Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -347,8 +347,6 @@ namespace Server
private static bool CanFit(Map map, int x, int y, int z)
{
bool hasSurface = false;
LandTile lt = map.Tiles.GetLandTile(x, y);
int lowZ = 0, avgZ = 0, topZ = 0;
@ -357,8 +355,8 @@ namespace Server
if ((landFlags & TileFlag.Impassable) != 0 && topZ > z && z + 16 > lowZ)
return false;
if ((landFlags & TileFlag.Impassable) == 0 && z == avgZ && !lt.Ignored)
hasSurface = true;
bool hasSurface = (landFlags & TileFlag.Impassable) == 0 && z == avgZ && !lt.Ignored;
StaticTile[] staticTiles = map.Tiles.GetStaticTiles(x, y);
@ -376,8 +374,8 @@ namespace Server
if ((surface || impassable) && staticTiles[i].Z + id.CalcHeight > z && z + 16 > staticTiles[i].Z)
return false;
if (surface && !impassable && z == staticTiles[i].Z + id.CalcHeight)
hasSurface = true;
hasSurface |= surface && !impassable && z == staticTiles[i].Z + id.CalcHeight;
}
Sector sector = map.GetSector(x, y);
@ -395,8 +393,8 @@ namespace Server
if ((surface || impassable) && item.Z + id.CalcHeight > z && z + 16 > item.Z)
return false;
if (surface && !impassable && z == item.Z + id.CalcHeight)
hasSurface = true;
hasSurface |= surface && !impassable && z == item.Z + id.CalcHeight;
}
}
@ -413,9 +411,9 @@ namespace Server
floor.Add(p);
for (int xo = -1; xo <= 1; ++xo)
for (int yo = -1; yo <= 1; ++yo)
if ((xo != 0 || yo != 0) && IsFloor(map, x + xo, y + yo, false))
RecurseFindFloor(map, x + xo, y + yo, floor);
for (int yo = -1; yo <= 1; ++yo)
if ((xo != 0 || yo != 0) && IsFloor(map, x + xo, y + yo, false))
RecurseFindFloor(map, x + xo, y + yo, floor);
}
[Flags]