Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
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parent
7aa8fd3df1
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588 changed files with 10843 additions and 16177 deletions
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@ -5,11 +5,6 @@ using Server.Mobiles;
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using Server.Network;
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using Server.Spells;
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/*
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this is From me to you, Under no terms, Conditions... K? to apply you
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just simply Unpatch/delete, Stick these in, Same location.. Restart
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*/
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namespace Server.Engines.Doom
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{
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public class LeverPuzzleController : Item
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@ -326,7 +321,7 @@ namespace Server.Engines.Doom
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SendLocationEffect(lp_Center, 0x1153, 0, 60, 1);
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PlaySounds(lp_Center, cs1);
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Effects.SendBoltEffect(player, true);
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Effects.SendBoltEffect(player);
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player.MoveToWorld(lr_Enter, Map.Malas);
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m_Timer = new LampRoomTimer(this);
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@ -417,25 +412,24 @@ namespace Server.Engines.Doom
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public static void SendLocationEffect(IPoint3D p, int itemID, int speed, int duration, int hue)
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{
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Effects.SendPacket(p, Map.Malas, new LocationEffect(p, itemID, speed, duration, hue, 0));
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Effects.SendLocationEffect(p, Map.Malas, itemID, speed, duration, hue);
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}
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public static void PlayerSendASCII(Mobile player, int index)
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{
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player.Send(new AsciiMessage(Serial.MinusOne, 0xFFFF, MessageType.Label, MsgParams[index][0],
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MsgParams[index][1], null, Msgs[index]));
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Packets.SendAsciiMessage(player.NetState, Serial.MinusOne, 0xFFFF, MessageType.Label, MsgParams[index][0],
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MsgParams[index][1], null, Msgs[index]);
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}
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/* I cant find any better way to send "speech" using fonts other than default */
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public static void POHMessage(Mobile from, int index)
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{
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Packet p = new AsciiMessage(from.Serial, from.Body, MessageType.Regular, MsgParams[index][0],
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IPooledEnumerable eable = from.Map.GetClientsInRange(from.Location);
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foreach (NetState state in eable)
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Packets.SendAsciiMessage(state, from.Serial, from.Body, MessageType.Regular, MsgParams[index][0],
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MsgParams[index][1], from.Name, Msgs[index]);
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p.Acquire();
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foreach (NetState state in from.Map.GetClientsInRange(from.Location))
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state.Send(p);
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Packet.Release(p);
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eable.Free();
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}
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public override void Serialize(GenericWriter writer)
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@ -39,7 +39,7 @@ namespace Server.Engines.Doom
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public void CallBackMessage()
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{
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1060003, ""); // You try to pry the box open...
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1060003); // You try to pry the box open...
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}
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public override void OnAfterDelete()
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@ -77,17 +77,15 @@ namespace Server.Engines.Doom
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public Mobile m_Occupant;
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public LeverPuzzleRegion(LeverPuzzleController controller, int[] loc)
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: base(null, Map.Malas, Find(LeverPuzzleController.lr_Enter, Map.Malas), new Rectangle2D(loc[0], loc[1], 1, 1))
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{
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: base(null, Map.Malas, Find(LeverPuzzleController.lr_Enter, Map.Malas), new Rectangle2D(loc[0], loc[1], 1, 1)) =>
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Register();
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Occupant => m_Occupant?.Alive == true ? m_Occupant : null;
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public override void OnEnter(Mobile m)
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{
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if (m != null && m_Occupant == null && m is PlayerMobile && m.Alive)
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if (m_Occupant == null && m is PlayerMobile && m.Alive)
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m_Occupant = m;
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}
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