Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Engines.CannedEvil;
using Server.Engines.ConPVP;
using Server.Engines.PartySystem;
@ -148,13 +149,8 @@ namespace Server.Spells
public static bool DisableSkillCheck{ get; set; }
public static TimeSpan GetDamageDelayForSpell(Spell sp)
{
if (!sp.DelayedDamage)
return TimeSpan.Zero;
return Core.AOS ? AosDamageDelay : OldDamageDelay;
}
public static TimeSpan GetDamageDelayForSpell(Spell sp) =>
!sp.DelayedDamage ? TimeSpan.Zero : Core.AOS ? AosDamageDelay : OldDamageDelay;
public static bool CheckMulti(Point3D p, Map map, bool houses = true, int housingrange = 0)
{
@ -173,9 +169,7 @@ namespace Server.Spells
return true;
}
else if (multi.Contains(p))
{
return true;
}
}
return false;
@ -191,36 +185,15 @@ namespace Server.Spells
if (item.RootParent != from)
from.Direction = from.GetDirectionTo(item.GetWorldLocation());
}
else if (from != target)
{
else if (!ReferenceEquals(from, target))
from.Direction = from.GetDirectionTo(target);
}
}
public static bool CheckCombat(Mobile m)
{
if (!RestrictTravelCombat)
return false;
for (int i = 0; i < m.Aggressed.Count; ++i)
{
AggressorInfo info = m.Aggressed[i];
if (info.Defender.Player && DateTime.UtcNow - info.LastCombatTime < CombatHeatDelay)
return true;
}
if (Core.Expansion == Expansion.AOS)
for (int i = 0; i < m.Aggressors.Count; ++i)
{
AggressorInfo info = m.Aggressors[i];
if (info.Attacker.Player && DateTime.UtcNow - info.LastCombatTime < CombatHeatDelay)
return true;
}
return false;
}
public static bool CheckCombat(Mobile m) =>
RestrictTravelCombat &&
(m.Aggressed.Any(info => info.Defender.Player && DateTime.UtcNow - info.LastCombatTime < CombatHeatDelay) ||
Core.Expansion == Expansion.AOS && m.Aggressors.Any(info =>
info.Attacker.Player && DateTime.UtcNow - info.LastCombatTime < CombatHeatDelay));
public static bool AdjustField(ref Point3D p, Map map, int height, bool mobsBlock)
{
@ -246,9 +219,7 @@ namespace Server.Spells
public static void GetSurfaceTop(ref IPoint3D p)
{
if (p is Item item)
{
p = item.GetSurfaceTop();
}
else if (p is StaticTarget t)
{
int z = t.Z;
@ -260,15 +231,10 @@ namespace Server.Spells
}
}
public static bool AddStatOffset(Mobile m, StatType type, int offset, TimeSpan duration)
{
if (offset > 0)
return AddStatBonus(m, m, type, offset, duration);
if (offset < 0)
return AddStatCurse(m, m, type, -offset, duration);
return true;
}
public static bool AddStatOffset(Mobile m, StatType type, int offset, TimeSpan duration) =>
offset > 0
? AddStatBonus(m, m, type, offset, duration)
: offset >= 0 || AddStatCurse(m, m, type, -offset, duration);
public static bool AddStatBonus(Mobile caster, Mobile target, StatType type) => AddStatBonus(caster, target, type, GetOffset(caster, target, type, false), GetDuration(caster, target));
@ -604,7 +570,7 @@ namespace Server.Spells
// Always allow monsters to teleport
if (caster is BaseCreature bc && !bc.Controlled && !bc.Summoned && (type == TravelCheckType.TeleportTo || type == TravelCheckType.TeleportFrom))
return true;
return true;
m_TravelCaster = caster;
m_TravelType = type;