Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
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588 changed files with 10843 additions and 16177 deletions
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@ -293,7 +293,7 @@ namespace Server.Engines.ConPVP
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if (list.Count > 0)
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{
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Point3D p = list[list.Count - 1];
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Point3D p = list[^1];
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if (p.X != ix || p.Y != iy || p.Z != iz)
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list.Add(new Point3D(ix, iy, iz));
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@ -308,7 +308,7 @@ namespace Server.Engines.ConPVP
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z += zslp;
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}
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if (list.Count > 0 && list[list.Count - 1] != dest)
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if (list.Count > 0 && list[^1] != dest)
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list.Add(dest);
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/*if ( dist3d > 4 && ( dest.X != org.X || dest.Y != org.Y ) )
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@ -429,10 +429,7 @@ namespace Server.Engines.ConPVP
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if (t.Z <= point.Z && t.Z + height >= point.Z &&
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(id.Flags & (TileFlag.Impassable | TileFlag.Wall | TileFlag.NoShoot)) != 0)
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{
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if (i > m_PathIdx)
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point = m_Path[i - 1];
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else
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point = GetWorldLocation();
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point = i > m_PathIdx ? m_Path[i - 1] : GetWorldLocation();
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HitObject(point, t.Z, height);
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return;
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}
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@ -448,13 +445,9 @@ namespace Server.Engines.ConPVP
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continue;
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if (i is BRGoal)
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{
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height = 17;
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}
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else if (i is Blocker)
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{
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height = 20;
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}
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else
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{
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ItemData id = i.ItemData;
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@ -473,10 +466,7 @@ namespace Server.Engines.ConPVP
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(i is Blocker || loc.Z <= point.Z && loc.Z + height >= point.Z))
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{
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found = true;
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if (j > m_PathIdx)
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point = m_Path[j - 1];
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else
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point = GetWorldLocation();
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point = j > m_PathIdx ? m_Path[j - 1] : GetWorldLocation();
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break;
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}
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}
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@ -494,9 +484,7 @@ namespace Server.Engines.ConPVP
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HitObject(point, loc.Z, height);
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}
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else
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{
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HitObject(point, loc.Z, height);
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}
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return;
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}
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@ -511,12 +499,11 @@ namespace Server.Engines.ConPVP
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if (m == null || m == Thrower)
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continue;
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Point3D point;
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Point3D loc = m.Location;
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for (int j = m_PathIdx; j < pathCheckEnd && !found; j++)
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{
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point = m_Path[j];
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Point3D point = m_Path[j];
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if (loc.X == point.X && loc.Y == point.Y &&
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loc.Z <= point.Z && loc.Z + 16 >= point.Z)
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@ -550,9 +537,10 @@ namespace Server.Engines.ConPVP
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else if (m_Path.Count > 0)
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MoveToWorld(m_Path.Last);
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int myZ = Map.GetAverageZ(X, Y);
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int myZ = Map?.GetAverageZ(X, Y) ?? 0;
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StaticTile[] statics = Map?.Tiles?.GetStaticTiles(X, Y, true) ?? new StaticTile[0];
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StaticTile[] statics = Map.Tiles.GetStaticTiles(X, Y, true);
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for (int j = 0; j < statics.Length; j++)
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{
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StaticTile t = statics[j];
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@ -676,7 +664,7 @@ namespace Server.Engines.ConPVP
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if (m_Bomb.Parent == null && m_Bomb.m_Game?.Controller != null)
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{
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if (!m_Bomb.m_Flying && m_Bomb.Map != Map.Internal)
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Effects.SendLocationEffect(m_Bomb.GetWorldLocation(), m_Bomb.Map, 0x377A, 16, 10, m_Bomb.Hue, 0);
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Effects.SendLocationEffect(m_Bomb.GetWorldLocation(), m_Bomb.Map, 0x377A, 16, 10, m_Bomb.Hue);
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if (m_Bomb.Location != m_Bomb.m_Game.Controller.BombHome)
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{
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@ -983,9 +971,7 @@ namespace Server.Engines.ConPVP
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total = entries.Count;
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}
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else
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foreach (BRPlayerInfo player in section.Players.Values)
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if (player.Score > 0)
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total++;
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total += section.Players.Values.Count(player => player.Score > 0);
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entries.Sort();
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@ -1722,12 +1708,13 @@ namespace Server.Engines.ConPVP
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for (int i = 0; i < m_Context.Participants.Count; ++i)
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{
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if (!(m_Context.Participants[i] is Participant p) || p.Players == null)
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DuelPlayer[] players = m_Context.Participants[i]?.Players;
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if (players == null)
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continue;
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for (int j = 0; j < p.Players.Length; ++j)
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for (int j = 0; j < players.Length; ++j)
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{
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DuelPlayer dp = p.Players[j];
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DuelPlayer dp = players[j];
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if (dp?.Mobile != null)
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{
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@ -1736,16 +1723,16 @@ namespace Server.Engines.ConPVP
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}
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}
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if (i == winner.TeamID)
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if (i == winner?.TeamID)
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continue;
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if (p.Players != null)
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for (int j = 0; j < p.Players.Length; ++j)
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if (p.Players[j] != null)
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p.Players[j].Eliminated = true;
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for (int j = 0; j < players.Length; ++j)
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if (players[j] != null)
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players[j].Eliminated = true;
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}
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m_Context.Finish(m_Context.Participants[winner.TeamID]);
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if (winner != null)
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m_Context.Finish(m_Context.Participants[winner.TeamID]);
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}
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public override void OnStop()
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