Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.ContextMenus;
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using Server.Engines.BulkOrders;
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using Server.Factions;
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@ -24,10 +25,10 @@ namespace Server.Mobiles
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{
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private const int MaxSell = 500;
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private static TimeSpan InventoryDecayTime = TimeSpan.FromHours(1.0);
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private static readonly TimeSpan InventoryDecayTime = TimeSpan.FromHours(1.0);
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private List<IBuyItemInfo> m_ArmorBuyInfo = new List<IBuyItemInfo>();
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private List<IShopSellInfo> m_ArmorSellInfo = new List<IShopSellInfo>();
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private readonly List<IBuyItemInfo> m_ArmorBuyInfo = new List<IBuyItemInfo>();
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private readonly List<IShopSellInfo> m_ArmorSellInfo = new List<IShopSellInfo>();
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public BaseVendor(string title = null)
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
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@ -125,7 +126,6 @@ namespace Server.Mobiles
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IShopSellInfo[] info = GetSellInfo();
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int totalCost = 0;
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List<BuyItemResponse> validBuy = new List<BuyItemResponse>(list.Count);
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bool bought;
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bool fromBank = false;
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bool fullPurchase = true;
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int controlSlots = buyer.FollowersMax - buyer.Followers;
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@ -188,7 +188,7 @@ namespace Server.Mobiles
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if (validBuy.Count == 0)
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return false;
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bought = buyer.AccessLevel >= AccessLevel.GameMaster;
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bool bought = buyer.AccessLevel >= AccessLevel.GameMaster;
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Container cont = buyer.Backpack;
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if (!bought && cont != null)
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@ -259,8 +259,9 @@ namespace Server.Mobiles
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if (cont?.TryDropItem(buyer, buyItem, false) != true)
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buyItem.MoveToWorld(buyer.Location, buyer.Map);
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break;
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}
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if (cont?.TryDropItem(buyer, buyItem, false) != true)
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buyItem.MoveToWorld(buyer.Location, buyer.Map);
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}
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}
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}
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else if (ser.IsMobile)
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@ -309,10 +310,7 @@ namespace Server.Mobiles
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public virtual bool OnSellItems(Mobile seller, List<SellItemResponse> list)
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{
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if (!IsActiveBuyer)
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return false;
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if (!seller.CheckAlive())
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if (!(IsActiveBuyer && seller.CheckAlive()))
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return false;
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if (!CheckVendorAccess(seller))
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@ -334,12 +332,7 @@ namespace Server.Mobiles
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!resp.Item.Movable || resp.Item is Container container && container.Items.Count != 0)
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continue;
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foreach (IShopSellInfo ssi in info)
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if (ssi.IsSellable(resp.Item))
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{
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Sold++;
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break;
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}
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if (info.Any(ssi => ssi.IsSellable(resp.Item))) Sold++;
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}
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if (Sold > MaxSell)
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@ -368,14 +361,11 @@ namespace Server.Mobiles
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{
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bool found = false;
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foreach (IBuyItemInfo bii in buyInfo)
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if (bii.Restock(resp.Item, amount))
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{
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resp.Item.Consume(amount);
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found = true;
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break;
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}
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if (buyInfo.Any(bii => bii.Restock(resp.Item, amount)))
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{
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resp.Item.Consume(amount);
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found = true;
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}
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if (!found)
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{
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@ -522,11 +512,9 @@ namespace Server.Mobiles
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if (CheckGargoyle())
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return;
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if (CheckNecromancer())
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return;
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public virtual int GetShoeHue() => 0.1 > Utility.RandomDouble() ? 0 : Utility.RandomNeutralHue();
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CheckTokuno();
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}
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public virtual bool CheckMorph() => CheckGargoyle() || CheckNecromancer() || CheckTokuno();
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public virtual bool CheckTokuno()
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{
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@ -548,12 +536,7 @@ namespace Server.Mobiles
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public virtual bool CheckGargoyle()
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{
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Map map = Map;
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if (map != Map.Ilshenar)
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return false;
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if (!Region.IsPartOf("Gargoyle City"))
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if (!(Map == Map.Ilshenar && Region.IsPartOf("Gargoyle City")))
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return false;
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if (Body != 0x2F6 || (Hue & 0x8000) == 0)
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@ -564,12 +547,7 @@ namespace Server.Mobiles
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public virtual bool CheckNecromancer()
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{
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Map map = Map;
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if (map != Map.Malas)
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return false;
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if (!Region.IsPartOf("Umbra"))
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if (!(Map == Map.Malas && Region.IsPartOf("Umbra")))
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return false;
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if (Hue != 0x83E8)
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@ -639,12 +617,10 @@ namespace Server.Mobiles
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public virtual void CapitalizeTitle()
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{
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string title = Title;
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if (title == null)
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if (Title == null)
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return;
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string[] split = title.Split(' ');
