Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -3,13 +3,7 @@ namespace Server.Items
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public class IndecipherableMap : MapItem
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{
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[Constructible]
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public IndecipherableMap()
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{
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if (Utility.RandomDouble() < 0.2)
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Hue = 0x965;
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else
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Hue = 0x961;
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}
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public IndecipherableMap() => Hue = Utility.RandomDouble() < 0.2 ? 0x965 : 0x961;
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public IndecipherableMap(Serial serial) : base(serial)
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{
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@ -36,4 +30,4 @@ namespace Server.Items
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int version = reader.ReadEncodedInt();
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}
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}
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}
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}
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@ -10,14 +10,16 @@ namespace Server.Items
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{
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private const int MaxUserPins = 50;
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private bool m_Editable;
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private Map m_Facet;
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[Constructible]
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public MapItem() : base(0x14EC)
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public MapItem(Map facet = null) : base(0x14EC)
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{
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Weight = 1.0;
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Width = 200;
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Height = 200;
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m_Facet = facet;
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}
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public MapItem(Serial serial) : base(serial)
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@ -38,6 +40,13 @@ namespace Server.Items
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public List<Point2D> Pins{ get; } = new List<Point2D>();
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[CommandProperty(AccessLevel.GameMaster)]
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public virtual Map Facet
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{
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get => m_Facet;
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set => m_Facet = value;
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}
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#region ICraftable Members
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public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
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@ -83,13 +92,24 @@ namespace Server.Items
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public virtual void DisplayTo(Mobile from)
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{
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from.Send(new MapDetails(this));
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from.Send(new MapDisplay(this));
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NetState ns = from.NetState;
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if (ns.NewCharacterList) // 7.0.13.0+ supports maps on all facets
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MapItemPackets.SendMapDetailsNew(ns, this);
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else if (Facet != null && Facet != Map.Felucca && Facet != Map.Trammel) // Is it Felucca and Trammel, or just Felucca?
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{
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from.SendMessage("You must have client 7.0.13.0 or higher to display this map.");
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return;
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}
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else
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MapItemPackets.SendMapDetailsOld(ns, this);
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MapItemPackets.SendMapDisplay(from.NetState, this);
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for (int i = 0; i < Pins.Count; ++i)
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from.Send(new MapAddPin(this, Pins[i]));
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MapItemPackets.SendMapAddPin(from.NetState, this, Pins[i]);
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from.Send(new MapSetEditable(this, ValidateEdit(from)));
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MapItemPackets.SendMapSetEditable(from.NetState, this, ValidateEdit(from));
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}
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public virtual void OnAddPin(Mobile from, int x, int y)
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@ -144,7 +164,7 @@ namespace Server.Items
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if (Validate(from))
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m_Editable = !m_Editable;
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from.Send(new MapSetEditable(this, Validate(from) && m_Editable));
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MapItemPackets.SendMapSetEditable(from.NetState, this, m_Editable && ValidateEdit(from));
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}
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public virtual void Validate(ref int x, ref int y)
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@ -226,7 +246,9 @@ namespace Server.Items
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(1);
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writer.Write(m_Facet);
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writer.Write(Bounds);
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@ -248,6 +270,9 @@ namespace Server.Items
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switch (version)
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{
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case 1:
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m_Facet = reader.ReadMap();
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goto case 0;
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case 0:
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{
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Bounds = reader.ReadRect2D();
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@ -306,71 +331,5 @@ namespace Server.Items
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break;
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}
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}
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private sealed class MapDetails : Packet
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{
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public MapDetails(MapItem map) : base(0x90, 19)
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{
