Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -72,17 +72,13 @@ namespace Server.Items
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{
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if (dropped is BasePiece piece && piece.Board == this && base.OnDragDropInto(from, dropped, point))
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{
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Packet p = new PlaySound(0x127, GetWorldLocation());
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p.Acquire();
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Point3D loc = GetWorldLocation();
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if (RootParent == from)
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from.Send(p);
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Packets.SendPlaySound(from.NetState, 0x127, loc);
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else
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foreach (NetState state in GetClientsInRange(2))
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state.Send(p);
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p.Release();
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Packets.SendPlaySound(state, 0x127, loc);
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return true;
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}
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@ -21,10 +21,8 @@ namespace Server.Items
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 2))
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return;
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Roll(from);
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if (from.InRange(GetWorldLocation(), 2))
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Roll(from);
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}
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public void Roll(Mobile from)
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@ -45,4 +43,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -76,7 +76,7 @@ namespace Server.Engines.Mahjong
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m_SpectatorVision = value;
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if (Players.IsInGamePlayer(Players.DealerPosition))
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Players.Dealer.Send(new MahjongGeneralInfo(this));
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MahjongPackets.SendMahjongGeneralInfo(Players.Dealer.NetState, this);
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Players.SendTilesPacket(false, true);
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@ -292,4 +292,4 @@ namespace Server.Engines.Mahjong
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}
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}
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}
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}
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}
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@ -6,7 +6,7 @@ namespace Server.Engines.Mahjong
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public sealed class MahjongPacketHandlers
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{
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private static OnMahjongPacketReceive[] m_SubCommandDelegates = new OnMahjongPacketReceive[0x100];
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private static readonly OnMahjongPacketReceive[] m_SubCommandDelegates = new OnMahjongPacketReceive[0x100];
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public static void RegisterSubCommand(int subCmd, OnMahjongPacketReceive onReceive)
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{
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@ -80,12 +80,7 @@ namespace Server.Engines.Mahjong
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public static void ExitGame(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game == null)
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return;
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Mobile from = state.Mobile;
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game.Players.LeaveGame(from);
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game?.Players.LeaveGame(state.Mobile);
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}
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public static void GivePoints(MahjongGame game, NetState state, PacketReader pvSrc)
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@ -230,4 +225,4 @@ namespace Server.Engines.Mahjong
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game.DealerIndicator.Move(new Point2D(x, y), direction, wind);
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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namespace Server.Engines.Mahjong
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{
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@ -82,28 +83,13 @@ namespace Server.Engines.Mahjong
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return m_InGame[index];
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}
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public bool IsInGamePlayer(Mobile mobile)
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{
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int index = GetPlayerIndex(mobile);
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return IsInGamePlayer(index);
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}
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public bool IsInGamePlayer(Mobile mobile) => IsInGamePlayer(GetPlayerIndex(mobile));
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public bool IsSpectator(Mobile mobile) => m_Spectators.Contains(mobile);
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public int GetScore(int index)
