Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
|
|
@ -32,7 +32,7 @@ namespace Server.Guilds
|
|||
|
||||
public class RankDefinition
|
||||
{
|
||||
public static RankDefinition[] Ranks =
|
||||
public static readonly RankDefinition[] Ranks =
|
||||
{
|
||||
new RankDefinition(1062963, 0, RankFlags.None), //Ronin
|
||||
new RankDefinition(1062962, 1, RankFlags.Member), //Member
|
||||
|
|
@ -78,8 +78,8 @@ namespace Server.Guilds
|
|||
public class AllianceInfo
|
||||
{
|
||||
private Guild m_Leader;
|
||||
private List<Guild> m_Members;
|
||||
private List<Guild> m_PendingMembers;
|
||||
private readonly List<Guild> m_Members;
|
||||
private readonly List<Guild> m_PendingMembers;
|
||||
|
||||
public AllianceInfo(Guild leader, string name, Guild partner)
|
||||
{
|
||||
|
|
@ -154,21 +154,9 @@ namespace Server.Guilds
|
|||
}
|
||||
}
|
||||
|
||||
public bool IsPendingMember(Guild g)
|
||||
{
|
||||
if (g.Alliance != this)
|
||||
return false;
|
||||
public bool IsPendingMember(Guild g) => g.Alliance == this && m_PendingMembers.Contains(g);
|
||||
|
||||
return m_PendingMembers.Contains(g);
|
||||
}
|
||||
|
||||
public bool IsMember(Guild g)
|
||||
{
|
||||
if (g.Alliance != this)
|
||||
return false;
|
||||
|
||||
return m_Members.Contains(g);
|
||||
}
|
||||
public bool IsMember(Guild g) => g.Alliance == this && m_Members.Contains(g);
|
||||
|
||||
public void Serialize(GenericWriter writer)
|
||||
{
|
||||
|
|
@ -332,29 +320,18 @@ namespace Server.Guilds
|
|||
|
||||
public void AllianceChat(Mobile from, int hue, string text)
|
||||
{
|
||||
Packet p = null;
|
||||
for (int i = 0; i < m_Members.Count; i++)
|
||||
{
|
||||
Guild g = m_Members[i];
|
||||
|
||||
for (int j = 0; j < g.Members.Count; j++)
|
||||
{
|
||||
Mobile m = g.Members[j];
|
||||
NetState ns = g.Members[j].NetState;
|
||||
|
||||
NetState state = m.NetState;
|
||||
|
||||
if (state != null)
|
||||
{
|
||||
if (p == null)
|
||||
p = Packet.Acquire(new UnicodeMessage(from.Serial, from.Body, MessageType.Alliance, hue, 3,
|
||||
from.Language, from.Name, text));
|
||||
|
||||
state.Send(p);
|
||||
}
|
||||
if (ns != null)
|
||||
Packets.SendUnicodeMessage(ns, from.Serial, from.Body, MessageType.Alliance, hue, 3, from.Language, from.Name, text);
|
||||
}
|
||||
}
|
||||
|
||||
Packet.Release(p);
|
||||
}
|
||||
|
||||
public void AllianceChat(Mobile from, string text)
|
||||
|
|
@ -683,9 +660,7 @@ namespace Server.Guilds
|
|||
Mobile from = e.Mobile;
|
||||
|
||||
if (arg.Length == 0)
|
||||
{
|
||||
e.Mobile.Target = new GuildPropsTarget();
|
||||
}
|
||||
else
|
||||
{
|
||||
Guild g = uint.TryParse(arg, out uint id)
|
||||
|
|
@ -720,7 +695,7 @@ namespace Server.Guilds
|
|||
|
||||
if (o is Guildstone stone)
|
||||
{
|
||||
if (stone?.Guild.Disbanded != false)
|
||||
if (stone.Guild.Disbanded)
|
||||
{
|
||||
from.SendMessage("The guild associated with that Guildstone no longer exists");
|
||||
return;
|
||||
|
|
@ -729,9 +704,7 @@ namespace Server.Guilds
|
|||
g = stone.Guild;
|
||||
}
|
||||
else if (o is Mobile mobile)
|
||||
{
|
||||
g = mobile.Guild as Guild;
|
||||
}
|
||||
|
||||
if (g == null)
|
||||
{
|
||||
|
|
@ -773,13 +746,7 @@ namespace Server.Guilds
|
|||
|
||||
public AllianceInfo Alliance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_AllianceInfo != null)
|
||||
return m_AllianceInfo;
|
||||
|
||||
return m_AllianceLeader?.m_AllianceInfo;
|
||||
}
|
||||
get => m_AllianceInfo ?? m_AllianceLeader?.m_AllianceInfo;
|
||||
set
|
||||
{
|
||||
AllianceInfo current = Alliance;
|
||||
|
|
@ -822,10 +789,7 @@ namespace Server.Guilds
|
|||
{
|
||||
AllianceInfo alliance = g.Alliance;
|
||||
|
||||
if (alliance?.Leader != null && alliance.IsMember(g))
|
||||
return alliance.Leader;
|
||||
|
||||
return g;
|
||||
return alliance?.Leader != null && alliance.IsMember(g) ? alliance.Leader : g;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
@ -837,31 +801,9 @@ namespace Server.Guilds
|
|||
public List<WarDeclaration> AcceptedWars{ get; private set; }
|
||||
|
||||
|
||||
public WarDeclaration FindPendingWar(Guild g)
|
||||
{
|
||||
for (int i = 0; i < PendingWars.Count; i++)
|
||||
{
|
||||
WarDeclaration w = PendingWars[i];
|
||||
public WarDeclaration FindPendingWar(Guild g) => PendingWars.FirstOrDefault(w => w.Opponent == g);
|
||||
|
||||
if (w.Opponent == g)
|
||||
return w;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public WarDeclaration FindActiveWar(Guild g)
|
||||
{
|
||||
for (int i = 0; i < AcceptedWars.Count; i++)
|
||||
{
|
||||
WarDeclaration w = AcceptedWars[i];
|
||||
|
||||
if (w.Opponent == g)
|
||||
return w;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
public WarDeclaration FindActiveWar(Guild g) => AcceptedWars.FirstOrDefault(w => w.Opponent == g);
|
||||
|
||||
public void CheckExpiredWars()
|
||||
{
|
||||
|
|
@ -936,8 +878,7 @@ namespace Server.Guilds
|
|||
if (!NewGuildSystem)
|
||||
return;
|
||||
|
||||
if (killer == null)
|
||||
killer = victim.FindMostRecentDamager(false);
|
||||
killer ??= victim.FindMostRecentDamager(false);
|
||||
|
||||
if (killer == null || victim.Guild == null || killer.Guild == null)
|
||||
return;
|
||||
|
|
@ -1148,24 +1089,10 @@ namespace Server.Guilds
|
|||
}
|
||||
}
|
||||
|
||||
if (AllyDeclarations == null)
|
||||
AllyDeclarations = new List<Guild>();
|
||||
|
||||
if (AllyInvitations == null)
|
||||
AllyInvitations = new List<Guild>();
|
||||
|
||||
|
||||
if (AcceptedWars == null)
|
||||
AcceptedWars = new List<WarDeclaration>();
|
||||
|
||||
if (PendingWars == null)
|
||||
PendingWars = new List<WarDeclaration>();
|
||||
|
||||
|
||||
/*
|
||||
if ( ( !NewGuildSystem && m_Guildstone == null )|| m_Members.Count == 0 )
|
||||
Disband();
|
||||
*/
|
||||
AllyDeclarations ??= new List<Guild>();
|
||||
AllyInvitations ??= new List<Guild>();
|
||||
AcceptedWars ??= new List<WarDeclaration>();
|
||||
PendingWars ??= new List<WarDeclaration>();
|
||||
|
||||
Timer.DelayCall(TimeSpan.Zero, VerifyGuild_Callback);
|
||||
}
|
||||
|
|
@ -1334,24 +1261,14 @@ namespace Server.Guilds
|
|||
|
||||
public void GuildChat(Mobile from, int hue, string text)
|
||||
{
|
||||
Packet p = null;
|
||||
for (int i = 0; i < Members.Count; i++)
|
||||
{
|
||||
Mobile m = Members[i];
|
||||
NetState ns = Members[i].NetState;
|
||||
|
||||
NetState state = m.NetState;
|
||||
|
||||
if (state != null)
|
||||
{
|
||||
if (p == null)
|
||||
p = Packet.Acquire(new UnicodeMessage(from.Serial, from.Body, MessageType.Guild, hue, 3,
|
||||
from.Language, from.Name, text));
|
||||
|
||||
state.Send(p);
|
||||
}
|
||||
if (ns != null)
|
||||
Packets.SendUnicodeMessage(ns, from.Serial, from.Body, MessageType.Guild, hue, 3,
|
||||
from.Language, from.Name, text);
|
||||
}
|
||||
|
||||
Packet.Release(p);
|
||||
}
|
||||
|
||||
public void GuildChat(Mobile from, string text)
|
||||
|
|
@ -1402,17 +1319,12 @@ namespace Server.Guilds
|
|||
Mobile winner = null;
|
||||
int highVotes = 0;
|
||||
|
||||
foreach (KeyValuePair<Mobile, int> kvp in votes)
|
||||
{
|
||||
Mobile m = kvp.Key;
|
||||
int val = kvp.Value;
|
||||
|
||||
foreach ((Mobile m, int val) in votes)
|
||||
if (winner == null || val > highVotes)
|
||||
{
|
||||
winner = m;
|
||||
highVotes = val;
|
||||
}
|
||||
}
|
||||
|
||||
if (NewGuildSystem && highVotes * 100 / Math.Max(votingMembers, 1) < MajorityPercentage && !Disbanded &&
|
||||
winner != m_Leader && m_Leader.Guild == this)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue