Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
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588 changed files with 10843 additions and 16177 deletions
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@ -81,8 +81,8 @@ namespace Server.Spells.Necromancy
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timer = new ExpireTimer(Caster, m, duration);
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timer.Start();
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BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name));
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name));
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BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.BloodOathCaster, 1075659, m.Name, duration, Caster));
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.BloodOathCurse, 1075661, Caster.Name, duration, m));
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m_Table[m] = timer;
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HarmfulSpell(m);
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@ -87,9 +87,7 @@ namespace Server.Spells.Necromancy
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{
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ChampionSpawnRegion r = Caster.Region.GetRegion<ChampionSpawnRegion>();
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if (r == null || !Caster.InRange(r.ChampionSpawn, Range))
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{
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Caster.SendLocalizedMessage(1072111); // You are not in a valid exorcism region.
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}
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else if (CheckSequence())
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{
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Map map = Caster.Map;
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@ -98,6 +96,7 @@ namespace Server.Spells.Necromancy
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{
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IEnumerable<Mobile> targets = r.ChampionSpawn.GetMobilesInRange(Range).Where(IsValidTarget);
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//Surprisingly, no sparkle type effects
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foreach (Mobile m in targets)
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//Surprisingly, no sparkle type effects
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m.Location = GetNearestShrine(m);
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@ -134,7 +133,7 @@ namespace Server.Spells.Necromancy
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Guild mGuild = m.Guild as Guild;
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Guild cGuild = Caster.Guild as Guild;
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if (mGuild.IsAlly(cGuild))
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if (mGuild?.IsAlly(cGuild) == true)
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return false;
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if (mGuild == cGuild)
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@ -73,7 +73,7 @@ namespace Server.Spells.Necromancy
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buffTime = timer.Next - DateTime.UtcNow;
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}
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.PainSpike, 1075667, buffTime, m, Convert.ToString((int)damage)));
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.PainSpike, 1075667, ((int)damage).ToString(), buffTime, m));
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// TODO: Find a better way to do this
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WeightOverloading.DFA = DFAlgorithm.PainSpike;
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@ -14,7 +14,7 @@ namespace Server.Spells.Necromancy
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Reagent.NoxCrystal
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);
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private static Dictionary<Mobile, InternalTimer> m_Table = new Dictionary<Mobile, InternalTimer>();
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private static readonly Dictionary<Mobile, InternalTimer> m_Table = new Dictionary<Mobile, InternalTimer>();
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public StrangleSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
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{
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@ -104,7 +104,7 @@ namespace Server.Spells.Necromancy
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}
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TimeSpan t_Duration = TimeSpan.FromSeconds(i_Length);
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Strangle, 1075794, 1075795, t_Duration, m, args));
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Strangle, 1075794, args, t_Duration, m));
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FinishSequence();
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}
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