Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
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588 changed files with 10843 additions and 16177 deletions
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@ -291,24 +291,16 @@ namespace Server.Items
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if (m_Quality == WeaponQuality.Exceptional)
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bonus += 20;
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switch (m_DurabilityLevel)
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bonus += m_DurabilityLevel switch
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{
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case WeaponDurabilityLevel.Durable:
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bonus += 20;
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break;
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case WeaponDurabilityLevel.Substantial:
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bonus += 50;
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break;
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case WeaponDurabilityLevel.Massive:
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bonus += 70;
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break;
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case WeaponDurabilityLevel.Fortified:
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bonus += 100;
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break;
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case WeaponDurabilityLevel.Indestructible:
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bonus += 120;
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break;
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}
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WeaponDurabilityLevel.Durable => 20,
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WeaponDurabilityLevel.Substantial => 50,
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WeaponDurabilityLevel.Massive => 70,
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WeaponDurabilityLevel.Fortified => 100,
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WeaponDurabilityLevel.Indestructible => 120,
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_ => 0
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};
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if (Core.AOS)
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{
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@ -516,10 +508,9 @@ namespace Server.Items
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double swrd = m.Skills.Swords.Value;
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double fenc = m.Skills.Fencing.Value;
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double mcng = m.Skills.Macing.Value;
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double val;
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sk = SkillName.Swords;
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val = swrd;
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double val = swrd;
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if (fenc > val)
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{
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@ -530,12 +521,7 @@ namespace Server.Items
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if (mcng > val) sk = SkillName.Macing;
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}
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else if (WeaponAttributes.MageWeapon != 0)
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{
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if (m.Skills.Magery.Value > m.Skills[Skill].Value)
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sk = SkillName.Magery;
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else
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sk = Skill;
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}
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sk = m.Skills.Magery.Value > m.Skills[Skill].Value ? SkillName.Magery : Skill;
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else
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{
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sk = Skill;
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@ -792,9 +778,7 @@ namespace Server.Items
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if (canSwing && attacker.HarmfulCheck(defender))
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{
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attacker.DisruptiveAction();
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if (attacker.NetState != null)
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attacker.Send(new Swing(0, attacker, defender));
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Packets.SendSwing(attacker.NetState, attacker.Serial, defender.Serial);
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if (attacker is BaseCreature bc)
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{
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@ -1449,7 +1433,7 @@ namespace Server.Items
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damage = AOS.Scale(damage, 100 + damageBonus);
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return damage / 100;
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return damage / 100.0;
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}
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public virtual CheckSlayerResult CheckSlayers(Mobile attacker, Mobile defender)
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@ -1641,65 +1625,32 @@ namespace Server.Items
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if (!Core.AOS)
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return 0;
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int bonus = 0;
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switch (m_AccuracyLevel)
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return m_AccuracyLevel switch
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{
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case WeaponAccuracyLevel.Accurate:
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bonus += 02;
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break;
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case WeaponAccuracyLevel.Surpassingly:
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bonus += 04;
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break;
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case WeaponAccuracyLevel.Eminently:
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bonus += 06;
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break;
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case WeaponAccuracyLevel.Exceedingly:
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bonus += 08;
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break;
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case WeaponAccuracyLevel.Supremely:
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bonus += 10;
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break;
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}
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return bonus;
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WeaponAccuracyLevel.Accurate => 2,
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WeaponAccuracyLevel.Surpassingly => 4,
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WeaponAccuracyLevel.Eminently => 6,
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WeaponAccuracyLevel.Exceedingly => 8,
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WeaponAccuracyLevel.Supremely => 10,
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_ => 0
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};
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}
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public virtual int GetDamageBonus()
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{
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int bonus = VirtualDamageBonus;
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switch (m_Quality)
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public virtual int GetDamageBonus() =>
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VirtualDamageBonus + m_Quality switch
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{
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case WeaponQuality.Low:
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bonus -= 20;
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break;
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case WeaponQuality.Exceptional:
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bonus += 20;
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break;
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}
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switch (m_DamageLevel)
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WeaponQuality.Low => -20,
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WeaponQuality.Exceptional => 20,
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_ => 0,
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} + m_DamageLevel switch
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{
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case WeaponDamageLevel.Ruin:
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bonus += 15;
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break;
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case WeaponDamageLevel.Might:
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bonus += 20;
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break;
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case WeaponDamageLevel.Force:
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bonus += 25;
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break;
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case WeaponDamageLevel.Power:
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bonus += 30;
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break;
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case WeaponDamageLevel.Vanq:
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bonus += 35;
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break;
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}
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return bonus;
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}
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WeaponDamageLevel.Ruin => 15,
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WeaponDamageLevel.Might => 20,
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WeaponDamageLevel.Force => 25,
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WeaponDamageLevel.Power => 30,
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WeaponDamageLevel.Vanq => 35,
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_ => 0,
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};
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public virtual double ScaleDamageAOS(Mobile attacker, double damage, bool checkSkills)
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{
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@ -2353,10 +2304,7 @@ namespace Server.Items
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}
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else if (m_Slayer != SlayerName.None || m_Slayer2 != SlayerName.None ||
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m_DurabilityLevel != WeaponDurabilityLevel.Regular || m_DamageLevel != WeaponDamageLevel.Regular ||
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m_AccuracyLevel != WeaponAccuracyLevel.Regular)
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{
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attrs.Add(new EquipInfoAttribute(1038000)); // Unidentified
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}
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m_AccuracyLevel != WeaponAccuracyLevel.Regular) attrs.Add(new EquipInfoAttribute(1038000)); // Unidentified
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if (m_Poison != null && m_PoisonCharges > 0)
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attrs.Add(new EquipInfoAttribute(1017383, m_PoisonCharges));
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@ -2364,21 +2312,15 @@ namespace Server.Items
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int number;
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if (Name == null)
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{
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number = LabelNumber;
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}
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else
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{
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LabelTo(from, Name);
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number = 1041000;
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}
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if (attrs.Count == 0 && Crafter == null && Name != null)
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return;
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EquipmentInfo eqInfo = new EquipmentInfo(number, m_Crafter, false, attrs.ToArray());
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from.Send(new DisplayEquipmentInfo(this, eqInfo));
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if (attrs.Count > 0 || Crafter != null || Name == null)
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EquipmentPackets.SendDisplayEquipmentInfo(from.NetState, this, number, m_Crafter, false, attrs);
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}
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private class ResetEquipTimer : Timer
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@ -2918,7 +2860,7 @@ namespace Server.Items
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double damage = GetAosDamage(attacker, 23, 1, 4);
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defender.BoltEffect(0);
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defender.BoltEffect();
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SpellHelper.Damage(TimeSpan.Zero, defender, attacker, damage, 0, 0, 0, 0, 100);
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}
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@ -3355,8 +3297,7 @@ namespace Server.Items
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parentMobile.AddSkillMod(m_MageMod);
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}
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if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
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PlayerConstructed = true;
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PlayerConstructed |= GetSaveFlag(flags, SaveFlag.PlayerConstructed);
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if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
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SkillBonuses = new AosSkillBonuses(this, reader);
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@ -3508,8 +3449,7 @@ namespace Server.Items
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if (m_Hits <= 0 && m_MaxHits <= 0) m_Hits = m_MaxHits = Utility.RandomMinMax(InitMinHits, InitMaxHits);
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if (version < 6)
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PlayerConstructed = true; // we don't know, so, assume it's crafted
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PlayerConstructed |= version < 6; // we don't know, so, assume it's crafted
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}
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#endregion
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