Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -48,44 +48,26 @@ namespace Server
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ParticleSupportType == ParticleSupportType.Full ||
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ParticleSupportType == ParticleSupportType.Detect && state.IsUOTDClient;
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public static void PlaySound(IPoint3D p, Map map, int soundID)
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public static void PlaySound(IPoint3D p, Map map, int soundId)
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{
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if (soundID <= -1)
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if (soundId <= -1)
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return;
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if (map != null)
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{
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Packet playSound = null;
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(new Point3D(p));
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(p);
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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if (playSound == null)
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playSound = Packet.Acquire(new PlaySound(soundID, p));
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state.Send(playSound);
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Packets.SendPlaySound(state, soundId, p);
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}
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Packet.Release(playSound);
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eable.Free();
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}
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}
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public static void SendBoltEffect(IEntity e)
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{
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SendBoltEffect(e, true, 0);
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}
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public static void SendBoltEffect(IEntity e, bool sound)
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{
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SendBoltEffect(e, sound, 0);
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}
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public static void SendBoltEffect(IEntity e, bool sound, int hue)
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public static void SendBoltEffect(IEntity e, bool sound = true)
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{
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Map map = e.Map;
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@ -94,61 +76,35 @@ namespace Server
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e.ProcessDelta();
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Packet preEffect = null, boltEffect = null, playSound = null;
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(e.Location);
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foreach (NetState state in eable)
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if (state.Mobile.CanSee(e))
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{
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if (SendParticlesTo(state))
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{
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if (preEffect == null)
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preEffect = Packet.Acquire(new TargetParticleEffect(e, 0, 10, 5, 0, 0, 5031, 3, 0));
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Packets.SendTargetParticleEffect(state, e, 0, 10, 5, 0, 0, 5031, 3, 0);
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state.Send(preEffect);
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}
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if (boltEffect == null)
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boltEffect = Packet.Acquire(new BoltEffect(e, hue));
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state.Send(boltEffect);
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Packets.SendBoltEffect(state, e);
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if (sound)
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{
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if (playSound == null)
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playSound = Packet.Acquire(new PlaySound(0x29, e));
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state.Send(playSound);
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}
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Packets.SendPlaySound(state, 0x29, e);
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}
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Packet.Release(preEffect);
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Packet.Release(boltEffect);
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Packet.Release(playSound);
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eable.Free();
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}
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration)
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int speed = 10, int hue = 0,
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int renderMode = 0)
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{
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SendLocationEffect(p, map, itemID, duration, 10, 0, 0);
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}
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(p);
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int speed)
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{
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SendLocationEffect(p, map, itemID, duration, speed, 0, 0);
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}
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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Packets.SendLocationHuedEffect(state, p, itemID, speed, duration, hue, renderMode);
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}
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int hue, int renderMode)
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{
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SendLocationEffect(p, map, itemID, duration, 10, hue, renderMode);
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}
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public static void SendLocationEffect(IPoint3D p, Map map, int itemID, int duration, int speed, int hue,
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int renderMode)
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{
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SendPacket(p, map, new LocationEffect(p, itemID, speed, duration, hue, renderMode));
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eable.Free();
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}
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public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int effect)
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@ -166,63 +122,39 @@ namespace Server
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{
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Map map = e.Map;
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if (map != null)
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if (map == null)
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return;
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(e.Location);
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foreach (NetState state in eable)
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{
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Packet particles = null, regular = null;
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state.Mobile.ProcessDelta();
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(e.Location);
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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if (SendParticlesTo(state))
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{
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if (particles == null)
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particles = Packet.Acquire(new LocationParticleEffect(e, itemID, speed, duration, hue,
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renderMode, effect, unknown));
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state.Send(particles);
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}
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else if (itemID != 0)
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{
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if (regular == null)
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regular = Packet.Acquire(new LocationEffect(e, itemID, speed, duration, hue, renderMode));
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state.Send(regular);
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}
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}
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Packet.Release(particles);
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Packet.Release(regular);
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eable.Free();
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if (SendParticlesTo(state))
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Packets.SendLocationParticleEffect(state, e, itemID, speed, duration, hue,
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renderMode, effect, unknown);
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else if (itemID != 0)
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Packets.SendLocationHuedEffect(state, e, itemID, speed, duration, hue, renderMode);
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}
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//SendPacket( e.Location, e.Map, new LocationParticleEffect( e, itemID, speed, duration, hue, renderMode, effect, unknown ) );
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eable.Free();
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}
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public static void SendTargetEffect(IEntity target, int itemID, int duration)
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{
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SendTargetEffect(target, itemID, duration, 0, 0);
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}
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public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration)
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{
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SendTargetEffect(target, itemID, speed, duration, 0, 0);
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}
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public static void SendTargetEffect(IEntity target, int itemID, int duration, int hue, int renderMode)
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{
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SendTargetEffect(target, itemID, 10, duration, hue, renderMode);
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}
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public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration, int hue, int renderMode)
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public static void SendTargetEffect(IEntity target, int itemID, int speed, int duration, int hue = 0, int renderMode = 0)
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{
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if (target is Mobile mobile)
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mobile.ProcessDelta();
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SendPacket(target.Location, target.Map, new TargetEffect(target, itemID, speed, duration, hue, renderMode));
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IPooledEnumerable<NetState> eable = target.Map.GetClientsInRange(target.Location);