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string[] split = Title.Split(' ');
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for (int i = 0; i < split.Length; ++i)
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{
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@ -730,10 +706,7 @@ namespace Server.Mobiles
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public virtual void VendorBuy(Mobile from)
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{
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if (!IsActiveSeller)
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return;
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if (!from.CheckAlive())
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if (!(IsActiveSeller && from.CheckAlive()))
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return;
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if (!CheckVendorAccess(from))
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@ -824,25 +797,13 @@ namespace Server.Mobiles
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NetState ns = from.NetState;
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if (ns == null)
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return;
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if (ns.ContainerGridLines)
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from.Send(new VendorBuyContent6017(list));
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else
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from.Send(new VendorBuyContent(list));
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from.Send(new VendorBuyList(this, list));
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if (ns.HighSeas)
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from.Send(new DisplayBuyListHS(this));
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else
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from.Send(new DisplayBuyList(this));
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from.Send(new MobileStatusExtended(from)); //make sure their gold amount is sent
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Packets.SendVendorBuyContent(ns, list);
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Packets.SendVendorBuyList(ns, this, list);
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Packets.SendDisplayBuyList(ns, this.Serial);
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Packets.SendMobileStatusExtended(ns, from); //make sure their gold amount is sent
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for (int i = 0; i < opls.Count; ++i)
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from.Send(opls[i]);
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opls[i].Send(ns);
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SayTo(from, 500186); // Greetings. Have a look around.
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}
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@ -857,12 +818,14 @@ namespace Server.Mobiles
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AddItem(pack);
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}
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from.Send(new EquipUpdate(pack));
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NetState ns = from.NetState;
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Packets.SendEquipUpdate(ns, pack);
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pack = FindItemOnLayer(Layer.ShopSell);
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if (pack != null)
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from.Send(new EquipUpdate(pack));
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Packets.SendEquipUpdate(ns, pack);
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pack = FindItemOnLayer(Layer.ShopResale);
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@ -872,15 +835,12 @@ namespace Server.Mobiles
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AddItem(pack);
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}
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from.Send(new EquipUpdate(pack));
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Packets.SendEquipUpdate(ns, pack);
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}
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public virtual void VendorSell(Mobile from)
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{
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if (!IsActiveBuyer)
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return;
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if (!from.CheckAlive())
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if (!(IsActiveBuyer && from.CheckAlive()))
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return;
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if (!CheckVendorAccess(from))
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@ -911,13 +871,10 @@ namespace Server.Mobiles
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if (list.Count > 0)
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{
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SendPacksTo(from);
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from.Send(new VendorSellList(this, list));
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Packets.SendVendorSellList(from.NetState, Serial, list);
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}
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else
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{
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Say(true, "You have nothing I would be interested in.");
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}
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}
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public override bool OnDragDrop(Mobile from, Item dropped)
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@ -992,7 +949,7 @@ namespace Server.Mobiles
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return null;
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}
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private void ProcessSinglePurchase(BuyItemResponse buy, IBuyItemInfo bii, List<BuyItemResponse> validBuy,
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private void ProcessSinglePurchase(BuyItemResponse buy, IBuyItemInfo bii, ICollection<BuyItemResponse> validBuy,
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ref int controlSlots, ref bool fullPurchase, ref int totalCost)
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{
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int amount = buy.Amount;
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@ -1006,9 +963,7 @@ namespace Server.Mobiles
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int slots = bii.ControlSlots * amount;
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if (controlSlots >= slots)
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{
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controlSlots -= slots;
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}
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else
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{
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fullPurchase = false;
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@ -1185,10 +1140,9 @@ namespace Server.Mobiles
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}
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}
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if (IsParagon)
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IsParagon = false;
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IsParagon = false;
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Timer.DelayCall(TimeSpan.Zero, CheckMorph);
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Timer.DelayCall(TimeSpan.Zero, () => CheckMorph());
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}
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public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
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@ -1288,8 +1242,7 @@ namespace Server.ContextMenus
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{
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private BaseVendor m_Vendor;
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public VendorBuyEntry(Mobile from, BaseVendor vendor)
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: base(6103, 8)
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public VendorBuyEntry(Mobile from, BaseVendor vendor) : base(6103, 8)
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{
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m_Vendor = vendor;
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Enabled = vendor.CheckVendorAccess(from);
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@ -1305,8 +1258,7 @@ namespace Server.ContextMenus
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{
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private BaseVendor m_Vendor;
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public VendorSellEntry(Mobile from, BaseVendor vendor)
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: base(6104, 8)
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public VendorSellEntry(Mobile from, BaseVendor vendor) : base(6104, 8)
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{
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m_Vendor = vendor;
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Enabled = vendor.CheckVendorAccess(from);
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