Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 • committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -1,5 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Buffers;
using Server.Gumps;
using Server.Items;
using Server.Mobiles;
@ -87,7 +89,7 @@ namespace Server.Engines.MLQuests.Gumps
CloseCurrent(ns);
m_Pending[ns] = new RaceChangeState(owner, ns, targetRace);
ns.Send(new RaceChanger(from.Female, targetRace));
SendRaceChanger(ns, from.Female, targetRace);
}
private static void CloseCurrent(NetState ns)
@ -98,7 +100,7 @@ namespace Server.Engines.MLQuests.Gumps
m_Pending.Remove(ns);
}
ns.Send(CloseRaceChanger.Instance);
SendCloseRaceChanger(ns);
}
private static void Timeout(NetState ns)
@ -106,30 +108,21 @@ namespace Server.Engines.MLQuests.Gumps
if (IsPending(ns))
{
m_Pending.Remove(ns);
ns.Send(CloseRaceChanger.Instance);
SendCloseRaceChanger(ns);
}
}
public static bool IsWearingEquipment(Mobile from)
{
foreach (Item item in from.Items)
switch (item.Layer)
return from.Items.Select(item => item.Layer switch
{
case Layer.Hair:
case Layer.FacialHair:
case Layer.Backpack:
case Layer.Mount:
case Layer.Bank:
{
continue; // ignore
}
default:
{
return true;
}
}
return false;
Layer.Hair => false,
Layer.FacialHair => false,
Layer.Backpack => false,
Layer.Mount => false,
Layer.Bank => false,
_ => true
}).FirstOrDefault();
}
private static bool CanChange(PlayerMobile from, Race targetRace)
@ -238,38 +231,34 @@ namespace Server.Engines.MLQuests.Gumps
m_Timeout = Timer.DelayCall(m_TimeoutDelay, Timeout, ns);
}
}
}
public sealed class RaceChanger : Packet
{
public RaceChanger(bool female, Race targetRace)
: base(0xBF)
public static void SendRaceChanger(NetState ns, bool female, Race targetRace)
{
EnsureCapacity(7);
if (ns == null)
return;
m_Stream.Write((short)0x2A);
m_Stream.Write((byte)(female ? 1 : 0));
m_Stream.Write((byte)(targetRace.RaceID + 1));
SpanWriter writer = new SpanWriter(stackalloc byte[7]);
writer.Write((byte)0xBF); // Packet ID
writer.Write((ushort)0x07); // Dynamic Length
writer.Write((short)0x2A);
writer.Write(female);
writer.Write((byte)(targetRace.RaceID + 1));
ns.Send(writer.Span);
}
private static void SendCloseRaceChanger(NetState ns)
{
ns?.Send(stackalloc byte[]
{
0xBF, // Packet ID
0x07, // Dynamic Length
0x00,
0xFF
});
}
}
public sealed class CloseRaceChanger : Packet
{
public static readonly Packet Instance = SetStatic(new CloseRaceChanger());
private CloseRaceChanger()
: base(0xBF)
{
EnsureCapacity(7);
m_Stream.Write((short)0x2A);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0xFF);
}
}
#region For testing
public class RaceChangeDeed : Item, IRaceChanger
{
[Constructible]
@ -330,6 +319,4 @@ namespace Server.Engines.MLQuests.Gumps
int version = reader.ReadInt();
}
}
#endregion
}