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m_Stream.Write(map.Serial);
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m_Stream.Write((short)0x139D);
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m_Stream.Write((short)map.Bounds.Start.X);
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m_Stream.Write((short)map.Bounds.Start.Y);
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m_Stream.Write((short)map.Bounds.End.X);
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m_Stream.Write((short)map.Bounds.End.Y);
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m_Stream.Write((short)map.Width);
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m_Stream.Write((short)map.Height);
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}
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}
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/*
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private sealed class MapDetailsNew : Packet
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{
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public MapDetailsNew( MapItem map ) : base ( 0xF5, 21 )
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{
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m_Stream.Write( (int) map.Serial );
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m_Stream.Write( (short) 0x139D );
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m_Stream.Write( (short) map.Bounds.Start.X );
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m_Stream.Write( (short) map.Bounds.Start.Y );
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m_Stream.Write( (short) map.Bounds.End.X );
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m_Stream.Write( (short) map.Bounds.End.Y );
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m_Stream.Write( (short) map.Width );
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m_Stream.Write( (short) map.Height );
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m_Stream.Write( (short) ( map.Facet == null ? 0 : map.Facet.MapID ) );
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}
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}
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*/
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private abstract class MapCommand : Packet
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{
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public MapCommand(MapItem map, int command, int number, int x, int y) : base(0x56, 11)
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{
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m_Stream.Write(map.Serial);
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m_Stream.Write((byte)command);
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m_Stream.Write((byte)number);
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m_Stream.Write((short)x);
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m_Stream.Write((short)y);
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}
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}
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private sealed class MapDisplay : MapCommand
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{
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public MapDisplay(MapItem map) : base(map, 5, 0, 0, 0)
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{
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}
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}
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private sealed class MapAddPin : MapCommand
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{
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public MapAddPin(MapItem map, Point2D point) : base(map, 1, 0, point.X, point.Y)
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{
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}
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}
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private sealed class MapSetEditable : MapCommand
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{
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public MapSetEditable(MapItem map, bool editable) : base(map, 7, editable ? 1 : 0, 0, 0)
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{
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}
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}
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}
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}
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81
Projects/Scripts/Items/Maps/Packets.cs
Normal file
81
Projects/Scripts/Items/Maps/Packets.cs
Normal file
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@ -0,0 +1,81 @@
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using Server.Buffers;
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using Server.Items;
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namespace Server.Network
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{
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public static class MapItemPackets
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{
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public static void SendMapDetailsOld(NetState ns, MapItem map)
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{
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if (ns == null)
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return;
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SpanWriter writer = new SpanWriter(stackalloc byte[19]);
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writer.Write((byte)0x90); // Packet ID
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writer.Write(map.Serial);
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writer.Write((short)0x139D);
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writer.Write((short)map.Bounds.Start.X);
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writer.Write((short)map.Bounds.Start.Y);
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writer.Write((short)map.Bounds.End.X);
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writer.Write((short)map.Bounds.End.Y);
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writer.Write((short)map.Width);
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writer.Write((short)map.Height);
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ns.Send(writer.Span);
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}
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public static void SendMapDetailsNew(NetState ns, MapItem map)
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{
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if (ns == null)
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return;
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SpanWriter writer = new SpanWriter(stackalloc byte[21]);
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writer.Write((byte)0xF5); // Packet ID
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writer.Write(map.Serial);
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writer.Write((short)0x139D);
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writer.Write((short)map.Bounds.Start.X);
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writer.Write((short)map.Bounds.Start.Y);
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writer.Write((short)map.Bounds.End.X);
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writer.Write((short)map.Bounds.End.Y);
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writer.Write((short)map.Width);
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writer.Write((short)map.Height);
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writer.Write( (short)(map.Facet?.MapID ?? 0) );
