Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -7,7 +7,7 @@ using Server.Network;
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namespace Server.Misc
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{
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public class CharacterCreation
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public static class CharacterCreation
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{
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private static readonly CityInfo m_NewHavenInfo =
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new CityInfo("New Haven", "The Bountiful Harvest Inn", 3503, 2574, 14, Map.Trammel);
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@ -22,15 +22,8 @@ namespace Server.Misc
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private static void AddBackpack(Mobile m)
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{
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Container pack = m.Backpack;
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if (pack == null)
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{
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pack = new Backpack();
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pack.Movable = false;
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m.AddItem(pack);
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}
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if (m.Backpack == null)
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m.AddItem(new Backpack {Movable = false});
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PackItem(new RedBook("a book", m.Name, 20, true));
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PackItem(new Gold(1000)); // Starting gold can be customized here
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@ -52,16 +45,8 @@ namespace Server.Misc
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item.Location = new Point3D(x, y, 0);
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}
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private static Item MakePotionKeg(PotionEffect type, int hue)
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{
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PotionKeg keg = new PotionKeg();
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keg.Held = 100;
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keg.Type = type;
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keg.Hue = hue;
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return MakeNewbie(keg);
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}
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private static Item MakePotionKeg(PotionEffect type, int hue) =>
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MakeNewbie(new PotionKeg {Held = 100, Type = type, Hue = hue});
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private static void FillBankAOS(Mobile m)
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{
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@ -75,11 +60,8 @@ namespace Server.Misc
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m.StatCap = 250;
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Container cont;
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// Begin box of money
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cont = new WoodenBox();
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Container cont = new WoodenBox();
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cont.ItemID = 0xE7D;
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cont.Hue = 0x489;
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@ -97,8 +79,7 @@ namespace Server.Misc
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// Begin bag of potion kegs
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cont = new Backpack();
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cont.Name = "Various Potion Kegs";
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cont = new Backpack {Name = "Various Potion Kegs"};
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PlaceItemIn(cont, 45, 149, MakePotionKeg(PotionEffect.CureGreater, 0x2D));
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PlaceItemIn(cont, 69, 149, MakePotionKeg(PotionEffect.HealGreater, 0x499));
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@ -113,8 +94,7 @@ namespace Server.Misc
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// Begin bag of tools
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cont = new Bag();
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cont.Name = "Tool Bag";
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cont = new Bag {Name = "Tool Bag"};
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PlaceItemIn(cont, 30, 35, new TinkerTools(1000));
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PlaceItemIn(cont, 60, 35, new HousePlacementTool());
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@ -145,8 +125,7 @@ namespace Server.Misc
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// Begin bag of archery ammo
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cont = new Bag();
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cont.Name = "Bag Of Archery Ammo";
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cont = new Bag {Name = "Bag Of Archery Ammo"};
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PlaceItemIn(cont, 48, 76, new Arrow(5000));
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PlaceItemIn(cont, 72, 76, new Bolt(5000));
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@ -156,8 +135,7 @@ namespace Server.Misc
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// Begin bag of treasure maps
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cont = new Bag();
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cont.Name = "Bag Of Treasure Maps";
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cont = new Bag {Name = "Bag Of Treasure Maps"};
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PlaceItemIn(cont, 30, 35, new TreasureMap(1, Map.Trammel));
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PlaceItemIn(cont, 45, 35, new TreasureMap(2, Map.Trammel));
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@ -181,9 +159,7 @@ namespace Server.Misc
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// Begin bag of raw materials
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cont = new Bag();
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cont.Hue = 0x835;
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cont.Name = "Raw Materials Bag";
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cont = new Bag {Hue = 0x835, Name = "Raw Materials Bag"};
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PlaceItemIn(cont, 92, 60, new BarbedLeather(5000));
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PlaceItemIn(cont, 92, 68, new HornedLeather(5000));
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@ -216,9 +192,7 @@ namespace Server.Misc
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// Begin bag of spell casting stuff
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cont = new Backpack();
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cont.Hue = 0x480;
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cont.Name = "Spell Casting Stuff";
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cont = new Backpack {Hue = 0x480, Name = "Spell Casting Stuff"};
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PlaceItemIn(cont, 45, 105, new Spellbook(ulong.MaxValue));
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PlaceItemIn(cont, 65, 105, new NecromancerSpellbook((ulong)0xFFFF));
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@ -234,8 +208,7 @@ namespace Server.Misc
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toHue.Hue = 0x2D;
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PlaceItemIn(cont, 45, 150, toHue);
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toHue = new BagOfNecroReagents(150);
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toHue.Hue = 0x488;
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toHue = new BagOfNecroReagents(150) {Hue = 0x488};
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PlaceItemIn(cont, 65, 150, toHue);
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PlaceItemIn(cont, 140, 150, new BagOfAllReagents(500));
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@ -250,9 +223,7 @@ namespace Server.Misc
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// Begin bag of ethereals
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cont = new Backpack();
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cont.Hue = 0x490;
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cont.Name = "Bag Of Ethy's!";
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cont = new Backpack {Hue = 0x490, Name = "Bag Of Ethy's!"};
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PlaceItemIn(cont, 45, 66, new EtherealHorse());
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PlaceItemIn(cont, 69, 82, new EtherealOstard());
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@ -268,9 +239,7 @@ namespace Server.Misc
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// Begin first bag of artifacts
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cont = new Backpack();
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cont.Hue = 0x48F;
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cont.Name = "Bag of Artifacts";
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cont = new Backpack {Hue = 0x48F, Name = "Bag of Artifacts"};
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PlaceItemIn(cont, 45, 66, new TitansHammer());
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PlaceItemIn(cont, 69, 82, new InquisitorsResolution());
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@ -282,9 +251,7 @@ namespace Server.Misc
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// Begin second bag of artifacts
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cont = new Backpack();
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cont.Hue = 0x48F;
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cont.Name = "Bag of Artifacts";
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cont = new Backpack {Hue = 0x48F, Name = "Bag of Artifacts"};
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PlaceItemIn(cont, 45, 66, new GauntletsOfNobility());
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PlaceItemIn(cont, 69, 82, new MidnightBracers());
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@ -324,10 +291,7 @@ namespace Server.Misc
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// End second bag of artifacts
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// Begin bag of minor artifacts
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cont = new Backpack();
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cont.Hue = 0x48F;
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cont.Name = "Bag of Minor Artifacts";
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cont = new Backpack {Hue = 0x48F, Name = "Bag of Minor Artifacts"};
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PlaceItemIn(cont, 45, 66, new LunaLance());
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PlaceItemIn(cont, 69, 82, new VioletCourage());
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@ -368,9 +332,7 @@ namespace Server.Misc
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if (Core.SE)
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{
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cont = new Bag();
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cont.Hue = 0x501;
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cont.Name = "Tokuno Minor Artifacts";
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cont = new Bag {Hue = 0x501, Name = "Tokuno Minor Artifacts"};
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PlaceItemIn(cont, 42, 70, new Exiler());
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PlaceItemIn(cont, 38, 53, new HanzosBow());
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@ -398,8 +360,7 @@ namespace Server.Misc
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if (Core.SE) //This bag came only after SE.
