Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -436,9 +436,8 @@ namespace Server.Items
BaseEnergyResistance + GetProtOffset() + GetResourceAttrs().ArmorEnergyResist + m_EnergyBonus;
[CommandProperty(AccessLevel.GameMaster)]
public ArmorBodyType BodyPosition
{
get
public ArmorBodyType BodyPosition =>
Layer switch
{
return Layer switch
{
@ -1144,8 +1143,7 @@ namespace Server.Items
if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
SkillBonuses = new AosSkillBonuses(this, reader);
if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
PlayerConstructed = true;
PlayerConstructed |= GetSaveFlag(flags, SaveFlag.PlayerConstructed);
break;
}
@ -1271,8 +1269,7 @@ namespace Server.Items
}
}
if (SkillBonuses == null)
SkillBonuses = new AosSkillBonuses(this);
SkillBonuses ??= new AosSkillBonuses(this);
Mobile m = Parent as Mobile;
@ -1299,17 +1296,11 @@ namespace Server.Items
m?.CheckStatTimers();
if (version < 7)
PlayerConstructed = true; // we don't know, so, assume it's crafted
PlayerConstructed |= version < 7; // we don't know, so, assume it's crafted
}
public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted)
{
if (!Ethic.CheckTrade(from, to, newOwner, this))
return false;
return base.AllowSecureTrade(from, to, newOwner, accepted);
}
public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted) =>
Ethic.CheckTrade(@from, to, newOwner, this) && base.AllowSecureTrade(@from, to, newOwner, accepted);
public override bool CanEquip(Mobile from)
{
@ -1374,19 +1365,10 @@ namespace Server.Items
return base.CanEquip(from);
}
public override bool CheckPropertyConfliction(Mobile m)
{
if (base.CheckPropertyConfliction(m))
return true;
if (Layer == Layer.Pants)
return m.FindItemOnLayer(Layer.InnerLegs) != null;
if (Layer == Layer.Shirt)
return m.FindItemOnLayer(Layer.InnerTorso) != null;
return false;
}
public override bool CheckPropertyConfliction(Mobile m) =>
base.CheckPropertyConfliction(m) || (Layer == Layer.Pants
? m.FindItemOnLayer(Layer.InnerLegs) != null
: Layer == Layer.Shirt && m.FindItemOnLayer(Layer.InnerTorso) != null);
public override bool OnEquip(Mobile from)
{
@ -1477,25 +1459,9 @@ namespace Server.Items
}
}
public override bool AllowEquippedCast(Mobile from)
{
if (base.AllowEquippedCast(from))
return true;
public override bool AllowEquippedCast(Mobile from) => base.AllowEquippedCast(@from) || Attributes.SpellChanneling != 0;
return Attributes.SpellChanneling != 0;
}
public virtual int GetLuckBonus()
{
CraftResourceInfo resInfo = CraftResources.GetInfo(m_Resource);
CraftAttributeInfo attrInfo = resInfo?.AttributeInfo;
if (attrInfo == null)
return 0;
return attrInfo.ArmorLuck;
}
public virtual int GetLuckBonus() => CraftResources.GetInfo(m_Resource)?.AttributeInfo?.ArmorLuck ?? 0;
public override void GetProperties(ObjectPropertyList list)
{
@ -1665,9 +1631,7 @@ namespace Server.Items
if (attrs.Count == 0 && Crafter == null && Name != null)
return;
EquipmentInfo eqInfo = new EquipmentInfo(number, m_Crafter, false, attrs.ToArray());
from.Send(new DisplayEquipmentInfo(this, eqInfo));
EquipmentPackets.SendDisplayEquipmentInfo(from.NetState, this, number, m_Crafter, false, attrs);
}
[Flags]

View file

@ -1,3 +1,5 @@
using System;
namespace Server.Items
{
public class ElvenGlasses : BaseArmor
@ -120,16 +122,14 @@ namespace Server.Items
SaveFlag flags = (SaveFlag)reader.ReadInt();
if (GetSaveFlag(flags, SaveFlag.WeaponAttributes))
WeaponAttributes = new AosWeaponAttributes(this, reader);
else
WeaponAttributes = new AosWeaponAttributes(this);
WeaponAttributes = GetSaveFlag(flags, SaveFlag.WeaponAttributes) ? new AosWeaponAttributes(this, reader) : new AosWeaponAttributes(this);
}
[Flags]
private enum SaveFlag
{
None = 0x00000000,
WeaponAttributes = 0x00000001
}
}
}
}