Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -32,7 +32,7 @@ namespace Server.Engines.Help
AddHtmlLocalized(34, 28, 65, 24, 3001002, 0xFFFFFF); // Message
}
public override void OnResponse(NetState state, RelayInfo info)
public override void OnResponse(NetState sender, RelayInfo info)
{
m_Mobile.SendGump(new PageResponseGump(m_Mobile, m_Name, m_Text));
@ -100,20 +100,20 @@ namespace Server.Engines.Help
}
}
public override void OnResponse(NetState state, RelayInfo info)
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID >= 1 && info.ButtonID <= m_List.Length)
{
if (PageQueue.List.IndexOf(m_List[info.ButtonID - 1]) >= 0)
{
PageEntryGump g = new PageEntryGump(state.Mobile, m_List[info.ButtonID - 1]);
PageEntryGump g = new PageEntryGump(sender.Mobile, m_List[info.ButtonID - 1]);
g.SendTo(state);
g.SendTo(sender);
}
else
{
state.Mobile.SendGump(new PageQueueGump());
state.Mobile.SendMessage("That page has been removed.");
sender.Mobile.SendGump(new PageQueueGump());
sender.Mobile.SendMessage("That page has been removed.");
}
}
}
@ -553,12 +553,12 @@ namespace Server.Engines.Help
g.SendTo(state);
}
public override void OnResponse(NetState state, RelayInfo info)
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID != 0 && PageQueue.List.IndexOf(m_Entry) < 0)
{
state.Mobile.SendGump(new PageQueueGump());
state.Mobile.SendMessage("That page has been removed.");
sender.Mobile.SendGump(new PageQueueGump());
sender.Mobile.SendMessage("That page has been removed.");
return;
}
@ -566,18 +566,18 @@ namespace Server.Engines.Help
{
case 0: // close
{
if (m_Entry.Handler != state.Mobile)
if (m_Entry.Handler != sender.Mobile)
{
PageQueueGump g = new PageQueueGump();
g.SendTo(state);
g.SendTo(sender);
}
break;
}
case 1: // go to sender
{
Mobile m = state.Mobile;
Mobile m = sender.Mobile;
if (m_Entry.Sender.Deleted)
{
@ -594,14 +594,14 @@ namespace Server.Engines.Help
m.SendMessage("You have been teleported to that page's sender.");
Resend(state);
Resend(sender);
}
break;
}
case 2: // go to handler
{
Mobile m = state.Mobile;
Mobile m = sender.Mobile;
Mobile h = m_Entry.Handler;
if (h != null)
@ -620,20 +620,20 @@ namespace Server.Engines.Help
m.MoveToWorld(h.Location, h.Map);
m.SendMessage("You have been teleported to that page's handler.");
Resend(state);
Resend(sender);
}
}
else
{
m.SendMessage("Nobody is handling that page.");
Resend(state);
Resend(sender);
}
break;
}
case 3: // go to page location
{
Mobile m = state.Mobile;
Mobile m = sender.Mobile;
if (m_Entry.PageMap == null || m_Entry.PageMap == Map.Internal)
{
@ -644,9 +644,9 @@ namespace Server.Engines.Help
// m_Entry.AddResponse(state.Mobile, "[Go PageLoc]");
m.MoveToWorld(m_Entry.PageLocation, m_Entry.PageMap);
state.Mobile.SendMessage("You have been teleported to the original page location.");
sender.Mobile.SendMessage("You have been teleported to the original page location.");
Resend(state);
Resend(sender);
}
break;
@ -656,16 +656,14 @@ namespace Server.Engines.Help
if (m_Entry.Handler == null)
{
// m_Entry.AddResponse(state.Mobile, "[Handling]");
m_Entry.Handler = state.Mobile;
m_Entry.Handler = sender.Mobile;
state.Mobile.SendMessage("You are now handling the page.");
sender.Mobile.SendMessage("You are now handling the page.");
}
else
{
state.Mobile.SendMessage("Someone is already handling that page.");
}
sender.Mobile.SendMessage("Someone is already handling that page.");
Resend(state);
Resend(sender);
break;
}
@ -676,59 +674,57 @@ namespace Server.Engines.Help
// m_Entry.AddResponse(state.Mobile, "[Deleting]");
PageQueue.Remove(m_Entry);
state.Mobile.SendMessage("You delete the page.");
sender.Mobile.SendMessage("You delete the page.");
PageQueueGump g = new PageQueueGump();
g.SendTo(state);
g.SendTo(sender);
}
else
{
state.Mobile.SendMessage("Someone is handling that page, it can not be deleted.");
sender.Mobile.SendMessage("Someone is handling that page, it can not be deleted.");
Resend(state);
Resend(sender);
}
break;
}
case 6: // abandon page
{
if (m_Entry.Handler == state.Mobile)
if (m_Entry.Handler == sender.Mobile)
{
// m_Entry.AddResponse(state.Mobile, "[Abandoning]");
state.Mobile.SendMessage("You abandon the page.");
sender.Mobile.SendMessage("You abandon the page.");
m_Entry.Handler = null;
}
else
{
state.Mobile.SendMessage("You are not handling that page.");
}
sender.Mobile.SendMessage("You are not handling that page.");
Resend(state);
Resend(sender);
break;
}
case 7: // page handled
{
if (m_Entry.Handler == state.Mobile)
if (m_Entry.Handler == sender.Mobile)
{
// m_Entry.AddResponse(state.Mobile, "[Handled]");
PageQueue.Remove(m_Entry);
m_Entry.Handler = null;
state.Mobile.SendMessage("You mark the page as handled, and remove it from the queue.");
sender.Mobile.SendMessage("You mark the page as handled, and remove it from the queue.");
PageQueueGump g = new PageQueueGump();
g.SendTo(state);
g.SendTo(sender);
}
else
{
state.Mobile.SendMessage("You are not handling that page.");
sender.Mobile.SendMessage("You are not handling that page.");
Resend(state);
Resend(sender);
}
break;
@ -743,20 +739,20 @@ namespace Server.Engines.Help
//m_Entry.Sender.SendMessage( 0x482, "{0} tells you:", state.Mobile.Name );
//m_Entry.Sender.SendMessage( 0x482, text.Text );
Resend(state);
Resend(sender);
break;
}
case 9: // predef overview
{
Resend(state);
state.Mobile.SendGump(new PredefGump(state.Mobile, null));
Resend(sender);
sender.Mobile.SendGump(new PredefGump(sender.Mobile, null));
break;
}
case 10: // View Speech Log
{
Resend(state);
Resend(sender);
if (m_Entry.SpeechLog != null) state.Mobile.SendGump(new SpeechLogGump(m_Entry.Sender, m_Entry.SpeechLog));
@ -772,7 +768,7 @@ namespace Server.Engines.Help
m_Entry.Sender.SendGump(new MessageSentGump(m_Entry.Sender, state.Mobile.Name,
preresp[index].Message));
Resend(state);
Resend(sender);
break;
}