Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
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588 changed files with 10843 additions and 16177 deletions
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@ -125,13 +125,13 @@ namespace Server.Items
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{
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int mana = BaseMana;
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double skillTotal = GetSkill(from, SkillName.Swords) + GetSkill(from, SkillName.Macing)
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+ GetSkill(from, SkillName.Fencing) +
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double skillTotal = GetSkill(from, SkillName.Swords) + GetSkill(from, SkillName.Macing) +
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GetSkill(from, SkillName.Fencing) +
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GetSkill(from, SkillName.Archery) +
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GetSkill(from, SkillName.Parry)
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+ GetSkill(from, SkillName.Lumberjacking) +
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GetSkill(from, SkillName.Stealth)
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+ GetSkill(from, SkillName.Poisoning) +
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GetSkill(from, SkillName.Parry) +
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GetSkill(from, SkillName.Lumberjacking) +
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GetSkill(from, SkillName.Stealth) +
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GetSkill(from, SkillName.Poisoning) +
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GetSkill(from, SkillName.Bushido) +
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GetSkill(from, SkillName.Ninjitsu);
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@ -256,55 +256,33 @@ namespace Server.Items
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#region Dueling
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string option = null;
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if (this is ArmorIgnore)
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option = "Armor Ignore";
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else if (this is BleedAttack)
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option = "Bleed Attack";
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else if (this is ConcussionBlow)
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option = "Concussion Blow";
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else if (this is CrushingBlow)
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option = "Crushing Blow";
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else if (this is Disarm)
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option = "Disarm";
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else if (this is Dismount)
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option = "Dismount";
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else if (this is DoubleStrike)
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option = "Double Strike";
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else if (this is InfectiousStrike)
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option = "Infectious Strike";
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else if (this is MortalStrike)
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option = "Mortal Strike";
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else if (this is MovingShot)
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option = "Moving Shot";
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else if (this is ParalyzingBlow)
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option = "Paralyzing Blow";
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else if (this is ShadowStrike)
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option = "Shadow Strike";
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else if (this is WhirlwindAttack)
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option = "Whirlwind Attack";
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else if (this is RidingSwipe)
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option = "Riding Swipe";
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else if (this is FrenziedWhirlwind)
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option = "Frenzied Whirlwind";
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else if (this is Block)
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option = "Block";
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else if (this is DefenseMastery)
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option = "Defense Mastery";
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else if (this is NerveStrike)
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option = "Nerve Strike";
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else if (this is TalonStrike)
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option = "Talon Strike";
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else if (this is Feint)
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option = "Feint";
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else if (this is DualWield)
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option = "Dual Wield";
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else if (this is DoubleShot)
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option = "Double Shot";
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else if (this is ArmorPierce)
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option = "Armor Pierce";
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string option = this switch
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{
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ArmorIgnore _ => "Armor Ignore",
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BleedAttack _ => "Bleed Attack",
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ConcussionBlow _ => "Concussion Blow",
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CrushingBlow _ => "Crushing Blow",
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Disarm _ => "Disarm",
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Dismount _ => "Dismount",
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DoubleStrike _ => "Double Strike",
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InfectiousStrike _ => "Infectious Strike",
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MortalStrike _ => "Mortal Strike",
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MovingShot _ => "Moving Shot",
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ParalyzingBlow _ => "Paralyzing Blow",
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ShadowStrike _ => "Shadow Strike",
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WhirlwindAttack _ => "Whirlwind Attack",
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RidingSwipe _ => "Riding Swipe",
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FrenziedWhirlwind _ => "Frenzied Whirlwind",
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Block _ => "Block",
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DefenseMastery _ => "Defense Mastery",
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NerveStrike _ => "Nerve Strike",
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TalonStrike _ => "Talon Strike",
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Feint _ => "Feint",
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DualWield _ => "Dual Wield",
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DoubleShot _ => "Double Shot",
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ArmorPierce _ => "Armor Pierce",
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_ => null
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};
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if (option != null && !DuelContext.AllowSpecialAbility(from, option, true))
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return false;
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@ -381,7 +359,7 @@ namespace Server.Items
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Table.Remove(m);
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if (Core.AOS && m.NetState != null)
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m.Send(ClearWeaponAbility.Instance);
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Packets.SendClearWeaponAbility(m.NetState);
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}
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public static void Initialize()
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