Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -8,7 +8,6 @@ using Server.Ethics;
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using Server.Guilds;
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using Server.Items;
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using Server.Mobiles;
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using Server.Prompts;
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using Server.Targeting;
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namespace Server.Factions
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@ -133,21 +132,12 @@ namespace Server.Factions
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public static void HandleAtrophy()
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{
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foreach (Faction f in Factions)
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if (!f.State.IsAtrophyReady)
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return;
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if (Factions.Any(f => !f.State.IsAtrophyReady))
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return;
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List<PlayerState> activePlayers = new List<PlayerState>();
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List<PlayerState> activePlayers = (from f in Factions from ps in f.Members where ps.KillPoints > 0 && ps.IsActive select ps).ToList();
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foreach (Faction f in Factions)
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foreach (PlayerState ps in f.Members)
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if (ps.KillPoints > 0 && ps.IsActive)
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activePlayers.Add(ps);
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int distrib = 0;
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foreach (Faction f in Factions)
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distrib += f.State.CheckAtrophy();
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int distrib = Factions.Sum(f => f.State.CheckAtrophy());
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if (activePlayers.Count == 0)
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return;
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@ -158,12 +148,7 @@ namespace Server.Factions
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public static void DistributePoints(int distrib)
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{
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List<PlayerState> activePlayers = new List<PlayerState>();
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foreach (Faction f in Factions)
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foreach (PlayerState ps in f.Members)
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if (ps.KillPoints > 0 && ps.IsActive)
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activePlayers.Add(ps);
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List<PlayerState> activePlayers = (from f in Factions from ps in f.Members where ps.KillPoints > 0 && ps.IsActive select ps).ToList();
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if (activePlayers.Count > 0)
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for (int i = 0; i < distrib; ++i)
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@ -187,13 +172,9 @@ namespace Server.Factions
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return;
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if (recvState == null || recvState.Faction != giveState.Faction)
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{
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from.SendLocalizedMessage(1042497); // Only faction mates can be honored this way.
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}
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else if (giveState.KillPoints < 5)
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{
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from.SendLocalizedMessage(1042499); // You must have at least five kill points to honor them.
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}
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else
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{
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recvState.LastHonorTime = DateTime.UtcNow;
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@ -205,9 +186,7 @@ namespace Server.Factions
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}
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}
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else
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{
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from.SendLocalizedMessage(1042496); // You may only honor another player.
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}
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}
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public virtual void AddMember(Mobile mob)
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@ -649,11 +628,7 @@ namespace Server.Factions
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public static void FactionItemReset_OnCommand(CommandEventArgs e)
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{
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List<Item> items = new List<Item>();
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foreach (Item item in World.Items.Values)
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if (item is IFactionItem && !(item is HoodedShroudOfShadows))
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items.Add(item);
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List<Item> items = World.Items.Values.Where(item => item is IFactionItem && !(item is HoodedShroudOfShadows)).ToList();
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int[] hues = new int[Factions.Count * 2];
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@ -673,16 +648,7 @@ namespace Server.Factions
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if (fci.FactionItemState != null || item.LootType != LootType.Blessed)
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continue;
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bool isHued = false;
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for (int j = 0; j < hues.Length; ++j)
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if (item.Hue == hues[j])
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{
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isHued = true;
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break;
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}
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if (isHued)
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if (hues.Any(t => item.Hue == t))
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{
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fci.FactionItemState = null;
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++count;
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@ -841,7 +807,7 @@ namespace Server.Factions
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Silver += tithed;
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silver = silver - tithed;
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silver -= tithed;
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if (silver > 0)
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mob.AddToBackpack(new Silver(silver));
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@ -887,19 +853,12 @@ namespace Server.Factions
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Faction smallest = FindSmallestFaction();
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if (smallest == null)
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return true; // sanity
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if ((Members.Count + influx) * 100 / StabilityFactor > smallest.Members.Count)
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return false;
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return true;
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return smallest == null || (Members.Count + influx) * 100 / StabilityFactor <= smallest.Members.Count;
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}
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public static void HandleDeath(Mobile victim, Mobile killer)
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{
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if (killer == null)
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killer = victim.FindMostRecentDamager(true);
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killer ??= victim.FindMostRecentDamager(true);
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PlayerState killerState = PlayerState.Find(killer);
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Container killerPack = killer?.Backpack;
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@ -941,7 +900,7 @@ namespace Server.Factions
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int silver = killerState.Faction.AwardSilver(killer, bc.FactionSilverWorth);
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if (silver > 0)
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killer.SendLocalizedMessage(1042748,
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killer?.SendLocalizedMessage(1042748,
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silver.ToString("N0")); // Thou hast earned ~1_AMOUNT~ silver for vanquishing the vile creature.
