Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -10,14 +10,16 @@ namespace Server.Items
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{
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private const int MaxUserPins = 50;
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private bool m_Editable;
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private Map m_Facet;
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[Constructible]
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public MapItem() : base(0x14EC)
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public MapItem(Map facet = null) : base(0x14EC)
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{
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Weight = 1.0;
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Width = 200;
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Height = 200;
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m_Facet = facet;
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}
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public MapItem(Serial serial) : base(serial)
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@ -38,6 +40,13 @@ namespace Server.Items
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public List<Point2D> Pins{ get; } = new List<Point2D>();
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[CommandProperty(AccessLevel.GameMaster)]
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public virtual Map Facet
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{
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get => m_Facet;
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set => m_Facet = value;
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}
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#region ICraftable Members
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public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
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@ -83,13 +92,24 @@ namespace Server.Items
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public virtual void DisplayTo(Mobile from)
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{
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from.Send(new MapDetails(this));
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from.Send(new MapDisplay(this));
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NetState ns = from.NetState;
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if (ns.NewCharacterList) // 7.0.13.0+ supports maps on all facets
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MapItemPackets.SendMapDetailsNew(ns, this);
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else if (Facet != null && Facet != Map.Felucca && Facet != Map.Trammel) // Is it Felucca and Trammel, or just Felucca?
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{
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from.SendMessage("You must have client 7.0.13.0 or higher to display this map.");
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return;
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}
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else
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MapItemPackets.SendMapDetailsOld(ns, this);
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MapItemPackets.SendMapDisplay(from.NetState, this);
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for (int i = 0; i < Pins.Count; ++i)
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from.Send(new MapAddPin(this, Pins[i]));
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MapItemPackets.SendMapAddPin(from.NetState, this, Pins[i]);
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from.Send(new MapSetEditable(this, ValidateEdit(from)));
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MapItemPackets.SendMapSetEditable(from.NetState, this, ValidateEdit(from));
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}
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public virtual void OnAddPin(Mobile from, int x, int y)
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@ -144,7 +164,7 @@ namespace Server.Items
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if (Validate(from))
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m_Editable = !m_Editable;
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from.Send(new MapSetEditable(this, Validate(from) && m_Editable));
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MapItemPackets.SendMapSetEditable(from.NetState, this, m_Editable && ValidateEdit(from));
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}
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public virtual void Validate(ref int x, ref int y)
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@ -226,7 +246,9 @@ namespace Server.Items
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(1);
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writer.Write(m_Facet);
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writer.Write(Bounds);
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@ -248,6 +270,9 @@ namespace Server.Items
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switch (version)
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{
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case 1:
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m_Facet = reader.ReadMap();
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goto case 0;
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case 0:
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{
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Bounds = reader.ReadRect2D();
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@ -306,71 +331,5 @@ namespace Server.Items
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break;
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}
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}
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private sealed class MapDetails : Packet
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{
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public MapDetails(MapItem map) : base(0x90, 19)
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{
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m_Stream.Write(map.Serial);
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m_Stream.Write((short)0x139D);
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m_Stream.Write((short)map.Bounds.Start.X);
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m_Stream.Write((short)map.Bounds.Start.Y);
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m_Stream.Write((short)map.Bounds.End.X);
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m_Stream.Write((short)map.Bounds.End.Y);
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m_Stream.Write((short)map.Width);
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m_Stream.Write((short)map.Height);
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}
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}
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/*
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private sealed class MapDetailsNew : Packet
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{
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public MapDetailsNew( MapItem map ) : base ( 0xF5, 21 )
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{
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m_Stream.Write( (int) map.Serial );
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m_Stream.Write( (short) 0x139D );
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m_Stream.Write( (short) map.Bounds.Start.X );
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m_Stream.Write( (short) map.Bounds.Start.Y );
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m_Stream.Write( (short) map.Bounds.End.X );
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m_Stream.Write( (short) map.Bounds.End.Y );
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m_Stream.Write( (short) map.Width );
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m_Stream.Write( (short) map.Height );
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m_Stream.Write( (short) ( map.Facet == null ? 0 : map.Facet.MapID ) );
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}
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}
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*/
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private abstract class MapCommand : Packet
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{
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public MapCommand(MapItem map, int command, int number, int x, int y) : base(0x56, 11)
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{
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m_Stream.Write(map.Serial);
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m_Stream.Write((byte)command);
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m_Stream.Write((byte)number);
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m_Stream.Write((short)x);
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m_Stream.Write((short)y);
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}
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}
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private sealed class MapDisplay : MapCommand
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{
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public MapDisplay(MapItem map) : base(map, 5, 0, 0, 0)
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{
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}
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}
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private sealed class MapAddPin : MapCommand
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{
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public MapAddPin(MapItem map, Point2D point) : base(map, 1, 0, point.X, point.Y)
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{
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}
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}
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private sealed class MapSetEditable : MapCommand
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{
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public MapSetEditable(MapItem map, bool editable) : base(map, 7, editable ? 1 : 0, 0, 0)
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{
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}
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}
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}
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}
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