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{
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cont = new Bag();
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cont.Name = "Bag of Bows";
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cont = new Bag {Name = "Bag of Bows"};
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PlaceItemIn(cont, 31, 84, new Bow());
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PlaceItemIn(cont, 78, 74, new CompositeBow());
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@ -432,11 +393,7 @@ namespace Server.Misc
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bank.DropItem(new BankCheck(1000000));
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// Full spellbook
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Spellbook book = new Spellbook();
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book.Content = ulong.MaxValue;
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bank.DropItem(book);
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bank.DropItem(new Spellbook {Content = ulong.MaxValue});
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Bag bag = new Bag();
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@ -641,10 +598,7 @@ namespace Server.Misc
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newChar.Female = args.Female;
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//newChar.Body = newChar.Female ? 0x191 : 0x190;
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if (Core.Expansion >= args.Race.RequiredExpansion)
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newChar.Race = args.Race; //Sets body
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else
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newChar.Race = Race.DefaultRace;
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newChar.Race = Core.Expansion >= args.Race.RequiredExpansion ? args.Race : Race.DefaultRace;
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//newChar.Hue = Utility.ClipSkinHue( args.Hue & 0x3FFF ) | 0x8000;
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newChar.Hue = newChar.Race.ClipSkinHue(args.Hue & 0x3FFF) | 0x8000;
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@ -692,12 +646,7 @@ namespace Server.Misc
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if (TestCenter.Enabled)
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FillBankbox(newChar);
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if (young)
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{
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NewPlayerTicket ticket = new NewPlayerTicket();
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ticket.Owner = newChar;
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newChar.BankBox.DropItem(ticket);
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}
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if (young) newChar.BankBox.DropItem(new NewPlayerTicket {Owner = newChar});
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CityInfo city = GetStartLocation(args, young);
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@ -710,19 +659,8 @@ namespace Server.Misc
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new WelcomeTimer(newChar).Start();
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}
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public static bool VerifyProfession(int profession)
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{
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if (profession < 0)
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return false;
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if (profession < 4)
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return true;
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if (Core.AOS && profession < 6)
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return true;
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if (Core.SE && profession < 8)
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return true;
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return false;
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}
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public static bool VerifyProfession(int profession) =>
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profession >= 0 && (profession < 4 || Core.AOS && profession < 6 || Core.SE && profession < 8);
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private static CityInfo GetStartLocation(CharacterCreatedEventArgs args, bool isYoung)
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{
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@ -754,9 +692,7 @@ namespace Server.Misc
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break;
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}
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case 5: //Paladin
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{
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return m_NewHavenInfo;
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}
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case 6: //Samurai
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{
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if ((flags & ClientFlags.Tokuno) != 0)
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@ -795,10 +731,7 @@ namespace Server.Misc
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}
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}
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if (useHaven)
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return m_NewHavenInfo;
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return args.City;
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return useHaven ? m_NewHavenInfo : args.City;
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}
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private static void FixStats(ref int str, ref int dex, ref int intel, int max)
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@ -1164,7 +1097,7 @@ namespace Server.Misc
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if (m_Mobile?.EquipItem(item) == true)
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return;
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Container pack = m_Mobile.Backpack;
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Container pack = m_Mobile?.Backpack;
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if (!mustEquip && pack != null)
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pack.DropItem(item);
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@ -1177,7 +1110,7 @@ namespace Server.Misc
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if (!Core.AOS)
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item.LootType = LootType.Newbied;
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Container pack = m_Mobile.Backpack;
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Container pack = m_Mobile?.Backpack;
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if (pack != null)
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pack.DropItem(item);
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@ -1733,18 +1666,18 @@ namespace Server.Misc
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private class BadStartMessage : Timer
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{
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private int m_Message;
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private Mobile m_Mobile;
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private Mobile m_From;
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public BadStartMessage(Mobile m, int message) : base(TimeSpan.FromSeconds(3.5))
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{
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m_Mobile = m;
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m_From = m;
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m_Message = message;
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Start();
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}
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protected override void OnTick()
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{
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m_Mobile.SendLocalizedMessage(m_Message);
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m_From.SendLocalizedMessage(m_Message);
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}
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}
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}
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Loading…
Add table
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Reference in a new issue