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ns.Send(writer.Span);
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}
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public static void SendMapDisplay(NetState ns, MapItem map)
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{
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SendMapCommand(ns, map, 5);
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}
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public static void SendMapAddPin(NetState ns, MapItem map, Point2D p)
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{
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SendMapCommand(ns, map, 1, 0, p.X, p.Y);
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}
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public static void SendMapSetEditable(NetState ns, MapItem map, bool editable)
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{
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SendMapCommand(ns, map, 7, editable ? 1 : 0);
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}
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public static void SendMapCommand(NetState ns, MapItem map, int command, int number = 0, int x = 0, int y = 0)
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{
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if (ns == null)
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return;
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SpanWriter writer = new SpanWriter(stackalloc byte[11]);
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writer.Write((byte)0x56); // Packet ID
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writer.Write(map.Serial);
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writer.Write((byte)command);
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writer.Write((byte)number);
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writer.Write((short)x);
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writer.Write((short)y);
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ns.Send(writer.Span);
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}
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}
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}
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@ -78,7 +78,7 @@ namespace Server.Items
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public Rectangle2D Bounds{ get; }
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public static PresetMapEntry[] Table{ get; } =
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public static readonly PresetMapEntry[] Table =
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{
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new PresetMapEntry(1041189, 200, 200, 1092, 1396, 1736, 1924), // map of Britain
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new PresetMapEntry(1041203, 200, 200, 0256, 1792, 1736, 2560), // map of Britain to Skara Brae
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@ -142,4 +142,4 @@ namespace Server.Items
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Yew,
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YewToBritain
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}
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}
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}
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@ -17,7 +17,7 @@ namespace Server.Items
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private static Point2D[] m_Locations;
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private static Point2D[] m_HavenLocations;
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private static Type[][] m_SpawnTypes =
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private static readonly Type[][] m_SpawnTypes =
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{
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new[] { typeof(HeadlessOne), typeof(Skeleton) },
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new[] { typeof(Mongbat), typeof(Ratman), typeof(HeadlessOne), typeof(Skeleton), typeof(Zombie) },
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@ -32,18 +32,13 @@ namespace Server.Items
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private Mobile m_CompletedBy;
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private Mobile m_Decoder;
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private int m_Level;
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private Map m_Map;
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[Constructible]
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public TreasureMap(int level, Map map)
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public TreasureMap(int level, Map facet = null) : base(facet)
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{
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m_Level = level;
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m_Map = map;
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if (level == 0)
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ChestLocation = GetRandomHavenLocation();
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else
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ChestLocation = GetRandomLocation();
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ChestLocation = level == 0 ? GetRandomHavenLocation() : GetRandomLocation();
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Width = 300;
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Height = 300;
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@ -127,12 +122,12 @@ namespace Server.Items
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Map ChestMap
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public override Map Facet
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{
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get => m_Map;
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get => base.Facet;
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set
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{
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m_Map = value;
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base.Facet = value;
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InvalidateProperties();
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}
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}
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@ -145,15 +140,9 @@ namespace Server.Items
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get
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{
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if (m_Decoder != null)
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{
|
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if (m_Level == 6)
|
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return 1063453;
|
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return 1041516 + m_Level;
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}
|
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return m_Level == 6 ? 1063453 : 1041516 + m_Level;
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|
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if (m_Level == 6)
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return 1063452;
|
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return 1041510 + m_Level;
|
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return m_Level == 6 ? 1063452 : 1041510 + m_Level;
|
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}
|
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}
|
||||
|
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|
