Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
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588 changed files with 10843 additions and 16177 deletions
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@ -18,7 +18,9 @@
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*
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***************************************************************************/
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using Server.Network;
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using System.Buffers;
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using Server.Buffers;
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using Server.Collections;
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namespace Server.Gumps
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{
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@ -30,89 +32,56 @@ namespace Server.Gumps
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public class GumpButton : GumpEntry
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{
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private static byte[] m_LayoutName = Gump.StringToBuffer("button");
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private int m_ButtonID;
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private int m_ID1, m_ID2;
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private int m_Param;
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private GumpButtonType m_Type;
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private int m_X, m_Y;
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public GumpButton(int x, int y, int normalID, int pressedID, int buttonID,
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GumpButtonType type = GumpButtonType.Reply, int param = 0)
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{
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m_X = x;
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m_Y = y;
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m_ID1 = normalID;
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m_ID2 = pressedID;
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m_ButtonID = buttonID;
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m_Type = type;
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m_Param = param;
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X = x;
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Y = y;
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NormalID = normalID;
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PressedID = pressedID;
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ButtonID = buttonID;
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Type = type;
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Param = param;
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}
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public int X
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{
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get => m_X;
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set => Delta(ref m_X, value);
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}
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public int X { get; set; }
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public int Y
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{
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get => m_Y;
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set => Delta(ref m_Y, value);
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}
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public int Y { get; set; }
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public int NormalID
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{
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get => m_ID1;
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set => Delta(ref m_ID1, value);
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}
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public int NormalID { get; set; }
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public int PressedID
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{
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get => m_ID2;
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set => Delta(ref m_ID2, value);
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}
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public int PressedID { get; set; }
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public int ButtonID
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{
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get => m_ButtonID;
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set => Delta(ref m_ButtonID, value);
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}
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public int ButtonID { get; set; }
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public GumpButtonType Type
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{
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get => m_Type;
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set
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{
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if (m_Type != value)
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{
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m_Type = value;
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public GumpButtonType Type { get; set; }
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Gump parent = Parent;
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public int Param { get; set; }
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parent?.Invalidate();
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}
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}
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}
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public int Param
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{
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get => m_Param;
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set => Delta(ref m_Param, value);
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}
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public override string Compile(ArraySet<string> strings) => $"{{ button {X} {Y} {NormalID} {PressedID} {(int)Type} {Param} {ButtonID} }}";
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public override string Compile(NetState ns) => $"{{ button {m_X} {m_Y} {m_ID1} {m_ID2} {(int)m_Type} {m_Param} {m_ButtonID} }}";
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public override void AppendTo(NetState ns, IGumpWriter disp)
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public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
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{
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disp.AppendLayout(m_LayoutName);
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disp.AppendLayout(m_X);
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disp.AppendLayout(m_Y);
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disp.AppendLayout(m_ID1);
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disp.AppendLayout(m_ID2);
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disp.AppendLayout((int)m_Type);
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disp.AppendLayout(m_Param);
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disp.AppendLayout(m_ButtonID);
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SpanWriter writer = new SpanWriter(buffer.GetSpan(68));
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writer.Write(m_LayoutName);
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writer.WriteAscii(X.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Y.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(NormalID.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(PressedID.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(((int)Type).ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Param.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(ButtonID.ToString());
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writer.Write((byte)0x20); // ' '
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writer.Write((byte)0x7D); // '}'
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buffer.Advance(writer.WrittenCount);
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}
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}
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}
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