Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
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588 changed files with 10843 additions and 16177 deletions
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@ -157,10 +157,7 @@ namespace Server.Items
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{
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base.GetProperties(list);
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if (m_Active)
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list.Add(1060742); // active
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else
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list.Add(1060743); // inactive
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list.Add(m_Active ? 1060742 : 1060743);
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if (m_MapDest != null)
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list.Add(1060658, "Map\t{0}", m_MapDest);
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@ -234,12 +231,12 @@ namespace Server.Items
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bool sendEffect = !m.Hidden || m.AccessLevel == AccessLevel.Player;
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if (m_SourceEffect && sendEffect)
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Effects.SendLocationEffect(m.Location, m.Map, 0x3728, 10, 10);
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Effects.SendLocationEffect(m.Location, m.Map, 0x3728, 10);
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m.MoveToWorld(p, map);
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if (m_DestEffect && sendEffect)
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Effects.SendLocationEffect(m.Location, m.Map, 0x3728, 10, 10);
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Effects.SendLocationEffect(m.Location, m.Map, 0x3728, 10);
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if (m_SoundID > 0 && sendEffect)
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Effects.PlaySound(m.Location, m.Map, m_SoundID);
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@ -395,11 +392,10 @@ namespace Server.Items
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if (m.BeginAction(this))
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{
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if (m_MessageString != null)
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m.Send(new UnicodeMessage(Serial, ItemID, MessageType.Regular, 0x3B2, 3, "ENU", null,
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m_MessageString));
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Packets.SendUnicodeMessage(m.NetState, Serial, ItemID, MessageType.Regular, 0x3B2, 3, "ENU", "",
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m_MessageString);
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else if (m_MessageNumber != 0)
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m.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, m_MessageNumber, null,
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""));
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Packets.SendMessageLocalized(m.NetState, Serial, ItemID, MessageType.Regular, 0x3B2, 3, m_MessageNumber);
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), () => m.EndAction(this));
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}
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@ -525,12 +521,7 @@ namespace Server.Items
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if (!m.InRange(GetWorldLocation(), m_Range))
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return;
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bool isMatch = false;
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if (m_Keyword >= 0 && e.HasKeyword(m_Keyword))
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isMatch = true;
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else if (m_Substring != null && e.Speech.ToLower().IndexOf(m_Substring.ToLower()) >= 0)
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isMatch = true;
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bool isMatch = m_Keyword >= 0 && e.HasKeyword(m_Keyword) || m_Substring != null && e.Speech.ToLower().IndexOf(m_Substring.ToLower()) >= 0;
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if (!isMatch || !CanTeleport(m))
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return;
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@ -820,10 +811,10 @@ namespace Server.Items
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writer.Write(TimeoutDelay);
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writer.Write(m_Teleporting.Count);
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foreach (KeyValuePair<Mobile, Timer> kvp in m_Teleporting)
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foreach (var (key, value) in m_Teleporting)
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{
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writer.Write(kvp.Key);
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writer.Write(kvp.Value.Next);
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writer.Write(key);
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writer.Write(value.Next);
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}
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}
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@ -1063,9 +1054,7 @@ namespace Server.Items
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case Layer.Backpack:
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case Layer.Mount:
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case Layer.Bank:
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{
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continue; // ignore
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}
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default:
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{
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m.SendMessage("You must remove all of your equipment before proceeding.");
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