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}
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@ -982,7 +941,7 @@ namespace Server.Factions
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{
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if (victimState.KillPoints <= -6)
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{
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killer.SendLocalizedMessage(501693); // This victim is not worth enough to get kill points from.
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killer?.SendLocalizedMessage(501693); // This victim is not worth enough to get kill points from.
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#region Ethics
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@ -1024,13 +983,12 @@ namespace Server.Factions
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{
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victimState.IsActive = true;
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if (1 > Utility.Random(3))
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killerState.IsActive = true;
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killerState.IsActive |= 1 > Utility.Random(3);
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int silver = killerState.Faction.AwardSilver(killer, award * 40);
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if (silver > 0)
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killer.SendLocalizedMessage(1042736,
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killer?.SendLocalizedMessage(1042736,
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$"{silver:N0} silver\t{victim.Name}"); // You have earned ~1_SILVER_AMOUNT~ pieces for vanquishing ~2_PLAYER_NAME~!
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}
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@ -1039,9 +997,9 @@ namespace Server.Factions
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int offset = award != 1 ? 0 : 2; // for pluralization
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string args = $"{award}\t{victim.Name}\t{killer.Name}";
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string args = $"{award}\t{victim.Name}\t{killer?.Name ?? ""}";
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killer.SendLocalizedMessage(1042737 + offset,
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killer?.SendLocalizedMessage(1042737 + offset,
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args); // Thou hast been honored with ~1_KILL_POINTS~ kill point(s) for vanquishing ~2_DEAD_PLAYER~!
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victim.SendLocalizedMessage(1042738 + offset,
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args); // Thou has lost ~1_KILL_POINTS~ kill point(s) to ~3_ATTACKER_NAME~ for being vanquished!
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@ -1073,7 +1031,7 @@ namespace Server.Factions
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}
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else
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{
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killer.SendLocalizedMessage(
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killer?.SendLocalizedMessage(
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1042231); // You have recently defeated this enemy and thus their death brings you no honor.
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}
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}
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@ -1284,9 +1242,7 @@ namespace Server.Factions
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AddResponse("They have been kicked from their faction.");
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}
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else
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{
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LogFailure("They are not in a faction.");
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}
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break;
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}
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@ -1300,9 +1256,7 @@ namespace Server.Factions
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AddResponse("The account has been banned from joining factions.");
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}
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else
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{
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AddResponse("The account is already banned from joining factions.");
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}
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for (int i = 0; i < acct.Length; ++i)
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{
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@ -1322,9 +1276,7 @@ namespace Server.Factions
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}
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}
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else
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{
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LogFailure("They have no assigned account.");
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}
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break;
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}
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@ -1333,9 +1285,7 @@ namespace Server.Factions
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if (mob.Account is Account acct)
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{
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if (acct.GetTag("FactionBanned") == null)
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{
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AddResponse("The account is not already banned from joining factions.");
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}
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else
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{
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acct.RemoveTag("FactionBanned");
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@ -1343,9 +1293,7 @@ namespace Server.Factions
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}
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}
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else
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{
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LogFailure("They have no assigned account.");
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}
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break;
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}
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@ -260,9 +260,7 @@ namespace Server.Factions
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public void OnGivenSilverTo(Mobile mob)
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{
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if (SilverGiven == null)
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SilverGiven = new List<SilverGivenEntry>();
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SilverGiven ??= new List<SilverGivenEntry>();
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SilverGiven.Add(new SilverGivenEntry(mob));
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}
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@ -1,5 +1,6 @@
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using System;
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using System.IO;
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using System.Linq;
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using Server.Factions;
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using Server.Mobiles;
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using Server.Network;
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@ -41,9 +42,7 @@ namespace Server
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if (chance > Utility.Random(100))
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{
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int weight = 0;
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foreach (WeightedItem item in _items) weight += item.Weight;
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int weight = _items.Sum(item => item.Weight);
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weight = Utility.Random(weight);
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@ -177,4 +176,4 @@ namespace Server
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public Item Construct() => Activator.CreateInstance(Type) as Item;
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}
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}
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}
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}
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@ -25,7 +25,9 @@ namespace Server
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bool used = false;
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foreach (Mobile mob in from.GetMobilesInRange(8))
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IPooledEnumerable eable = from.GetMobilesInRange(8);
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foreach (Mobile mob in eable)
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if (mob.Player && !mob.Alive && from.InLOS(mob))
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{
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if (Faction.Find(mob) != ourFaction) continue;
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@ -41,6 +43,8 @@ namespace Server
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}
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}
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eable.Free();
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if (used)
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{
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from.LocalOverheadMessage(MessageType.Regular, 2219, false, "The urn shatters as you invoke its power.");
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@ -113,10 +113,15 @@ namespace Server.Factions
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return 502956; // You cannot place a trap on that.
