Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
|
|
@ -24,10 +24,10 @@ namespace Server.Menus
|
|||
{
|
||||
public interface IMenu
|
||||
{
|
||||
int Serial{ get; }
|
||||
Serial Serial{ get; }
|
||||
int EntryLength{ get; }
|
||||
void SendTo(NetState state);
|
||||
void OnCancel(NetState state);
|
||||
void OnResponse(NetState state, int index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@
|
|||
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Menus.ItemLists
|
||||
namespace Server.Menus
|
||||
{
|
||||
public class ItemListEntry
|
||||
{
|
||||
|
|
@ -40,8 +40,7 @@ namespace Server.Menus.ItemLists
|
|||
|
||||
public class ItemListMenu : IMenu
|
||||
{
|
||||
private static int m_NextSerial;
|
||||
private int m_Serial;
|
||||
private static Serial m_NextSerial;
|
||||
|
||||
public ItemListMenu(string question, ItemListEntry[] entries)
|
||||
{
|
||||
|
|
@ -50,18 +49,18 @@ namespace Server.Menus.ItemLists
|
|||
|
||||
do
|
||||
{
|
||||
m_Serial = m_NextSerial++;
|
||||
m_Serial &= 0x7FFFFFFF;
|
||||
} while (m_Serial == 0);
|
||||
Serial = m_NextSerial++;
|
||||
Serial &= 0x7FFFFFFF;
|
||||
} while (Serial == 0);
|
||||
|
||||
m_Serial = (int)((uint)m_Serial | 0x80000000);
|
||||
Serial |= 0x80000000;
|
||||
}
|
||||
|
||||
public string Question{ get; }
|
||||
|
||||
public ItemListEntry[] Entries{ get; set; }
|
||||
|
||||
int IMenu.Serial => m_Serial;
|
||||
public Serial Serial { get; private set; }
|
||||
|
||||
int IMenu.EntryLength => Entries.Length;
|
||||
|
||||
|
|
@ -76,7 +75,7 @@ namespace Server.Menus.ItemLists
|
|||
public void SendTo(NetState state)
|
||||
{
|
||||
state.AddMenu(this);
|
||||
state.Send(new DisplayItemListMenu(this));
|
||||
Packets.SendDisplayItemListMenu(state, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,12 +20,11 @@
|
|||
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Menus.Questions
|
||||
namespace Server.Menus
|
||||
{
|
||||
public class QuestionMenu : IMenu
|
||||
{
|
||||
private static int m_NextSerial;
|
||||
private int m_Serial;
|
||||
private static Serial m_NextSerial;
|
||||
|
||||
public QuestionMenu(string question, string[] answers)
|
||||
{
|
||||
|
|
@ -34,16 +33,16 @@ namespace Server.Menus.Questions
|
|||
|
||||
do
|
||||
{
|
||||
m_Serial = ++m_NextSerial;
|
||||
m_Serial &= 0x7FFFFFFF;
|
||||
} while (m_Serial == 0);
|
||||
Serial = ++m_NextSerial;
|
||||
Serial &= 0x7FFFFFFF;
|
||||
} while (Serial == 0);
|
||||
}
|
||||
|
||||
public string Question{ get; set; }
|
||||
|
||||
public string[] Answers{ get; }
|
||||
|
||||
int IMenu.Serial => m_Serial;
|
||||
public Serial Serial { get; private set; }
|
||||
|
||||
int IMenu.EntryLength => Answers.Length;
|
||||
|
||||
|
|
@ -58,7 +57,7 @@ namespace Server.Menus.Questions
|
|||
public void SendTo(NetState state)
|
||||
{
|
||||
state.AddMenu(this);
|
||||
state.Send(new DisplayQuestionMenu(this));
|
||||
Packets.SendDisplayQuestionMenu(state, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue