Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.ContextMenus;
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using Server.Engines.PartySystem;
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using Server.Gumps;
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@ -39,7 +40,7 @@ namespace Server.Items
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public override int LabelNumber => 3000541;
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public static Type[] Artifacts{ get; } =
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public static Type[] Artifacts { get; } =
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{
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typeof(CandelabraOfSouls), typeof(GoldBricks), typeof(PhillipsWoodenSteed),
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typeof(ArcticDeathDealer), typeof(BlazeOfDeath), typeof(BurglarsBandana),
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@ -51,18 +52,18 @@ namespace Server.Items
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};
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[CommandProperty(AccessLevel.GameMaster)]
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public int Level{ get; set; }
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public int Level { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Owner{ get; set; }
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public Mobile Owner { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime DeleteTime{ get; private set; }
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public DateTime DeleteTime { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Temporary{ get; set; }
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public bool Temporary { get; set; }
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public List<Mobile> Guardians{ get; private set; }
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public List<Mobile> Guardians { get; private set; }
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public override bool IsDecoContainer => false;
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@ -196,18 +197,11 @@ namespace Server.Items
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};
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}
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else
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{
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numberItems = level * 6;
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}
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for (int i = 0; i < numberItems; ++i)
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{
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Item item;
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if (Core.AOS)
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item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
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else
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item = Loot.RandomArmorOrShieldOrWeapon();
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Item item = Core.AOS ? Loot.RandomArmorOrShieldOrWeaponOrJewelry() : Loot.RandomArmorOrShieldOrWeapon();
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if (item is BaseWeapon weapon)
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{
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@ -296,13 +290,12 @@ namespace Server.Items
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if (Level == 0 && from.AccessLevel < AccessLevel.GameMaster)
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{
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foreach (Mobile m in Guardians)
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if (m.Alive)
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{
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from.SendLocalizedMessage(
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1046448); // You must first kill the guardians before you may open this chest.
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return true;
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}
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if (Guardians.Any(m => m.Alive))
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{
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from.SendLocalizedMessage(
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1046448); // You must first kill the guardians before you may open this chest.
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return true;
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}
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LockPick(from);
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return false;
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@ -395,29 +388,29 @@ namespace Server.Items
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switch (version)
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{
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case 2:
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{
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Guardians = reader.ReadStrongMobileList();
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Temporary = reader.ReadBool();
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{
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Guardians = reader.ReadStrongMobileList();
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Temporary = reader.ReadBool();
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goto case 1;
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}
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goto case 1;
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}
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case 1:
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{
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Owner = reader.ReadMobile();
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{
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Owner = reader.ReadMobile();
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goto case 0;
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}
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goto case 0;
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}
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case 0:
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{
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Level = reader.ReadInt();
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DeleteTime = reader.ReadDeltaTime();
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m_Lifted = reader.ReadStrongItemList();
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{
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Level = reader.ReadInt();
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DeleteTime = reader.ReadDeltaTime();
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m_Lifted = reader.ReadStrongItemList();
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if (version < 2)
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Guardians = new List<Mobile>();
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if (version < 2)
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Guardians = new List<Mobile>();
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break;
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}
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break;
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}
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}
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if (!Temporary)
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