Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
|
|
@ -1,4 +1,5 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Server.Engines.Mahjong
|
||||
{
|
||||
|
|
@ -82,28 +83,13 @@ namespace Server.Engines.Mahjong
|
|||
return m_InGame[index];
|
||||
}
|
||||
|
||||
public bool IsInGamePlayer(Mobile mobile)
|
||||
{
|
||||
int index = GetPlayerIndex(mobile);
|
||||
|
||||
return IsInGamePlayer(index);
|
||||
}
|
||||
public bool IsInGamePlayer(Mobile mobile) => IsInGamePlayer(GetPlayerIndex(mobile));
|
||||
|
||||
public bool IsSpectator(Mobile mobile) => m_Spectators.Contains(mobile);
|
||||
|
||||
public int GetScore(int index)
|
||||
{
|
||||
if (index < 0 || index >= m_Scores.Length)
|
||||
return 0;
|
||||
return m_Scores[index];
|
||||
}
|
||||
public bool IsSpectator(Mobile mobile) => m_Spectators.Contains(mobile);
|
||||
|
||||
public bool IsPublic(int index)
|
||||
{
|
||||
if (index < 0 || index >= m_PublicHand.Length)
|
||||
return false;
|
||||
return m_PublicHand[index];
|
||||
}
|
||||
public bool IsPublic(int index) => index >= 0 && index < m_PublicHand.Length && m_PublicHand[index];
|
||||
|
||||
public void SetPublic(int index, bool value)
|
||||
{
|
||||
|
|
@ -122,10 +108,7 @@ namespace Server.Engines.Mahjong
|
|||
{
|
||||
List<Mobile> list = new List<Mobile>();
|
||||
|
||||
if (players)
|
||||
for (int i = 0; i < m_Players.Length; i++)
|
||||
if (IsInGamePlayer(i))
|
||||
list.Add(m_Players[i]);
|
||||
if (players) list.AddRange(m_Players.Where((t, i) => IsInGamePlayer(i)));
|
||||
|
||||
if (spectators)
|
||||
list.AddRange(m_Spectators);
|
||||
|
|
@ -169,7 +152,7 @@ namespace Server.Engines.Mahjong
|
|||
{
|
||||
m_InGame[i] = false;
|
||||
|
||||
player.Send(new MahjongRelieve(Game));
|
||||
MahjongPackets.SendMahjongRelieve(player.NetState, Game);
|
||||
|
||||
SendPlayerExitMessage(player);
|
||||
UpdateDealer(true);
|
||||
|
|
@ -184,20 +167,16 @@ namespace Server.Engines.Mahjong
|
|||
Mobile mobile = m_Spectators[i];
|
||||
|
||||
if (mobile.NetState == null || mobile.Deleted)
|
||||
{
|
||||
m_Spectators.RemoveAt(i);
|
||||
}
|
||||
else if (!Game.IsAccessibleTo(mobile) || mobile.Map != Game.Map ||
|
||||
!mobile.InRange(Game.GetWorldLocation(), 5))
|
||||
{
|
||||
m_Spectators.RemoveAt(i);
|
||||
|
||||
mobile.Send(new MahjongRelieve(Game));
|
||||
MahjongPackets.SendMahjongRelieve(mobile.NetState, Game);
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
if (removed && !UpdateSpectators())
|
||||
|
|
@ -276,12 +255,12 @@ namespace Server.Engines.Mahjong
|
|||
UpdateDealer(false);
|
||||
|
||||
if (sendJoinGame)
|
||||
player.Send(new MahjongJoinGame(Game));
|
||||
MahjongPackets.SendMahjongJoinGame(player.NetState, Game);
|
||||
|
||||
SendPlayersPacket(true, true);
|
||||
|
||||
player.Send(new MahjongGeneralInfo(Game));
|
||||
player.Send(new MahjongTilesInfo(Game, player));
|
||||
MahjongPackets.SendMahjongGeneralInfo(player.NetState, Game);
|
||||
MahjongPackets.SendMahjongTilesInfo(player.NetState, Game, player);
|
||||
|
||||
if (DealerPosition == index)
|
||||
SendLocalizedMessage(1062773, player.Name); // ~1_name~ has entered the game as the dealer.
|
||||
|
|
@ -289,14 +268,14 @@ namespace Server.Engines.Mahjong
|
|||
SendLocalizedMessage(1062772, player.Name); // ~1_name~ has entered the game as a player.