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{
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if (index < 0 || index >= m_Scores.Length)
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return 0;
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return m_Scores[index];
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}
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public bool IsSpectator(Mobile mobile) => m_Spectators.Contains(mobile);
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public bool IsPublic(int index)
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{
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if (index < 0 || index >= m_PublicHand.Length)
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return false;
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return m_PublicHand[index];
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}
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public bool IsPublic(int index) => index >= 0 && index < m_PublicHand.Length && m_PublicHand[index];
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public void SetPublic(int index, bool value)
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{
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@ -122,10 +108,7 @@ namespace Server.Engines.Mahjong
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{
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List<Mobile> list = new List<Mobile>();
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if (players)
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for (int i = 0; i < m_Players.Length; i++)
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if (IsInGamePlayer(i))
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list.Add(m_Players[i]);
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if (players) list.AddRange(m_Players.Where((t, i) => IsInGamePlayer(i)));
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if (spectators)
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list.AddRange(m_Spectators);
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@ -169,7 +152,7 @@ namespace Server.Engines.Mahjong
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{
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m_InGame[i] = false;
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player.Send(new MahjongRelieve(Game));
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MahjongPackets.SendMahjongRelieve(player.NetState, Game);
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SendPlayerExitMessage(player);
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UpdateDealer(true);
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@ -184,20 +167,16 @@ namespace Server.Engines.Mahjong
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Mobile mobile = m_Spectators[i];
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if (mobile.NetState == null || mobile.Deleted)
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{
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m_Spectators.RemoveAt(i);
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}
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else if (!Game.IsAccessibleTo(mobile) || mobile.Map != Game.Map ||
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!mobile.InRange(Game.GetWorldLocation(), 5))
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{
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m_Spectators.RemoveAt(i);
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mobile.Send(new MahjongRelieve(Game));
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MahjongPackets.SendMahjongRelieve(mobile.NetState, Game);
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}
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else
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{
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i++;
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}
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}
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if (removed && !UpdateSpectators())
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@ -276,12 +255,12 @@ namespace Server.Engines.Mahjong
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UpdateDealer(false);
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if (sendJoinGame)
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player.Send(new MahjongJoinGame(Game));
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MahjongPackets.SendMahjongJoinGame(player.NetState, Game);
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SendPlayersPacket(true, true);
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player.Send(new MahjongGeneralInfo(Game));
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player.Send(new MahjongTilesInfo(Game, player));
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MahjongPackets.SendMahjongGeneralInfo(player.NetState, Game);
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MahjongPackets.SendMahjongTilesInfo(player.NetState, Game, player);
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if (DealerPosition == index)
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SendLocalizedMessage(1062773, player.Name); // ~1_name~ has entered the game as the dealer.
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@ -289,14 +268,14 @@ namespace Server.Engines.Mahjong
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SendLocalizedMessage(1062772, player.Name); // ~1_name~ has entered the game as a player.
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}
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private void AddSpectator(Mobile mobile)
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private void AddSpectator(Mobile m)