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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Packets.SendTargetHuedEffect(state, target, itemID, speed, duration, hue, renderMode);
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}
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eable.Free();
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}
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public static void SendTargetParticles(IEntity target, int itemID, int speed, int duration, int effect,
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@ -245,44 +177,47 @@ namespace Server
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Map map = target.Map;
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if (map != null)
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if (map == null)
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return;
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(target.Location);
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foreach (NetState state in eable)
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{
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Packet particles = null, regular = null;
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state.Mobile.ProcessDelta();
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(target.Location);
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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if (SendParticlesTo(state))
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{
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if (particles == null)
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particles = Packet.Acquire(new TargetParticleEffect(target, itemID, speed, duration, hue,
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renderMode, effect, (int)layer, unknown));
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state.Send(particles);
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}
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else if (itemID != 0)
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{
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if (regular == null)
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regular = Packet.Acquire(new TargetEffect(target, itemID, speed, duration, hue, renderMode));
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state.Send(regular);
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}
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}
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Packet.Release(particles);
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Packet.Release(regular);
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eable.Free();
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if (SendParticlesTo(state))
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Packets.SendTargetParticleEffect(state, target, itemID, speed, duration, hue,
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renderMode, effect, (int)layer, unknown);
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else if (itemID != 0)
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Packets.SendTargetHuedEffect(state, target, itemID, speed, duration, hue, renderMode);
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}
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//SendPacket( target.Location, target.Map, new TargetParticleEffect( target, itemID, speed, duration, hue, renderMode, effect, (int)layer, unknown ) );
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eable.Free();
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}
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public static void SendMovingEffect(IPoint3D from, IPoint3D to, Map map, int itemID, int speed = 0, int duration = 0,
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bool fixedDirection = false, bool explodes = false, int hue = 0, int renderMode = 0)
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{
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SendMovingEffect(from, from, to, map, itemID, speed, duration, fixedDirection, explodes, hue, renderMode);
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}
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public static void SendMovingEffect(IPoint3D range, IPoint3D from, IPoint3D to, Map map, int itemID, int speed = 0, int duration = 0,
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bool fixedDirection = false, bool explodes = false, int hue = 0, int renderMode = 0)
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{
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(range);
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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Packets.SendMovingHuedEffect(state, from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode);
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}
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eable.Free();
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}
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public static void SendMovingEffect(IEntity from, IEntity to, int itemID, int speed, int duration,
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bool fixedDirection, bool explodes, int hue = 0, int renderMode = 0)
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bool fixedDirection = false, bool explodes = false, int hue = 0, int renderMode = 0)
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{
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if (from is Mobile mobile)
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mobile.ProcessDelta();
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@ -290,8 +225,15 @@ namespace Server
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if (to is Mobile mobile1)
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mobile1.ProcessDelta();
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SendPacket(from.Location, from.Map,
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new MovingEffect(from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode));
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IPooledEnumerable<NetState> eable = from.Map.GetClientsInRange(from.Location);
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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Packets.SendMovingHuedEffect(state, from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode);
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}
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eable.Free();
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}
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public static void SendMovingParticles(IEntity from, IEntity to, int itemID, int speed, int duration,
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@ -328,82 +270,25 @@ namespace Server
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Map map = from.Map;
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if (map != null)
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{
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Packet particles = null, regular = null;
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(from.Location);
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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if (SendParticlesTo(state))
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{
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if (particles == null)
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particles = Packet.Acquire(new MovingParticleEffect(from, to, itemID, speed, duration,
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fixedDirection, explodes, hue, renderMode, effect, explodeEffect, explodeSound, layer,
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unknown));
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state.Send(particles);
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}
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else if (itemID > 1)
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{
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if (regular == null)
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regular = Packet.Acquire(new MovingEffect(from, to, itemID, speed, duration, fixedDirection,
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explodes, hue, renderMode));
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state.Send(regular);
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}
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}
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Packet.Release(particles);
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Packet.Release(regular);
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eable.Free();
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}
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//SendPacket( from.Location, from.Map, new MovingParticleEffect( from, to, itemID, speed, duration, fixedDirection, explodes, hue, renderMode, effect, explodeEffect, explodeSound, unknown ) );
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}
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public static void SendPacket(Point3D origin, Map map, Packet p)
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{
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if (map == null)
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return;
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(origin);
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p.Acquire();
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(from.Location);
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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state.Send(p);
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if (SendParticlesTo(state))
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Packets.SendMovingParticleEffect(state, from, to, itemID, speed, duration,
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fixedDirection, explodes, hue, renderMode, effect, explodeEffect, explodeSound, layer,
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unknown);
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else if (itemID > 1)
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Packets.SendMovingHuedEffect(state, from, to, itemID, speed, duration, fixedDirection,
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explodes, hue, renderMode);
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}
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p.Release();
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eable.Free();
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}
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public static void SendPacket(IPoint3D origin, Map map, Packet p)
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{
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if (map == null)
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return;
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IPooledEnumerable<NetState> eable = map.GetClientsInRange(new Point3D(origin));
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p.Acquire();
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foreach (NetState state in eable)
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{
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state.Mobile.ProcessDelta();
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state.Send(p);
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}
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p.Release();
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eable.Free();
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}
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}
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}
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}
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|
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Loading…
Add table
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Reference in a new issue