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if (Core.ML)
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foreach (Item item in m.GetItemsInRange(p, 0))
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{
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IPooledEnumerable eable = m.GetItemsInRange(p, 0);
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foreach (Item item in eable)
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if (item is BaseFactionTrap trap && trap.Faction == Faction)
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return 1075263; // There is already a trap belonging to your faction at this location.;
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eable.Free();
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}
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switch (AllowedPlacing)
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{
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case AllowedPlacing.FactionStronghold:
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@ -129,22 +134,12 @@ namespace Server.Factions
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return 1010355; // This trap can only be placed in your stronghold
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}
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case AllowedPlacing.AnyFactionTown:
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{
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Town town = Town.FromRegion(Region.Find(p, m));
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if (town != null)
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return 0;
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return 1010356; // This trap can only be placed in a faction town
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}
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return Town.FromRegion(Region.Find(p, m)) != null ? 0 : 1010356;
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case AllowedPlacing.ControlledFactionTown:
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{
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Town town = Town.FromRegion(Region.Find(p, m));
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if (town != null && town.Owner == Faction)
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return 0;
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return 1010357; // This trap can only be placed in a town your faction controls
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return town != null && town.Owner == Faction ? 0 : 1010357;
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}
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}
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@ -155,17 +150,16 @@ namespace Server.Factions
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{
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base.OnMovement(m, oldLocation);
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if (!CheckDecay() && CheckRange(m.Location, oldLocation, 6))
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if (Faction.Find(m) != null &&
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(m.Skills.DetectHidden.Value - 80.0) / 20.0 > Utility.RandomDouble())
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PrivateOverheadLocalizedMessage(m, 1010154, MessageHue, "", ""); // [Faction Trap]
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if (!CheckDecay() && CheckRange(m.Location, oldLocation, 6) &&
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Faction.Find(m) != null && (m.Skills.DetectHidden.Value - 80.0) / 20.0 > Utility.RandomDouble())
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PrivateOverheadLocalizedMessage(m, 1010154, MessageHue, "", ""); // [Faction Trap]
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}
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public void PrivateOverheadLocalizedMessage(Mobile to, int number, int hue, string name, string args)
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{
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NetState ns = to?.NetState;
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ns?.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, name, args));
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Packets.SendMessageLocalized(ns, Serial, ItemID, MessageType.Regular, hue, 3, number, name, args);
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}
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public virtual bool CheckDecay()
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@ -252,10 +246,7 @@ namespace Server.Factions
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if (faction == null && mob is BaseFactionGuard guard)
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faction = guard.Faction;
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if (faction == null)
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return false;
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return faction != Faction;
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return faction != null && faction != Faction;
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}
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}
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}
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@ -23,7 +23,7 @@ namespace Server.Factions
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public override void DoVisibleEffect()
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{
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Effects.SendLocationEffect(GetWorldLocation(), Map, 0x36BD, 15, 10);
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Effects.SendLocationEffect(GetWorldLocation(), Map, 0x36BD, 15);
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}
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public override void DoAttackEffect(Mobile m)
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@ -8,6 +8,10 @@ namespace Server.Factions
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{
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}
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public FactionSawTrap(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041047; // faction saw trap
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public override int AttackMessage => 1010544; // The blade cuts deep into your skin!
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@ -19,7 +23,7 @@ namespace Server.Factions
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public override void DoVisibleEffect()
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{
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Effects.SendLocationEffect(Location, Map, 0x11AD, 25, 10);
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Effects.SendLocationEffect(Location, Map, 0x11AD, 25);
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}
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public override void DoAttackEffect(Mobile m)
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|
|
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@ -313,7 +313,9 @@ namespace Server.Factions
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actPrio = inactPrio = m_Mobile.GetDistanceToSqrt(comb);
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}
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|
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foreach (Mobile m in m_Mobile.GetMobilesInRange(12))
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IPooledEnumerable eable = m_Mobile.GetMobilesInRange(12);
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|
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foreach (Mobile m in eable)
|
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if (m != m_Mobile && CanDispel(m))
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{
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double prio = m_Mobile.GetDistanceToSqrt(m);
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@ -331,6 +333,8 @@ namespace Server.Factions
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}
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}
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eable.Free();
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return active ?? inactive;
|
||||
}
|
||||
|
||||
|
|
|
|||
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Add table
Add a link
Reference in a new issue