|
||||
}
|
||||
|
||||
private void AddSpectator(Mobile mobile)
|
||||
private void AddSpectator(Mobile m)
|
||||
{
|
||||
if (!IsSpectator(mobile)) m_Spectators.Add(mobile);
|
||||
if (!IsSpectator(m)) m_Spectators.Add(m);
|
||||
|
||||
mobile.Send(new MahjongJoinGame(Game));
|
||||
mobile.Send(new MahjongPlayersInfo(Game, mobile));
|
||||
mobile.Send(new MahjongGeneralInfo(Game));
|
||||
mobile.Send(new MahjongTilesInfo(Game, mobile));
|
||||
MahjongPackets.SendMahjongJoinGame(m.NetState, Game);
|
||||
MahjongPackets.SendMahjongPlayersInfo(m.NetState, Game, m);
|
||||
MahjongPackets.SendMahjongGeneralInfo(m.NetState, Game);
|
||||
MahjongPackets.SendMahjongTilesInfo(m.NetState, Game, m);
|
||||
}
|
||||
|
||||
public void Join(Mobile mobile)
|
||||
|
|
@ -304,9 +283,7 @@ namespace Server.Engines.Mahjong
|
|||
int index = GetPlayerIndex(mobile);
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
AddPlayer(mobile, index, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
int nextSeat = GetNextSeat();
|
||||
|
|
@ -331,9 +308,7 @@ namespace Server.Engines.Mahjong
|
|||
SendPlayersPacket(true, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Spectators.Remove(player);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetScores(int value)
|
||||
|
|
@ -357,13 +332,11 @@ namespace Server.Engines.Mahjong
|
|||
m_Scores[toPosition] += amount;
|
||||
|
||||
if (Game.ShowScores)
|
||||
{
|
||||
SendPlayersPacket(true, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.Send(new MahjongPlayersInfo(Game, from));
|
||||
to.Send(new MahjongPlayersInfo(Game, to));
|
||||
MahjongPackets.SendMahjongPlayersInfo(from.NetState, Game, from);
|
||||
MahjongPackets.SendMahjongPlayersInfo(to.NetState, Game, to);
|
||||
}
|
||||
|
||||
SendLocalizedMessage(1062774,
|
||||
|
|
@ -377,7 +350,7 @@ namespace Server.Engines.Mahjong
|
|||
return;
|
||||
|
||||
if (m_InGame[index])
|
||||
player.Send(new MahjongRelieve(Game));
|
||||
MahjongPackets.SendMahjongRelieve(player.NetState, Game);
|
||||
|
||||
m_Players[index] = null;
|
||||
|
||||
|
|
@ -401,9 +374,9 @@ namespace Server.Engines.Mahjong
|
|||
DealerPosition = index;
|
||||
|
||||
if (IsInGamePlayer(oldDealer))
|
||||
m_Players[oldDealer].Send(new MahjongPlayersInfo(Game, m_Players[oldDealer]));
|
||||
MahjongPackets.SendMahjongPlayersInfo(m_Players[oldDealer].NetState, Game, m_Players[oldDealer]);
|
||||
|
||||
to.Send(new MahjongPlayersInfo(Game, to));
|
||||
MahjongPackets.SendMahjongPlayersInfo(to.NetState, Game, to);
|
||||
|
||||
SendDealerChangedMessage();
|
||||
}
|
||||
|
|
@ -422,36 +395,25 @@ namespace Server.Engines.Mahjong
|
|||
public void SendPlayersPacket(bool players, bool spectators)
|
||||
{
|
||||
foreach (Mobile mobile in GetInGameMobiles(players, spectators))
|
||||
mobile.Send(new MahjongPlayersInfo(Game, mobile));
|
||||
MahjongPackets.SendMahjongPlayersInfo(mobile.NetState, Game, mobile);
|
||||
}
|
||||
|
||||
public void SendGeneralPacket(bool players, bool spectators)
|
||||
{
|
||||
List<Mobile> mobiles = GetInGameMobiles(players, spectators);
|
||||
|
||||
if (mobiles.Count == 0)
|
||||
return;
|
||||
|
||||
MahjongGeneralInfo generalInfo = new MahjongGeneralInfo(Game);
|
||||
|
||||
generalInfo.Acquire();
|
||||
|
||||
foreach (Mobile mobile in mobiles)
|
||||
mobile.Send(generalInfo);
|
||||
|
||||
generalInfo.Release();
|
||||
foreach (Mobile mobile in GetInGameMobiles(players, spectators))
|
||||
MahjongPackets.SendMahjongGeneralInfo(mobile.NetState, Game);
|
||||
}
|
||||
|
||||
public void SendTilesPacket(bool players, bool spectators)
|
||||
{
|
||||
foreach (Mobile mobile in GetInGameMobiles(players, spectators))
|
||||
mobile.Send(new MahjongTilesInfo(Game, mobile));
|
||||
MahjongPackets.SendMahjongTilesInfo(mobile.NetState, Game, mobile);
|
||||
}
|
||||
|
||||
public void SendTilePacket(MahjongTile tile, bool players, bool spectators)
|
||||
{
|
||||
foreach (Mobile mobile in GetInGameMobiles(players, spectators))
|
||||
mobile.Send(new MahjongTileInfo(tile, mobile));
|
||||
MahjongPackets.SendMahjongTileInfo(mobile.NetState, tile, mobile);
|
||||
}
|
||||
|
||||
public void SendRelievePacket(bool players, bool spectators)
|
||||
|
|
@ -461,14 +423,8 @@ namespace Server.Engines.Mahjong
|
|||
if (mobiles.Count == 0)
|
||||
return;
|
||||
|
||||
MahjongRelieve relieve = new MahjongRelieve(Game);
|
||||
|
||||
relieve.Acquire();
|
||||
|
||||
foreach (Mobile mobile in mobiles)
|
||||
mobile.Send(relieve);
|
||||
|
||||
relieve.Release();
|
||||
MahjongPackets.SendMahjongRelieve(mobile.NetState, Game);
|
||||
}
|
||||
|
||||
public void SendLocalizedMessage(int number)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue