Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -18,7 +18,9 @@
*
***************************************************************************/
using Server.Network;
using System.Buffers;
using Server.Buffers;
using Server.Collections;
namespace Server.Gumps
{
@ -30,89 +32,56 @@ namespace Server.Gumps
public class GumpButton : GumpEntry
{
private static byte[] m_LayoutName = Gump.StringToBuffer("button");
private int m_ButtonID;
private int m_ID1, m_ID2;
private int m_Param;
private GumpButtonType m_Type;
private int m_X, m_Y;
public GumpButton(int x, int y, int normalID, int pressedID, int buttonID,
GumpButtonType type = GumpButtonType.Reply, int param = 0)
{
m_X = x;
m_Y = y;
m_ID1 = normalID;
m_ID2 = pressedID;
m_ButtonID = buttonID;
m_Type = type;
m_Param = param;
X = x;
Y = y;
NormalID = normalID;
PressedID = pressedID;
ButtonID = buttonID;
Type = type;
Param = param;
}
public int X
{
get => m_X;
set => Delta(ref m_X, value);
}
public int X { get; set; }
public int Y
{
get => m_Y;
set => Delta(ref m_Y, value);
}
public int Y { get; set; }
public int NormalID
{
get => m_ID1;
set => Delta(ref m_ID1, value);
}
public int NormalID { get; set; }
public int PressedID
{
get => m_ID2;
set => Delta(ref m_ID2, value);
}
public int PressedID { get; set; }
public int ButtonID
{
get => m_ButtonID;
set => Delta(ref m_ButtonID, value);
}
public int ButtonID { get; set; }
public GumpButtonType Type
{
get => m_Type;
set
{
if (m_Type != value)
{
m_Type = value;
public GumpButtonType Type { get; set; }
Gump parent = Parent;
public int Param { get; set; }
parent?.Invalidate();
}
}
}
public int Param
{
get => m_Param;
set => Delta(ref m_Param, value);
}
public override string Compile(ArraySet<string> strings) => $"{{ button {X} {Y} {NormalID} {PressedID} {(int)Type} {Param} {ButtonID} }}";
public override string Compile(NetState ns) => $"{{ button {m_X} {m_Y} {m_ID1} {m_ID2} {(int)m_Type} {m_Param} {m_ButtonID} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
public override void AppendTo(ArrayBufferWriter<byte> buffer, ArraySet<string> strings, ref int entries, ref int switches)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(m_X);
disp.AppendLayout(m_Y);
disp.AppendLayout(m_ID1);
disp.AppendLayout(m_ID2);
disp.AppendLayout((int)m_Type);
disp.AppendLayout(m_Param);
disp.AppendLayout(m_ButtonID);
SpanWriter writer = new SpanWriter(buffer.GetSpan(68));
writer.Write(m_LayoutName);
writer.WriteAscii(X.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(Y.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(NormalID.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(PressedID.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(((int)Type).ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(Param.ToString());
writer.Write((byte)0x20); // ' '
writer.WriteAscii(ButtonID.ToString());
writer.Write((byte)0x20); // ' '
writer.Write((byte)0x7D); // '}'
buffer.Advance(writer.WrittenCount);
}
}
}