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{
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if (!IsSpectator(mobile)) m_Spectators.Add(mobile);
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if (!IsSpectator(m)) m_Spectators.Add(m);
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mobile.Send(new MahjongJoinGame(Game));
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mobile.Send(new MahjongPlayersInfo(Game, mobile));
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mobile.Send(new MahjongGeneralInfo(Game));
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mobile.Send(new MahjongTilesInfo(Game, mobile));
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MahjongPackets.SendMahjongJoinGame(m.NetState, Game);
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MahjongPackets.SendMahjongPlayersInfo(m.NetState, Game, m);
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MahjongPackets.SendMahjongGeneralInfo(m.NetState, Game);
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MahjongPackets.SendMahjongTilesInfo(m.NetState, Game, m);
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}
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public void Join(Mobile mobile)
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@ -304,9 +283,7 @@ namespace Server.Engines.Mahjong
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int index = GetPlayerIndex(mobile);
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if (index >= 0)
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{
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AddPlayer(mobile, index, true);
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}
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else
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{
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int nextSeat = GetNextSeat();
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@ -331,9 +308,7 @@ namespace Server.Engines.Mahjong
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SendPlayersPacket(true, true);
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}
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else
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{
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m_Spectators.Remove(player);
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}
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}
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public void ResetScores(int value)
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@ -357,13 +332,11 @@ namespace Server.Engines.Mahjong
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m_Scores[toPosition] += amount;
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if (Game.ShowScores)
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{
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SendPlayersPacket(true, true);
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}
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else
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{
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from.Send(new MahjongPlayersInfo(Game, from));
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to.Send(new MahjongPlayersInfo(Game, to));
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MahjongPackets.SendMahjongPlayersInfo(from.NetState, Game, from);
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MahjongPackets.SendMahjongPlayersInfo(to.NetState, Game, to);
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}
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SendLocalizedMessage(1062774,
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@ -377,7 +350,7 @@ namespace Server.Engines.Mahjong
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return;
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if (m_InGame[index])
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player.Send(new MahjongRelieve(Game));
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MahjongPackets.SendMahjongRelieve(player.NetState, Game);
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m_Players[index] = null;
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@ -401,9 +374,9 @@ namespace Server.Engines.Mahjong
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DealerPosition = index;
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if (IsInGamePlayer(oldDealer))
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m_Players[oldDealer].Send(new MahjongPlayersInfo(Game, m_Players[oldDealer]));
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MahjongPackets.SendMahjongPlayersInfo(m_Players[oldDealer].NetState, Game, m_Players[oldDealer]);
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to.Send(new MahjongPlayersInfo(Game, to));
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MahjongPackets.SendMahjongPlayersInfo(to.NetState, Game, to);
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SendDealerChangedMessage();
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}
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@ -422,36 +395,25 @@ namespace Server.Engines.Mahjong
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public void SendPlayersPacket(bool players, bool spectators)
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{
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foreach (Mobile mobile in GetInGameMobiles(players, spectators))
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mobile.Send(new MahjongPlayersInfo(Game, mobile));
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MahjongPackets.SendMahjongPlayersInfo(mobile.NetState, Game, mobile);
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}
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public void SendGeneralPacket(bool players, bool spectators)
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{
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List<Mobile> mobiles = GetInGameMobiles(players, spectators);
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if (mobiles.Count == 0)
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return;
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MahjongGeneralInfo generalInfo = new MahjongGeneralInfo(Game);
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generalInfo.Acquire();
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foreach (Mobile mobile in mobiles)
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mobile.Send(generalInfo);
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generalInfo.Release();
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foreach (Mobile mobile in GetInGameMobiles(players, spectators))
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MahjongPackets.SendMahjongGeneralInfo(mobile.NetState, Game);
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}
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public void SendTilesPacket(bool players, bool spectators)
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{
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foreach (Mobile mobile in GetInGameMobiles(players, spectators))
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mobile.Send(new MahjongTilesInfo(Game, mobile));
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MahjongPackets.SendMahjongTilesInfo(mobile.NetState, Game, mobile);
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}
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public void SendTilePacket(MahjongTile tile, bool players, bool spectators)
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{
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foreach (Mobile mobile in GetInGameMobiles(players, spectators))
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mobile.Send(new MahjongTileInfo(tile, mobile));
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MahjongPackets.SendMahjongTileInfo(mobile.NetState, tile, mobile);
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}
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public void SendRelievePacket(bool players, bool spectators)
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@ -461,14 +423,8 @@ namespace Server.Engines.Mahjong
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if (mobiles.Count == 0)
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return;
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MahjongRelieve relieve = new MahjongRelieve(Game);
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relieve.Acquire();
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foreach (Mobile mobile in mobiles)
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mobile.Send(relieve);
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relieve.Release();
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MahjongPackets.SendMahjongRelieve(mobile.NetState, Game);
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}
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public void SendLocalizedMessage(int number)
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@ -1,76 +1,78 @@
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using System.IO;
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using Server.Buffers;
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using Server.Network;
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namespace Server.Engines.Mahjong
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{
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public sealed class MahjongJoinGame : Packet
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public static class MahjongPackets
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{
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public MahjongJoinGame(MahjongGame game) : base(0xDA)
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public static void SendMahjongJoinGame(NetState ns, MahjongGame game)
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{
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EnsureCapacity(9);
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if (ns == null)
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return;
|
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|
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m_Stream.Write(game.Serial);
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m_Stream.Write((byte)0);
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m_Stream.Write((byte)0x19);
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SpanWriter writer = new SpanWriter(stackalloc byte[9]);
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writer.Write((byte)0xDA); // Packet ID
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writer.Write((ushort)0x09); // Dynamic Length
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writer.Write(game.Serial);
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writer.Write((short)0x19);
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ns.Send(writer.Span);
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}
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}
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public sealed class MahjongPlayersInfo : Packet
|
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{
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public MahjongPlayersInfo(MahjongGame game, Mobile to) : base(0xDA)
|
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public static void SendMahjongPlayersInfo(NetState ns, MahjongGame game, Mobile to)
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{
|
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if (ns == null)
