Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -1,6 +1,5 @@
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using Server.Guilds;
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using Server.Multis;
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using Server.Prompts;
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namespace Server.Items
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{
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@ -143,8 +143,7 @@ namespace Server.Items
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if (Guild.NewGuildSystem && ItemID == 0xED4)
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ItemID = 0xED6;
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if (version <= 2)
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m_BeforeChangeover = true;
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m_BeforeChangeover |= version <= 2;
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if (Guild.NewGuildSystem && m_BeforeChangeover)
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Timer.DelayCall(TimeSpan.Zero, AddToHouse);
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@ -251,10 +250,8 @@ namespace Server.Items
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from.SendGump(new GuildGump(from, Guild));
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}
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else if (from.AccessLevel < AccessLevel.GameMaster && !Guild.IsMember(from))
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{
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from.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, 501158, "",
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"")); // You are not a member ...
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}
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Packets.SendMessageLocalized(from.NetState, Serial, ItemID, MessageType.Regular, 0x3B2, 3,
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501158); // You are not a member ...
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else
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{
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GuildGump.EnsureClosed(from);
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@ -262,8 +259,6 @@ namespace Server.Items
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}
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}
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#region IAddon Members
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public Item Deed => new GuildstoneDeed(Guild, m_GuildName, m_GuildAbbrev);
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public bool CouldFit(IPoint3D p, Map map) => map.CanFit(p.X, p.Y, p.Z, ItemData.Height);
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@ -376,9 +371,7 @@ namespace Server.Items
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list.Add(1060802, $"{Utility.FixHtml(name)} [{Utility.FixHtml(abbr)}]");
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}
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else if (m_GuildName != null && m_GuildAbbrev != null)
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{
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list.Add(1060802, $"{Utility.FixHtml(m_GuildName)} [{Utility.FixHtml(m_GuildAbbrev)}]");
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}
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}
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public override void OnDoubleClick(Mobile from)
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@ -393,14 +386,10 @@ namespace Server.Items
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from.BeginTarget(-1, true, TargetFlags.None, Placement_OnTarget);
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}
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else
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{
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from.SendLocalizedMessage(502092); // You must be in your house to do this.
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}
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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public void Placement_OnTarget(Mobile from, object targeted)
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@ -424,14 +413,10 @@ namespace Server.Items
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Delete();
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}
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else
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{
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from.SendLocalizedMessage(1042036); // That location is not in your house.
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}
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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}
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}
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