Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -32,7 +32,7 @@ namespace Server.Engines.Help
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AddHtmlLocalized(34, 28, 65, 24, 3001002, 0xFFFFFF); // Message
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}
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public override void OnResponse(NetState state, RelayInfo info)
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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m_Mobile.SendGump(new PageResponseGump(m_Mobile, m_Name, m_Text));
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@ -100,20 +100,20 @@ namespace Server.Engines.Help
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}
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}
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public override void OnResponse(NetState state, RelayInfo info)
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID >= 1 && info.ButtonID <= m_List.Length)
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{
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if (PageQueue.List.IndexOf(m_List[info.ButtonID - 1]) >= 0)
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{
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PageEntryGump g = new PageEntryGump(state.Mobile, m_List[info.ButtonID - 1]);
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PageEntryGump g = new PageEntryGump(sender.Mobile, m_List[info.ButtonID - 1]);
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g.SendTo(state);
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g.SendTo(sender);
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}
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else
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{
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state.Mobile.SendGump(new PageQueueGump());
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state.Mobile.SendMessage("That page has been removed.");
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sender.Mobile.SendGump(new PageQueueGump());
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sender.Mobile.SendMessage("That page has been removed.");
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}
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}
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}
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@ -553,12 +553,12 @@ namespace Server.Engines.Help
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g.SendTo(state);
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}
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public override void OnResponse(NetState state, RelayInfo info)
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID != 0 && PageQueue.List.IndexOf(m_Entry) < 0)
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{
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state.Mobile.SendGump(new PageQueueGump());
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state.Mobile.SendMessage("That page has been removed.");
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sender.Mobile.SendGump(new PageQueueGump());
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sender.Mobile.SendMessage("That page has been removed.");
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return;
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}
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@ -566,18 +566,18 @@ namespace Server.Engines.Help
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{
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case 0: // close
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{
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if (m_Entry.Handler != state.Mobile)
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if (m_Entry.Handler != sender.Mobile)
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{
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PageQueueGump g = new PageQueueGump();
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g.SendTo(state);
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g.SendTo(sender);
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}
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break;
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}
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case 1: // go to sender
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{
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Mobile m = state.Mobile;
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Mobile m = sender.Mobile;
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if (m_Entry.Sender.Deleted)
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{
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@ -594,14 +594,14 @@ namespace Server.Engines.Help
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m.SendMessage("You have been teleported to that page's sender.");
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Resend(state);
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Resend(sender);
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}
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break;
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}
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case 2: // go to handler
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{
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Mobile m = state.Mobile;
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Mobile m = sender.Mobile;
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Mobile h = m_Entry.Handler;
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if (h != null)
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@ -620,20 +620,20 @@ namespace Server.Engines.Help
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m.MoveToWorld(h.Location, h.Map);
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m.SendMessage("You have been teleported to that page's handler.");
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Resend(state);
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Resend(sender);
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}
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}
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else
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{
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m.SendMessage("Nobody is handling that page.");
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Resend(state);
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Resend(sender);
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}
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break;
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}
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case 3: // go to page location
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{
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Mobile m = state.Mobile;
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Mobile m = sender.Mobile;
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if (m_Entry.PageMap == null || m_Entry.PageMap == Map.Internal)
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{
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@ -644,9 +644,9 @@ namespace Server.Engines.Help
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// m_Entry.AddResponse(state.Mobile, "[Go PageLoc]");
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m.MoveToWorld(m_Entry.PageLocation, m_Entry.PageMap);
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state.Mobile.SendMessage("You have been teleported to the original page location.");
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sender.Mobile.SendMessage("You have been teleported to the original page location.");
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Resend(state);
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Resend(sender);
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}
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break;
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@ -656,16 +656,14 @@ namespace Server.Engines.Help
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if (m_Entry.Handler == null)
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{
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// m_Entry.AddResponse(state.Mobile, "[Handling]");
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m_Entry.Handler = state.Mobile;
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m_Entry.Handler = sender.Mobile;
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state.Mobile.SendMessage("You are now handling the page.");
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sender.Mobile.SendMessage("You are now handling the page.");
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}
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else
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{
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state.Mobile.SendMessage("Someone is already handling that page.");
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}
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sender.Mobile.SendMessage("Someone is already handling that page.");
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Resend(state);
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Resend(sender);
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break;
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}
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@ -676,59 +674,57 @@ namespace Server.Engines.Help
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// m_Entry.AddResponse(state.Mobile, "[Deleting]");
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PageQueue.Remove(m_Entry);
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state.Mobile.SendMessage("You delete the page.");
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sender.Mobile.SendMessage("You delete the page.");
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PageQueueGump g = new PageQueueGump();
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g.SendTo(state);
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g.SendTo(sender);
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}
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else
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{
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state.Mobile.SendMessage("Someone is handling that page, it can not be deleted.");
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sender.Mobile.SendMessage("Someone is handling that page, it can not be deleted.");
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Resend(state);
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Resend(sender);
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}
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break;
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}
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case 6: // abandon page
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{
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if (m_Entry.Handler == state.Mobile)
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if (m_Entry.Handler == sender.Mobile)
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{
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// m_Entry.AddResponse(state.Mobile, "[Abandoning]");
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state.Mobile.SendMessage("You abandon the page.");
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sender.Mobile.SendMessage("You abandon the page.");
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m_Entry.Handler = null;
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}
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else
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{
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state.Mobile.SendMessage("You are not handling that page.");
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}
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sender.Mobile.SendMessage("You are not handling that page.");
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Resend(state);
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Resend(sender);
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break;
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}
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case 7: // page handled
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{
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if (m_Entry.Handler == state.Mobile)
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if (m_Entry.Handler == sender.Mobile)
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{
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// m_Entry.AddResponse(state.Mobile, "[Handled]");
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PageQueue.Remove(m_Entry);
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m_Entry.Handler = null;
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state.Mobile.SendMessage("You mark the page as handled, and remove it from the queue.");
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sender.Mobile.SendMessage("You mark the page as handled, and remove it from the queue.");
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PageQueueGump g = new PageQueueGump();
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g.SendTo(state);
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g.SendTo(sender);
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}
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else
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{
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state.Mobile.SendMessage("You are not handling that page.");
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sender.Mobile.SendMessage("You are not handling that page.");
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Resend(state);
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Resend(sender);
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}
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break;
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@ -743,20 +739,20 @@ namespace Server.Engines.Help
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//m_Entry.Sender.SendMessage( 0x482, "{0} tells you:", state.Mobile.Name );
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//m_Entry.Sender.SendMessage( 0x482, text.Text );
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Resend(state);
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Resend(sender);
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break;
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}
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case 9: // predef overview
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{
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Resend(state);
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state.Mobile.SendGump(new PredefGump(state.Mobile, null));
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Resend(sender);
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sender.Mobile.SendGump(new PredefGump(sender.Mobile, null));
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break;
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}
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case 10: // View Speech Log
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{
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Resend(state);
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Resend(sender);
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if (m_Entry.SpeechLog != null) state.Mobile.SendGump(new SpeechLogGump(m_Entry.Sender, m_Entry.SpeechLog));
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@ -772,7 +768,7 @@ namespace Server.Engines.Help
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m_Entry.Sender.SendGump(new MessageSentGump(m_Entry.Sender, state.Mobile.Name,
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preresp[index].Message));
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Resend(state);
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Resend(sender);
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break;
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}
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