|
@ -162,10 +151,8 @@ namespace Server.Items
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if (m_Locations == null)
|
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LoadLocations();
|
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|
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if (m_Locations.Length > 0)
|
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return m_Locations[Utility.Random(m_Locations.Length)];
|
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|
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return Point2D.Zero;
|
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// ReSharper disable once PossibleNullReferenceException
|
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return m_Locations.Length > 0 ? m_Locations[Utility.Random(m_Locations.Length)] : Point2D.Zero;
|
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}
|
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|
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public static Point2D GetRandomHavenLocation()
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|
|
@ -173,10 +160,8 @@ namespace Server.Items
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if (m_HavenLocations == null)
|
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LoadLocations();
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|
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if (m_HavenLocations.Length > 0)
|
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return m_HavenLocations[Utility.Random(m_HavenLocations.Length)];
|
||||
|
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return Point2D.Zero;
|
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// ReSharper disable once PossibleNullReferenceException
|
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return m_HavenLocations.Length > 0 ? m_HavenLocations[Utility.Random(m_HavenLocations.Length)] : Point2D.Zero;
|
||||
}
|
||||
|
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private static void LoadLocations()
|
||||
|
|
@ -325,7 +310,7 @@ namespace Server.Items
|
|||
{
|
||||
from.SendLocalizedMessage(503020); // You are already digging treasure.
|
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}
|
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else if (from.Map != m_Map)
|
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else if (from.Map != Facet)
|
||||
{
|
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from.SendLocalizedMessage(1010479); // You seem to be in the right place, but may be on the wrong facet!
|
||||
}
|
||||
|
|
@ -473,7 +458,7 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
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list.Add(m_Map == Map.Felucca ? 1041502 : 1041503); // for somewhere in Felucca : for somewhere in Trammel
|
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list.Add(Facet == Map.Felucca ? 1041502 : 1041503); // for somewhere in Felucca : for somewhere in Trammel
|
||||
|
||||
if (m_Completed)
|
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list.Add(1041507, m_CompletedBy == null ? "someone" : m_CompletedBy.Name); // completed by ~1_val~
|
||||
|
|
@ -483,9 +468,8 @@ namespace Server.Items
|
|||
{
|
||||
if (m_Completed)
|
||||
{
|
||||
from.Send(new MessageLocalizedAffix(Serial, ItemID, MessageType.Label, 0x3B2, 3, 1048030, "",
|
||||
AffixType.Append,
|
||||
$" completed by {(m_CompletedBy == null ? "someone" : m_CompletedBy.Name)}", ""));
|
||||
Packets.SendMessageLocalizedAffix(from.NetState, Serial, ItemID, MessageType.Label, 0x3B2, 3, 1048030, "",
|
||||
AffixType.Append, $" completed by {m_CompletedBy?.Name ?? "someone"}");
|
||||
}
|
||||
else if (m_Decoder != null)
|
||||
{
|
||||
|
|
@ -496,10 +480,10 @@ namespace Server.Items
|
|||
}
|
||||
else
|
||||
{
|
||||
if (m_Level == 6)
|
||||
LabelTo(from, 1041522, $"#{1063452}\t \t#{(m_Map == Map.Felucca ? 1041502 : 1041503)}");
|
||||
else
|
||||
LabelTo(from, 1041522, $"#{1041510 + m_Level}\t \t#{(m_Map == Map.Felucca ? 1041502 : 1041503)}");
|
||||
LabelTo(from, 1041522,
|
||||
m_Level == 6
|
||||
? $"#{1063452}\t \t#{(Facet == Map.Felucca ? 1041502 : 1041503)}"
|
||||
: $"#{1041510 + m_Level}\t \t#{(Facet == Map.Felucca ? 1041502 : 1041503)}");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -507,14 +491,13 @@ namespace Server.Items
|
|||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1);
|
||||
writer.Write(2);
|
||||
|
||||
writer.Write(m_CompletedBy);
|
||||
|
||||
writer.Write(m_Level);
|
||||
writer.Write(m_Completed);
|
||||
writer.Write(m_Decoder);
|
||||
writer.Write(m_Map);
|
||||
writer.Write(ChestLocation);
|
||||
}
|
||||
|
||||
|
|
@ -537,7 +520,8 @@ namespace Server.Items
|
|||
m_Level = reader.ReadInt();
|
||||
m_Completed = reader.ReadBool();
|
||||
m_Decoder = reader.ReadMobile();
|
||||
m_Map = reader.ReadMap();
|
||||
if (version < 2)
|
||||
Facet = reader.ReadMap();
|
||||
ChestLocation = reader.ReadPoint2D();
|
||||
|
||||
if (version == 0 && m_Completed)
|
||||
|
|
@ -562,12 +546,10 @@ namespace Server.Items
|
|||
if (m_Map.Deleted)
|
||||
return;
|
||||
|
||||
Map map = m_Map.m_Map;
|
||||
Map facet = m_Map.Facet;
|
||||
|
||||
if (m_Map.m_Completed)
|
||||
{
|
||||
from.SendLocalizedMessage(503028); // The treasure for this map has already been found.
|
||||
}
|
||||
/*
|
||||
else if ( from != m_Map.m_Decoder )
|
||||
{
|
||||
|
|
@ -575,22 +557,14 @@ namespace Server.Items
|
|||
}
|
||||
*/
|
||||
else if (m_Map.m_Decoder != from && !m_Map.HasRequiredSkill(from))
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
503031); // You did not decode this map and have no clue where to look for the treasure.
|
||||
}
|
||||
else if (!from.CanBeginAction<TreasureMap>())
|
||||
{
|
||||
from.SendLocalizedMessage(503020); // You are already digging treasure.
|
||||
}
|
||||
else if (!HasDiggingTool(from))
|
||||
{
|
||||
from.SendMessage("You must have a digging tool to dig for treasure.");
|
||||
}
|
||||
else if (from.Map != map)
|
||||
{
|
||||
from.SendLocalizedMessage(1114416); // You must have a digging tool to dig for treasure.
|
||||
else if (from.Map != facet)
|
||||
from.SendLocalizedMessage(1010479); // You seem to be in the right place, but may be on the wrong facet!
|
||||
}
|
||||
else
|
||||
{
|
||||
IPoint3D p = targeted as IPoint3D;
|
||||
|
|
@ -617,19 +591,17 @@ namespace Server.Items
|
|||
if (Utility.InRange(targ3D, chest3D0, maxRange))
|
||||
{
|
||||
if (from.Location.X == x && from.Location.Y == y)
|
||||
{
|
||||
from.SendLocalizedMessage(
|
||||
503030); // The chest can't be dug up because you are standing on top of it.
|
||||
}
|
||||
else if (map != null)
|
||||
else if (facet != null)
|
||||
{
|
||||
int z = map.GetAverageZ(x, y);
|
||||
int z = facet.GetAverageZ(x, y);
|
||||
|
||||
if (!map.CanFit(x, y, z, 16, true))
|
||||
if (!facet.CanFit(x, y, z, 16, true))
|
||||
from.SendLocalizedMessage(
|
||||
503021); // You have found the treasure chest but something is keeping it from being dug up.
|
||||
else if (from.BeginAction<TreasureMap>())
|
||||
new DigTimer(from, m_Map, new Point3D(x, y, z), map).Start();
|
||||
new DigTimer(from, m_Map, new Point3D(x, y, z), facet).Start();
|
||||
else
|
||||
from.SendLocalizedMessage(503020); // You are already digging treasure.
|
||||
}
|
||||
|
|
@ -644,9 +616,7 @@ namespace Server.Items
|
|||
else
|
||||
{
|
||||
if (Utility.InRange(targ3D, chest3D0, 8)) // We're close, but not quite
|
||||
{
|
||||
from.SendAsciiMessage(0x44, "The treasure chest is very close!");
|
||||
}
|
||||
from.SendLocalizedMessage(1080030, "", 0x44); // The treasure chest is very close!
|
||||
else
|
||||
{
|
||||
Direction dir = Utility.GetDirection(targ3D, chest3D0);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue