Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -1,3 +1,5 @@
using System.Linq;
namespace Server.Misc
{
public class RaceDefinitions
@ -30,22 +32,9 @@ namespace Server.Misc
{
}
public override bool ValidateHair(bool female, int itemID)
{
if (itemID == 0)
return true;
if (female && itemID == 0x2048 || !female && itemID == 0x2046)
return false; //Buns & Receding Hair
if (itemID >= 0x203B && itemID <= 0x203D)
return true;
if (itemID >= 0x2044 && itemID <= 0x204A)
return true;
return false;
}
public override bool ValidateHair(bool female, int itemID) =>
itemID == 0 || (!female || itemID != 0x2048) && (female || itemID != 0x2046) &&
(itemID >= 0x203B && itemID <= 0x203D || itemID >= 0x2044 && itemID <= 0x204A);
public override int RandomHair(bool female) //Random hair doesn't include baldness
{
@ -90,32 +79,18 @@ namespace Server.Misc
return (rand < 4 ? 0x203E : 0x2047) + rand;
}
public override int ClipSkinHue(int hue)
{
if (hue < 1002)
return 1002;
if (hue > 1058)
return 1058;
return hue;
}
public override int ClipSkinHue(int hue) => hue < 1002 ? 1002 : hue > 1058 ? 1058 : hue;
public override int RandomSkinHue() => Utility.Random(1002, 57) | 0x8000;
public override int ClipHairHue(int hue)
{
if (hue < 1102)
return 1102;
if (hue > 1149)
return 1149;
return hue;
}
public override int ClipHairHue(int hue) => hue < 1102 ? 1102 : hue > 1149 ? 1149 : hue;
public override int RandomHairHue() => Utility.Random(1102, 48);
}
private class Elf : Race
{
private static int[] m_SkinHues =
private static readonly int[] m_SkinHues =
{
0x0BF, 0x24D, 0x24E, 0x24F, 0x353, 0x361, 0x367, 0x374,
0x375, 0x376, 0x381, 0x382, 0x383, 0x384, 0x385, 0x389,
@ -123,7 +98,7 @@ namespace Server.Misc
0x51D, 0x53F, 0x579, 0x76B, 0x76C, 0x76D, 0x835, 0x903
};
private static int[] m_HairHues =
private static readonly int[] m_HairHues =
{
0x034, 0x035, 0x036, 0x037, 0x038, 0x039, 0x058, 0x08E,
0x08F, 0x090, 0x091, 0x092, 0x101, 0x159, 0x15A, 0x15B,
@ -139,10 +114,10 @@ namespace Server.Misc
{
}
public override bool ValidateHair(bool female, int itemID)
{
if (itemID == 0)
return true;
public override bool ValidateHair(bool female, int itemID) =>
itemID == 0 || (!female || itemID != 0x2FCD && itemID != 0x2FBF) &&
(female || itemID != 0x2FCC && itemID != 0x2FD0) &&
(itemID >= 0x2FBF && itemID <= 0x2FC2 || itemID >= 0x2FCC && itemID <= 0x2FD1);
if (female && (itemID == 0x2FCD || itemID == 0x2FBF) || !female && (itemID == 0x2FCC || itemID == 0x2FD0))
return false;
@ -186,14 +161,9 @@ namespace Server.Misc
public override int RandomSkinHue() => m_SkinHues[Utility.Random(m_SkinHues.Length)] | 0x8000;
public override int ClipHairHue(int hue)
{
for (int i = 0; i < m_HairHues.Length; i++)
if (m_HairHues[i] == hue)
return hue;
public override int RandomSkinHue() => m_SkinHues[Utility.Random(m_SkinHues.Length)] | 0x8000;
return m_HairHues[0];
}
public override int ClipHairHue(int hue) => m_HairHues.Any(t => t == hue) ? hue : m_HairHues[0];
public override int RandomHairHue() => m_HairHues[Utility.Random(m_HairHues.Length)];
}
@ -225,13 +195,11 @@ namespace Server.Misc
{
}
public override bool ValidateHair(bool female, int itemID)
{
if (female == false) return itemID >= 0x4258 && itemID <= 0x425F;
return itemID == 0x4261 || itemID == 0x4262 || itemID >= 0x4273 && itemID <= 0x4275 || itemID == 0x42B0 ||
itemID == 0x42B1 || itemID == 0x42AA || itemID == 0x42AB;
}
public override bool ValidateHair(bool female, int itemID) =>
female == false
? itemID >= 0x4258 && itemID <= 0x425F
: itemID == 0x4261 || itemID == 0x4262 || itemID >= 0x4273 && itemID <= 0x4275 || itemID == 0x42B0 ||
itemID == 0x42B1 || itemID == 0x42AA || itemID == 0x42AB;
public override int RandomHair(bool female)
{
@ -262,14 +230,9 @@ namespace Server.Misc
public override int RandomSkinHue() => m_BodyHues[Utility.Random(m_BodyHues.Length)] | 0x8000;
public override int ClipHairHue(int hue)
{
for (int i = 0; i < m_HornHues.Length; i++)
if (m_HornHues[i] == hue)
return hue;
public override int RandomSkinHue() => m_BodyHues[Utility.Random(m_BodyHues.Length)] | 0x8000;
return m_HornHues[0];
}
public override int ClipHairHue(int hue) => m_HornHues.Any(t => t == hue) ? hue : m_HornHues[0];
public override int RandomHairHue() => m_HornHues[Utility.Random(m_HornHues.Length)];
}