Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -17,7 +17,7 @@ namespace Server.Items
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private static Point2D[] m_Locations;
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private static Point2D[] m_HavenLocations;
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private static Type[][] m_SpawnTypes =
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private static readonly Type[][] m_SpawnTypes =
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{
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new[] { typeof(HeadlessOne), typeof(Skeleton) },
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new[] { typeof(Mongbat), typeof(Ratman), typeof(HeadlessOne), typeof(Skeleton), typeof(Zombie) },
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@ -32,18 +32,13 @@ namespace Server.Items
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private Mobile m_CompletedBy;
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private Mobile m_Decoder;
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private int m_Level;
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private Map m_Map;
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[Constructible]
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public TreasureMap(int level, Map map)
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public TreasureMap(int level, Map facet = null) : base(facet)
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{
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m_Level = level;
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m_Map = map;
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if (level == 0)
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ChestLocation = GetRandomHavenLocation();
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else
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ChestLocation = GetRandomLocation();
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ChestLocation = level == 0 ? GetRandomHavenLocation() : GetRandomLocation();
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Width = 300;
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Height = 300;
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@ -127,12 +122,12 @@ namespace Server.Items
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Map ChestMap
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public override Map Facet
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{
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get => m_Map;
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get => base.Facet;
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set
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{
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m_Map = value;
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base.Facet = value;
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InvalidateProperties();
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}
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}
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@ -145,15 +140,9 @@ namespace Server.Items
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get
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{
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if (m_Decoder != null)
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{
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if (m_Level == 6)
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return 1063453;
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return 1041516 + m_Level;
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}
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return m_Level == 6 ? 1063453 : 1041516 + m_Level;
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if (m_Level == 6)
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return 1063452;
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return 1041510 + m_Level;
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return m_Level == 6 ? 1063452 : 1041510 + m_Level;
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}
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}
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@ -162,10 +151,8 @@ namespace Server.Items
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if (m_Locations == null)
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LoadLocations();
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if (m_Locations.Length > 0)
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return m_Locations[Utility.Random(m_Locations.Length)];
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return Point2D.Zero;
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// ReSharper disable once PossibleNullReferenceException
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return m_Locations.Length > 0 ? m_Locations[Utility.Random(m_Locations.Length)] : Point2D.Zero;
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}
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public static Point2D GetRandomHavenLocation()
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@ -173,10 +160,8 @@ namespace Server.Items
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if (m_HavenLocations == null)
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LoadLocations();
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if (m_HavenLocations.Length > 0)
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return m_HavenLocations[Utility.Random(m_HavenLocations.Length)];
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return Point2D.Zero;
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// ReSharper disable once PossibleNullReferenceException
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return m_HavenLocations.Length > 0 ? m_HavenLocations[Utility.Random(m_HavenLocations.Length)] : Point2D.Zero;
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}
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private static void LoadLocations()
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@ -325,7 +310,7 @@ namespace Server.Items
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{
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from.SendLocalizedMessage(503020); // You are already digging treasure.
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}
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else if (from.Map != m_Map)
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else if (from.Map != Facet)
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{
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from.SendLocalizedMessage(1010479); // You seem to be in the right place, but may be on the wrong facet!
