Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -16,7 +16,7 @@ namespace Server.Gumps
{
public enum AdminGumpPage
{
Information_General,
Information_General = 0,
Information_Perf,
Administer,
Clients,
@ -39,7 +39,8 @@ namespace Server.Gumps
AccountDetails_Tags,
AccountDetails_ChangePassword,
AccountDetails_ChangeAccess,
FirewallInfo
FirewallInfo,
Invalid = -1
}
public class AdminGump : Gump
@ -587,8 +588,7 @@ namespace Server.Gumps
}
case AdminGumpPage.Accounts:
{
if (m_List == null)
m_List = new List<object>();
m_List ??= new List<object>();
List<Account> rads = state as List<Account>;
@ -1182,11 +1182,10 @@ namespace Server.Gumps
if (totalBytes > 1000000)
return $"{(double)totalBytes / 1048576:F1} MB";
if (totalBytes > 1000)
return $"{(double)totalBytes / 1024:F1} KB";
return $"{totalBytes} Bytes";
}
public static string FormatByteAmount(long totalBytes) =>
totalBytes > 1000000000 ? $"{(double)totalBytes / 1073741824:F1} GB" :
totalBytes > 1000000 ? $"{(double)totalBytes / 1048576:F1} MB" :
totalBytes > 1000 ? $"{(double)totalBytes / 1024:F1} KB" : $"{totalBytes} Bytes";
public static void Initialize()
{
@ -1525,7 +1524,7 @@ namespace Server.Gumps
{
IPAddress[] ips = a.LoginIPs;
if (ips.Length != 0 && ip == ips[0] && AccountHandler.IPTable.ContainsKey(ips[0]))
if (ips.Length != 0 && ip.Equals(ips[0]) && AccountHandler.IPTable.ContainsKey(ips[0]))
--AccountHandler.IPTable[ip];
List<IPAddress> newList = new List<IPAddress>(ips);
@ -1608,30 +1607,19 @@ namespace Server.Gumps
{
case 0:
{
AdminGumpPage page;
switch (index)
AdminGumpPage page = index switch
{
case 0:
page = AdminGumpPage.Information_General;
break;
case 1:
page = AdminGumpPage.Administer;
break;
case 2:
page = AdminGumpPage.Clients;
break;
case 3:
page = AdminGumpPage.Accounts;
break;
case 4:
page = AdminGumpPage.Firewall;
break;
case 5:
page = AdminGumpPage.Information_Perf;
break;
default: return;
}
0 => AdminGumpPage.Information_General,
1 => AdminGumpPage.Administer,
2 => AdminGumpPage.Clients,
3 => AdminGumpPage.Accounts,
4 => AdminGumpPage.Firewall,
5 => AdminGumpPage.Information_Perf,
_ => AdminGumpPage.Invalid,
};
if (page == AdminGumpPage.Invalid)
return;
from.SendGump(new AdminGump(from, page));
break;
@ -1951,12 +1939,7 @@ namespace Server.Gumps
hasAccess = true;
else
for (int j = 0; !hasAccess && j < a.Length; ++j)
{
Mobile m = a[j];
if (m?.AccessLevel >= level)
hasAccess = true;
}
hasAccess |= a[j]?.AccessLevel >= level;
if (!hasAccess)
{
@ -2500,11 +2483,7 @@ namespace Server.Gumps
}
case 31: // View all inactive accounts
{
List<object> results = new List<object>();
foreach (Account acct in Accounts.GetAccounts())
if (acct.Inactive)
results.Add(acct);
List<object> results = Accounts.GetAccounts().Cast<Account>().Where(acct => acct.Inactive).Cast<object>().ToList();
if (results.Count == 1)
from.SendGump(new AdminGump(from, AdminGumpPage.AccountDetails_Information, 0, null,
@ -2517,11 +2496,7 @@ namespace Server.Gumps
}
case 32: // View all banned accounts
{
List<object> results = new List<object>();
foreach (Account acct in Accounts.GetAccounts())
if (acct.Banned)
results.Add(acct);
List<object> results = Accounts.GetAccounts().Cast<Account>().Where(acct => acct.Banned).Cast<object>().ToList();
if (results.Count == 1)
from.SendGump(new AdminGump(from, AdminGumpPage.AccountDetails_Information, 0, null,
@ -2552,8 +2527,7 @@ namespace Server.Gumps
bool hasHouse = false;
for (int i = 0; i < acct.Length && !hasHouse; ++i)
if (acct[i] != null && BaseHouse.HasHouse(acct[i]))
hasHouse = true;
hasHouse |= acct[i] != null && BaseHouse.HasHouse(acct[i]);
if (!hasHouse)
newRads.Add(acct);
@ -2972,8 +2946,7 @@ namespace Server.Gumps
if (check.AccessLevel > accessLevel)
accessLevel = check.AccessLevel;
if (check.NetState != null)
online = true;
online |= check.NetState != null;
}
}