Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 • committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Server.Gumps;
using Server.Items;
@ -70,17 +71,13 @@ namespace Server.Engines.ConPVP
{
CTFTeamInfo teamInfo = game.Controller.TeamInfo[i % 8];
if (teamInfo?.Flag == null)
continue;
entries.Add(teamInfo);
if (teamInfo?.Flag != null)
entries.Add(teamInfo);
}
else
foreach (CTFPlayerInfo player in section.Players.Values)
if (player.Score > 0)
entries.Add(player);
entries.AddRange(section.Players.Values.Where(player => player.Score > 0));
entries.Sort(delegate(IRankedCTF a, IRankedCTF b) { return b.Score - a.Score; });
entries.Sort((a, b) => b.Score - a.Score);
int height = 0;
@ -111,7 +108,8 @@ namespace Server.Engines.ConPVP
if (section == null)
for (int i = 0; i < entries.Count; ++i)
{
CTFTeamInfo teamInfo = entries[i] as CTFTeamInfo;
if (!(entries[i] is CTFTeamInfo teamInfo))
continue;
AddImage(30, 70 + i * 75, 10152);
AddImage(30, 85 + i * 75, 10151);
@ -194,10 +192,7 @@ namespace Server.Engines.ConPVP
private void AddColoredText(int x, int y, int width, int height, string text, int color)
{
if (color == 0)
AddHtml(x, y, width, height, text);
else
AddHtml(x, y, width, height, Color(text, color));
AddHtml(x, y, width, height, color == 0 ? text : Color(text, color));
}
}
@ -246,10 +241,8 @@ namespace Server.Engines.ConPVP
else if (ourTeam == useTeam)
{
if (Location == m_TeamInfo.Origin && Map == m_TeamInfo.Game.Facet)
{
from.Send(new UnicodeMessage(Serial, ItemID, MessageType.Regular, 0x3B2, 3, "ENU", Name,
"Touch me not for I am chaste."));
}
Packets.SendUnicodeMessage(from.NetState, Serial, ItemID, MessageType.Regular, 0x3B2, 3, "ENU", Name,
"Touch me not for I am chaste.");
else
{
CTFPlayerInfo playerInfo = useTeam[from];
@ -306,9 +299,7 @@ namespace Server.Engines.ConPVP
m_ReturnCount = Math.Min(m_ReturnCount, 10);
}
else
{
SendHome();
}
}
private void StopCountdown()
@ -417,9 +408,7 @@ namespace Server.Engines.ConPVP
}
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x26, false, "Those are not my cookies.");
}
}
else if (obj is Mobile passTo)
{
@ -943,15 +932,8 @@ namespace Server.Engines.ConPVP
if (ourFlagCarrier != null && GetTeamInfo(ourFlagCarrier) == teamInfo)
{
for (int j = 0; j < ourFlagCarrier.Aggressors.Count; ++j)
{
if (!(ourFlagCarrier.Aggressors[j] is AggressorInfo aggr) ||
aggr.Defender != ourFlagCarrier || aggr.Attacker != mob)
continue;
if (ourFlagCarrier.Aggressors.Any(t => t.Defender == ourFlagCarrier && t.Attacker == mob))
playerInfo.Score += 2; // helped defend guy capturing enemy flag
break;
}
if (mob.Map == ourFlagCarrier.Map && ourFlagCarrier.InRange(mob, 12))
playerInfo.Score += 1; // helped defend guy capturing enemy flag