Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -157,10 +157,7 @@ namespace Server.Items
{
base.GetProperties(list);
if (m_Active)
list.Add(1060742); // active
else
list.Add(1060743); // inactive
list.Add(m_Active ? 1060742 : 1060743);
if (m_MapDest != null)
list.Add(1060658, "Map\t{0}", m_MapDest);
@ -234,12 +231,12 @@ namespace Server.Items
bool sendEffect = !m.Hidden || m.AccessLevel == AccessLevel.Player;
if (m_SourceEffect && sendEffect)
Effects.SendLocationEffect(m.Location, m.Map, 0x3728, 10, 10);
Effects.SendLocationEffect(m.Location, m.Map, 0x3728, 10);
m.MoveToWorld(p, map);
if (m_DestEffect && sendEffect)
Effects.SendLocationEffect(m.Location, m.Map, 0x3728, 10, 10);
Effects.SendLocationEffect(m.Location, m.Map, 0x3728, 10);
if (m_SoundID > 0 && sendEffect)
Effects.PlaySound(m.Location, m.Map, m_SoundID);
@ -395,11 +392,10 @@ namespace Server.Items
if (m.BeginAction(this))
{
if (m_MessageString != null)
m.Send(new UnicodeMessage(Serial, ItemID, MessageType.Regular, 0x3B2, 3, "ENU", null,
m_MessageString));
Packets.SendUnicodeMessage(m.NetState, Serial, ItemID, MessageType.Regular, 0x3B2, 3, "ENU", "",
m_MessageString);
else if (m_MessageNumber != 0)
m.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, m_MessageNumber, null,
""));
Packets.SendMessageLocalized(m.NetState, Serial, ItemID, MessageType.Regular, 0x3B2, 3, m_MessageNumber);
Timer.DelayCall(TimeSpan.FromSeconds(5.0), () => m.EndAction(this));
}
@ -525,12 +521,7 @@ namespace Server.Items
if (!m.InRange(GetWorldLocation(), m_Range))
return;
bool isMatch = false;
if (m_Keyword >= 0 && e.HasKeyword(m_Keyword))
isMatch = true;
else if (m_Substring != null && e.Speech.ToLower().IndexOf(m_Substring.ToLower()) >= 0)
isMatch = true;
bool isMatch = m_Keyword >= 0 && e.HasKeyword(m_Keyword) || m_Substring != null && e.Speech.ToLower().IndexOf(m_Substring.ToLower()) >= 0;
if (!isMatch || !CanTeleport(m))
return;
@ -820,10 +811,10 @@ namespace Server.Items
writer.Write(TimeoutDelay);
writer.Write(m_Teleporting.Count);
foreach (KeyValuePair<Mobile, Timer> kvp in m_Teleporting)
foreach (var (key, value) in m_Teleporting)
{
writer.Write(kvp.Key);
writer.Write(kvp.Value.Next);
writer.Write(key);
writer.Write(value.Next);
}
}
@ -1063,9 +1054,7 @@ namespace Server.Items
case Layer.Backpack:
case Layer.Mount:
case Layer.Bank:
{
continue; // ignore
}
default:
{
m.SendMessage("You must remove all of your equipment before proceeding.");