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}
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@ -473,7 +458,7 @@ namespace Server.Items
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{
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base.GetProperties(list);
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list.Add(m_Map == Map.Felucca ? 1041502 : 1041503); // for somewhere in Felucca : for somewhere in Trammel
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list.Add(Facet == Map.Felucca ? 1041502 : 1041503); // for somewhere in Felucca : for somewhere in Trammel
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if (m_Completed)
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list.Add(1041507, m_CompletedBy == null ? "someone" : m_CompletedBy.Name); // completed by ~1_val~
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@ -483,9 +468,8 @@ namespace Server.Items
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{
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if (m_Completed)
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{
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from.Send(new MessageLocalizedAffix(Serial, ItemID, MessageType.Label, 0x3B2, 3, 1048030, "",
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AffixType.Append,
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$" completed by {(m_CompletedBy == null ? "someone" : m_CompletedBy.Name)}", ""));
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Packets.SendMessageLocalizedAffix(from.NetState, Serial, ItemID, MessageType.Label, 0x3B2, 3, 1048030, "",
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AffixType.Append, $" completed by {m_CompletedBy?.Name ?? "someone"}");
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}
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else if (m_Decoder != null)
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{
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@ -496,10 +480,10 @@ namespace Server.Items
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}
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else
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{
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if (m_Level == 6)
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LabelTo(from, 1041522, $"#{1063452}\t \t#{(m_Map == Map.Felucca ? 1041502 : 1041503)}");
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else
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LabelTo(from, 1041522, $"#{1041510 + m_Level}\t \t#{(m_Map == Map.Felucca ? 1041502 : 1041503)}");
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LabelTo(from, 1041522,
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m_Level == 6
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? $"#{1063452}\t \t#{(Facet == Map.Felucca ? 1041502 : 1041503)}"
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: $"#{1041510 + m_Level}\t \t#{(Facet == Map.Felucca ? 1041502 : 1041503)}");
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}
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}
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@ -507,14 +491,13 @@ namespace Server.Items
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{
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base.Serialize(writer);
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writer.Write(1);
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writer.Write(2);
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writer.Write(m_CompletedBy);
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writer.Write(m_Level);
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writer.Write(m_Completed);
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writer.Write(m_Decoder);
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writer.Write(m_Map);
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writer.Write(ChestLocation);
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}
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@ -537,7 +520,8 @@ namespace Server.Items
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m_Level = reader.ReadInt();
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m_Completed = reader.ReadBool();
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m_Decoder = reader.ReadMobile();
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m_Map = reader.ReadMap();
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if (version < 2)
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Facet = reader.ReadMap();
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ChestLocation = reader.ReadPoint2D();
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if (version == 0 && m_Completed)
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@ -562,12 +546,10 @@ namespace Server.Items
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if (m_Map.Deleted)
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return;
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Map map = m_Map.m_Map;
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Map facet = m_Map.Facet;
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if (m_Map.m_Completed)
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{
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from.SendLocalizedMessage(503028); // The treasure for this map has already been found.
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}
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/*
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else if ( from != m_Map.m_Decoder )
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{
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@ -575,22 +557,14 @@ namespace Server.Items
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}
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*/
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else if (m_Map.m_Decoder != from && !m_Map.HasRequiredSkill(from))
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{
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from.SendLocalizedMessage(
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503031); // You did not decode this map and have no clue where to look for the treasure.
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}
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else if (!from.CanBeginAction<TreasureMap>())
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{
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from.SendLocalizedMessage(503020); // You are already digging treasure.
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}
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else if (!HasDiggingTool(from))
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{
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from.SendMessage("You must have a digging tool to dig for treasure.");
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}
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else if (from.Map != map)
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{
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from.SendLocalizedMessage(1114416); // You must have a digging tool to dig for treasure.
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else if (from.Map != facet)
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from.SendLocalizedMessage(1010479); // You seem to be in the right place, but may be on the wrong facet!
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}
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else
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{
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IPoint3D p = targeted as IPoint3D;
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@ -617,19 +591,17 @@ namespace Server.Items
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if (Utility.InRange(targ3D, chest3D0, maxRange))
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{
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if (from.Location.X == x && from.Location.Y == y)
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{
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from.SendLocalizedMessage(
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503030); // The chest can't be dug up because you are standing on top of it.
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}
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else if (map != null)
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else if (facet != null)
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{
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int z = map.GetAverageZ(x, y);
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int z = facet.GetAverageZ(x, y);
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if (!map.CanFit(x, y, z, 16, true))
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if (!facet.CanFit(x, y, z, 16, true))
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from.SendLocalizedMessage(
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503021); // You have found the treasure chest but something is keeping it from being dug up.
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else if (from.BeginAction<TreasureMap>())
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new DigTimer(from, m_Map, new Point3D(x, y, z), map).Start();
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new DigTimer(from, m_Map, new Point3D(x, y, z), facet).Start();
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else
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from.SendLocalizedMessage(503020); // You are already digging treasure.
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}
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@ -644,9 +616,7 @@ namespace Server.Items
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else
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{
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if (Utility.InRange(targ3D, chest3D0, 8)) // We're close, but not quite
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{
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from.SendAsciiMessage(0x44, "The treasure chest is very close!");
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}
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from.SendLocalizedMessage(1080030, "", 0x44); // The treasure chest is very close!
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else
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{
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Direction dir = Utility.GetDirection(targ3D, chest3D0);
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