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return;
|
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|
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MahjongPlayers players = game.Players;
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SpanWriter writer = new SpanWriter(stackalloc byte[11 + 45 * players.Seats]);
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writer.Write((byte)0xDA); // Packet ID
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writer.Position += 2; // Dynamic Length
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EnsureCapacity(11 + 45 * players.Seats);
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writer.Write(game.Serial);
|
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writer.Write((short)0x02);
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writer.Write((short)players.Seats);
|
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|
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m_Stream.Write(game.Serial);
|
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m_Stream.Write((byte)0);
|
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m_Stream.Write((byte)0x2);
|
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|
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m_Stream.Write((byte)0);
|
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m_Stream.Write((byte)players.Seats);
|
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|
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int n = 0;
|
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short n = 0;
|
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for (int i = 0; i < players.Seats; i++)
|
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{
|
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Mobile mobile = players.GetPlayer(i);
|
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|
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if (mobile != null)
|
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{
|
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m_Stream.Write(mobile.Serial);
|
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m_Stream.Write(players.DealerPosition == i ? (byte)0x1 : (byte)0x2);
|
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m_Stream.Write((byte)i);
|
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writer.Write(mobile.Serial);
|
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writer.Write(players.DealerPosition == i ? (byte)0x1 : (byte)0x2);
|
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writer.Write((byte)i);
|
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|
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if (game.ShowScores || mobile == to)
|
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m_Stream.Write(players.GetScore(i));
|
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writer.Write(players.GetScore(i));
|
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else
|
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m_Stream.Write(0);
|
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writer.Position++; // writer.Write(0);
|
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|
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m_Stream.Write((short)0);
|
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m_Stream.Write((byte)0);
|
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writer.Position += 3;
|
||||
|
||||
m_Stream.Write(players.IsPublic(i));
|
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writer.Write(players.IsPublic(i));
|
||||
|
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m_Stream.WriteAsciiFixed(mobile.Name, 30);
|
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m_Stream.Write(!players.IsInGamePlayer(i));
|
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writer.WriteAsciiFixed(mobile.Name, 30);
|
||||
writer.Write(!players.IsInGamePlayer(i));
|
||||
|
||||
n++;
|
||||
}
|
||||
else if (game.ShowScores)
|
||||
{
|
||||
m_Stream.Write(0);
|
||||
m_Stream.Write((byte)0x2);
|
||||
m_Stream.Write((byte)i);
|
||||
writer.Position++; // writer.Write(0);
|
||||
writer.Write((byte)0x2);
|
||||
writer.Write((byte)i);
|
||||
|
||||
m_Stream.Write(players.GetScore(i));
|
||||
writer.Write(players.GetScore(i));
|
||||
|
||||
m_Stream.Write((short)0);
|
||||
m_Stream.Write((byte)0);
|
||||
writer.Position += 3;
|
||||
|
||||
m_Stream.Write(players.IsPublic(i));
|
||||
writer.Write(players.IsPublic(i));
|
||||
|
||||
m_Stream.WriteAsciiFixed("", 30);
|
||||
m_Stream.Write(true);
|
||||
writer.Position += 30; //writer.WriteAsciiFixed("", 30);
|
||||
writer.Write((byte)0x1); // true
|
||||
|
||||
n++;
|
||||
}
|
||||
|
|
@ -78,58 +80,66 @@ namespace Server.Engines.Mahjong
|
|||
|
||||
if (n != players.Seats)
|
||||
{
|
||||
m_Stream.Seek(10, SeekOrigin.Begin);
|
||||
m_Stream.Write((byte)n);
|
||||
writer.Position = 9;
|
||||
writer.Write(n);
|
||||
}
|
||||
|
||||
writer.Position = 1;
|
||||
writer.Write((short)writer.WrittenCount);
|
||||
ns.Send(writer.Span);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class MahjongGeneralInfo : Packet
|
||||
{
|
||||
public MahjongGeneralInfo(MahjongGame game) : base(0xDA)
|
||||
public static void SendMahjongGeneralInfo(NetState ns, MahjongGame game)
|
||||
{
|
||||
EnsureCapacity(13);
|
||||
if (ns == null)
|
||||
return;
|
||||
|
||||
m_Stream.Write(game.Serial);
|
||||
m_Stream.Write((byte)0);
|
||||
m_Stream.Write((byte)0x5);
|
||||
SpanWriter writer = new SpanWriter(stackalloc byte[25]);
|
||||
writer.Write((byte)0xDA); // Packet ID
|
||||
writer.Write((ushort)25); // Dynamic Length
|
||||
|
||||
m_Stream.Write((short)0);
|
||||
m_Stream.Write((byte)0);
|
||||
writer.Write(game.Serial);
|
||||
writer.Write((short)0x05);
|
||||
|
||||
m_Stream.Write((byte)((game.ShowScores ? 0x1 : 0x0) | (game.SpectatorVision ? 0x2 : 0x0)));
|
||||
writer.Position += 3;
|
||||
|
||||
m_Stream.Write((byte)game.Dices.First);
|
||||
m_Stream.Write((byte)game.Dices.Second);
|
||||
writer.Write((byte)((game.ShowScores ? 0x1 : 0x0) | (game.SpectatorVision ? 0x2 : 0x0)));
|
||||
|
||||
m_Stream.Write((byte)game.DealerIndicator.Wind);
|
||||
m_Stream.Write((short)game.DealerIndicator.Position.Y);
|
||||
m_Stream.Write((short)game.DealerIndicator.Position.X);
|
||||
m_Stream.Write((byte)game.DealerIndicator.Direction);
|
||||
writer.Write((byte)game.Dices.First);
|
||||
writer.Write((byte)game.Dices.Second);
|
||||
|
||||
m_Stream.Write((short)game.WallBreakIndicator.Position.Y);
|
||||
m_Stream.Write((short)game.WallBreakIndicator.Position.X);
|
||||
writer.Write((byte)game.DealerIndicator.Wind);
|
||||
writer.Write((short)game.DealerIndicator.Position.Y);
|
||||
writer.Write((short)game.DealerIndicator.Position.X);
|
||||
writer.Write((byte)game.DealerIndicator.Direction);
|
||||
|
||||
writer.Write((short)game.WallBreakIndicator.Position.Y);
|
||||
writer.Write((short)game.WallBreakIndicator.Position.X);
|
||||
|
||||
ns.Send(writer.Span);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class MahjongTilesInfo : Packet
|
||||
{
|
||||
public MahjongTilesInfo(MahjongGame game, Mobile to) : base(0xDA)
|
||||
public static void SendMahjongTilesInfo(NetState ns, MahjongGame game, Mobile to)
|
||||
{
|
||||
if (ns == null)
|
||||
return;
|
||||
|
||||
MahjongTile[] tiles = game.Tiles;
|
||||
MahjongPlayers players = game.Players;
|
||||
|
||||
EnsureCapacity(11 + 9 * tiles.Length);
|
||||
int length = 11 + 9 * tiles.Length;
|
||||
SpanWriter writer = new SpanWriter(stackalloc byte[length]);
|
||||
writer.Write((byte)0xDA); // Packet ID
|
||||
writer.Write((short)length); // Dynamic Length
|
||||
|
||||
m_Stream.Write(game.Serial);
|
||||
m_Stream.Write((byte)0);
|
||||
m_Stream.Write((byte)0x4);
|
||||
writer.Write(game.Serial);
|
||||
writer.Write((short)0x4);
|
||||
|
||||
m_Stream.Write((short)tiles.Length);
|
||||
writer.Write((short)tiles.Length);
|
||||
|
||||
foreach (MahjongTile tile in tiles)
|
||||
{
|
||||
m_Stream.Write((byte)tile.Number);
|
||||
writer.Write((byte)tile.Number);
|
||||
|
||||
if (tile.Flipped)
|
||||
{
|
||||
|
|
@ -137,39 +147,40 @@ namespace Server.Engines.Mahjong
|
|||
|
||||
if (hand < 0 || players.IsPublic(hand) || players.GetPlayer(hand) == to ||
|
||||
game.SpectatorVision && players.IsSpectator(to))
|
||||
m_Stream.Write((byte)tile.Value);
|
||||
writer.Write((byte)tile.Value);
|
||||
else
|
||||
m_Stream.Write((byte)0);
|
||||
writer.Position++;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Stream.Write((byte)0);
|
||||
}
|
||||
writer.Position++;
|
||||
|
||||
m_Stream.Write((short)tile.Position.Y);
|
||||
m_Stream.Write((short)tile.Position.X);
|
||||
m_Stream.Write((byte)tile.StackLevel);
|
||||
m_Stream.Write((byte)tile.Direction);
|
||||
writer.Write((short)tile.Position.Y);
|
||||
writer.Write((short)tile.Position.X);
|
||||
writer.Write((byte)tile.StackLevel);
|
||||
writer.Write((byte)tile.Direction);
|
||||
|
||||
m_Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
|
||||
writer.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class MahjongTileInfo : Packet
|
||||
{
|
||||
public MahjongTileInfo(MahjongTile tile, Mobile to) : base(0xDA)
|
||||
ns.Send(writer.Span);
|
||||
}
|
||||
|
||||
public static void SendMahjongTileInfo(NetState ns, MahjongTile tile, Mobile to)
|
||||
{
|
||||
if (ns == null)
|
||||
return;
|
||||
|
||||
MahjongGame game = tile.Game;
|
||||
MahjongPlayers players = game.Players;
|
||||
|
||||
EnsureCapacity(18);
|
||||
SpanWriter writer = new SpanWriter(stackalloc byte[18]);
|
||||
writer.Write((byte)0xDA); // Packet ID
|
||||
writer.Write((short)18); // Dynamic Length
|
||||
|
||||
m_Stream.Write(tile.Game.Serial);
|
||||
m_Stream.Write((byte)0);
|
||||
m_Stream.Write((byte)0x3);
|
||||
writer.Write(game.Serial);
|
||||
writer.Write((short)0x3);
|
||||
|
||||
m_Stream.Write((byte)tile.Number);
|
||||
writer.Write((byte)tile.Number);
|
||||
|
||||
if (tile.Flipped)
|
||||
{
|
||||
|
|
@ -177,33 +188,36 @@ namespace Server.Engines.Mahjong
|
|||
|
||||
if (hand < 0 || players.IsPublic(hand) || players.GetPlayer(hand) == to ||
|
||||
game.SpectatorVision && players.IsSpectator(to))
|
||||
m_Stream.Write((byte)tile.Value);
|
||||
writer.Write((byte)tile.Value);
|
||||
else
|
||||
m_Stream.Write((byte)0);
|
||||
writer.Position++;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Stream.Write((byte)0);
|
||||
}
|
||||
writer.Position++;
|
||||
|
||||
m_Stream.Write((short)tile.Position.Y);
|
||||
m_Stream.Write((short)tile.Position.X);
|
||||
m_Stream.Write((byte)tile.StackLevel);
|
||||
m_Stream.Write((byte)tile.Direction);
|
||||
writer.Write((short)tile.Position.Y);
|
||||
writer.Write((short)tile.Position.X);
|
||||
writer.Write((byte)tile.StackLevel);
|
||||
writer.Write((byte)tile.Direction);
|
||||
|
||||
m_Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
|
||||
writer.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
|
||||
|
||||
ns.Send(writer.Span);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class MahjongRelieve : Packet
|
||||
{
|
||||
public MahjongRelieve(MahjongGame game) : base(0xDA)
|
||||
public static void SendMahjongRelieve(NetState ns, MahjongGame game)
|
||||
{
|
||||
EnsureCapacity(9);
|
||||
if (ns == null)
|
||||
return;
|
||||
|
||||
m_Stream.Write(game.Serial);
|
||||
m_Stream.Write((byte)0);
|
||||
m_Stream.Write((byte)0x1A);
|
||||
SpanWriter writer = new SpanWriter(stackalloc byte[18]);
|
||||
writer.Write((byte)0xDA); // Packet ID
|
||||
writer.Write((short)18); // Dynamic Length
|
||||
|
||||
writer.Write(game.Serial);
|
||||
writer.Write((short)0x1A);
|
||||
|
||||
ns.Send(writer.Span);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue