][,] m_Rotate =
|
||||
{
|
||||
new[,] { { +1, 0 }, { 0, +1 } }, // west
|
||||
new[,] { { -1, 0 }, { 0, -1 } }, // east
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue