Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
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588 changed files with 10843 additions and 16177 deletions
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@ -35,7 +35,7 @@ namespace Server.Items
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[CommandProperty(AccessLevel.GameMaster)]
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public GasTrapType Type
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{
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get
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get => ItemID switch
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{
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return ItemID switch
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{
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@ -69,7 +69,7 @@ namespace Server.Items
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if (Poison == null || !from.Player || !from.Alive || from.AccessLevel > AccessLevel.Player)
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return;
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Effects.SendLocationEffect(Location, Map, GetBaseID(Type) - 2, 16, 3, GetEffectHue(), 0);
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Effects.SendLocationEffect(Location, Map, GetBaseID(Type) - 2, 16, 3, GetEffectHue());
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Effects.PlaySound(Location, Map, 0x231);
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from.ApplyPoison(from, Poison);
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@ -24,7 +24,7 @@ namespace Server.Items
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if (from.AccessLevel > AccessLevel.Player)
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return;
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Effects.SendLocationEffect(Location, Map, 0x1D99, 48, 2, GetEffectHue(), 0);
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Effects.SendLocationEffect(Location, Map, 0x1D99, 48, 2, GetEffectHue());
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if (from.Alive && CheckRange(from.Location, 0))
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SpellHelper.Damage(TimeSpan.FromTicks(1), from, from, Utility.Dice(10, 7, 0));
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@ -26,7 +26,7 @@ namespace Server.Items
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[CommandProperty(AccessLevel.GameMaster)]
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public SawTrapType Type
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{
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get
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get => ItemID switch
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{
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return ItemID switch
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{
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@ -62,7 +62,7 @@ namespace Server.Items
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if (!from.Alive || from.AccessLevel > AccessLevel.Player)
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return;
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Effects.SendLocationEffect(Location, Map, GetBaseID(Type) + 1, 6, 3, GetEffectHue(), 0);
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Effects.SendLocationEffect(Location, Map, GetBaseID(Type) + 1, 6, 3, GetEffectHue());
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Effects.PlaySound(Location, Map, 0x21C);
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SpellHelper.Damage(TimeSpan.FromTicks(1), from, from, Utility.RandomMinMax(5, 15));
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@ -26,7 +26,7 @@ namespace Server.Items
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[CommandProperty(AccessLevel.GameMaster)]
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public SpikeTrapType Type
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{
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get
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get => ItemID switch
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{
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return ItemID switch
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{
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@ -56,13 +56,7 @@ namespace Server.Items
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public bool Extended
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{
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get => ItemID == GetExtendedID(Type);
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set
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{
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if (value)
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ItemID = GetExtendedID(Type);
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else
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ItemID = GetBaseID(Type);
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}
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set => ItemID = value ? GetExtendedID(Type) : GetBaseID(Type);
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}
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public override bool PassivelyTriggered => false;
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@ -101,7 +95,7 @@ namespace Server.Items
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if (!from.Alive || from.AccessLevel > AccessLevel.Player)
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return;
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Effects.SendLocationEffect(Location, Map, GetBaseID(Type) + 1, 18, 3, GetEffectHue(), 0);
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Effects.SendLocationEffect(Location, Map, GetBaseID(Type) + 1, 18, 3, GetEffectHue());
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Effects.PlaySound(Location, Map, 0x22C);
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foreach (Mobile mob in GetMobilesInRange(0))
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@ -122,7 +116,7 @@ namespace Server.Items
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public virtual void OnSpikeRetracted()
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{
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Extended = false;
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Effects.SendLocationEffect(Location, Map, GetExtendedID(Type) - 1, 6, 3, GetEffectHue(), 0);
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Effects.SendLocationEffect(Location, Map, GetExtendedID(Type) - 1, 6, 3, GetEffectHue());
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}
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public override void Serialize(GenericWriter writer)
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@ -40,22 +40,24 @@ namespace Server.Items
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}
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set
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{
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bool breathing = Breathing;
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ItemID = breathing ? GetFireID(value) : GetBaseID(value);
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}
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0x10F5 => StoneFaceTrapType.NorthWestWall,
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0x10F6 => StoneFaceTrapType.NorthWestWall,
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0x10F7 => StoneFaceTrapType.NorthWestWall,
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0x10FC => StoneFaceTrapType.NorthWall,
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0x10FD => StoneFaceTrapType.NorthWall,
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0x10FE => StoneFaceTrapType.NorthWall,
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0x110F => StoneFaceTrapType.WestWall,
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0x1110 => StoneFaceTrapType.WestWall,
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0x1111 => StoneFaceTrapType.WestWall,
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_ => StoneFaceTrapType.NorthWestWall
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};
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set => ItemID = Breathing ? GetFireID(value) : GetBaseID(value);
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}
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public bool Breathing
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{
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get => ItemID == GetFireID(Type);
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set
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{
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if (value)
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ItemID = GetFireID(Type);
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else
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ItemID = GetBaseID(Type);
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}
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set => ItemID = value ? GetFireID(Type) : GetBaseID(Type);
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}
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public override bool PassivelyTriggered => true;
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@ -157,4 +159,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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