Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
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@ -1,346 +0,0 @@
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/***************************************************************************
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* PacketWriter.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System;
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using System.Collections.Concurrent;
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using System.IO;
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using System.Text;
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namespace Server.Network
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{
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/// <summary>
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/// Provides functionality for writing primitive binary data.
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/// </summary>
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public class PacketWriter
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{
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private static ConcurrentQueue<PacketWriter> m_Pool = new ConcurrentQueue<PacketWriter>();
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/// <summary>
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/// Internal format buffer.
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/// </summary>
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private byte[] m_Buffer = new byte[4];
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private int m_Capacity;
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/// <summary>
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/// Instantiates a new PacketWriter instance with a given capacity.
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/// </summary>
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/// <param name="capacity">Initial capacity for the internal stream.</param>
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public PacketWriter(int capacity = 32)
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{
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UnderlyingStream = new MemoryStream(capacity);
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m_Capacity = capacity;
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}
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/// <summary>
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/// Gets the total stream length.
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/// </summary>
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public long Length => UnderlyingStream.Length;
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/// <summary>
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/// Gets or sets the current stream position.
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/// </summary>
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public long Position
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{
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get => UnderlyingStream.Position;
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set => UnderlyingStream.Position = value;
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}
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/// <summary>
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/// The internal stream used by this PacketWriter instance.
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/// </summary>
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public MemoryStream UnderlyingStream { get; private set; }
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public static PacketWriter CreateInstance(int capacity = 32)
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{
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if (m_Pool.TryDequeue(out PacketWriter pw))
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{
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pw.m_Capacity = capacity;
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pw.UnderlyingStream.SetLength(0);
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return pw;
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}
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return new PacketWriter(capacity);
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}
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public static void ReleaseInstance(PacketWriter pw)
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{
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m_Pool.Enqueue(pw);
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}
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/// <summary>
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/// Writes a 1-byte boolean value to the underlying stream. False is represented by 0, true by 1.
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/// </summary>
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public void Write(bool value)
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{
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UnderlyingStream.WriteByte((byte)(value ? 1 : 0));
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}
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/// <summary>
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/// Writes a 1-byte unsigned integer value to the underlying stream.
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/// </summary>
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public void Write(byte value)
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{
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UnderlyingStream.WriteByte(value);
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}
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/// <summary>
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/// Writes a 1-byte signed integer value to the underlying stream.
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/// </summary>
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public void Write(sbyte value)
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{
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UnderlyingStream.WriteByte((byte)value);
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}
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/// <summary>
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/// Writes a 2-byte signed integer value to the underlying stream.
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/// </summary>
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public void Write(short value)
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{
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m_Buffer[0] = (byte)(value >> 8);
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m_Buffer[1] = (byte)value;
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UnderlyingStream.Write(m_Buffer, 0, 2);
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}
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/// <summary>
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/// Writes a 2-byte unsigned integer value to the underlying stream.
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/// </summary>
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public void Write(ushort value)
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{
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m_Buffer[0] = (byte)(value >> 8);
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m_Buffer[1] = (byte)value;
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UnderlyingStream.Write(m_Buffer, 0, 2);
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}
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/// <summary>
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/// Writes a 4-byte signed integer value to the underlying stream.
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/// </summary>
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public void Write(int value)
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{
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m_Buffer[0] = (byte)(value >> 24);
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m_Buffer[1] = (byte)(value >> 16);
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m_Buffer[2] = (byte)(value >> 8);
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m_Buffer[3] = (byte)value;
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UnderlyingStream.Write(m_Buffer, 0, 4);
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}
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/// <summary>
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/// Writes a 4-byte unsigned integer value to the underlying stream.
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/// </summary>
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public void Write(uint value)
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{
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m_Buffer[0] = (byte)(value >> 24);
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m_Buffer[1] = (byte)(value >> 16);
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m_Buffer[2] = (byte)(value >> 8);
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m_Buffer[3] = (byte)value;
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UnderlyingStream.Write(m_Buffer, 0, 4);
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}
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/// <summary>
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/// Writes a sequence of bytes to the underlying stream
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/// </summary>
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public void Write(byte[] buffer, int offset, int size)
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{
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UnderlyingStream.Write(buffer, offset, size);
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}
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/// <summary>
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/// Writes a fixed-length ASCII-encoded string value to the underlying stream. To fit (size), the string content is either
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/// truncated or padded with null characters.
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/// </summary>
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public void WriteAsciiFixed(string value, int size)
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{
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if (value == null)
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{
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Console.WriteLine("Network: Attempted to WriteAsciiFixed() with null value");
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value = string.Empty;
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}
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int length = value.Length;
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UnderlyingStream.SetLength(UnderlyingStream.Length + size);
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if (length >= size)
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{
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UnderlyingStream.Position +=
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Encoding.ASCII.GetBytes(value, 0, size, UnderlyingStream.GetBuffer(), (int)UnderlyingStream.Position);
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}
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else
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{
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Encoding.ASCII.GetBytes(value, 0, length, UnderlyingStream.GetBuffer(), (int)UnderlyingStream.Position);
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UnderlyingStream.Position += size;
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}
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}
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/// <summary>
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/// Writes a dynamic-length ASCII-encoded string value to the underlying stream, followed by a 1-byte null character.
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/// </summary>
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public void WriteAsciiNull(string value)
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{
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if (value == null)
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{
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Console.WriteLine("Network: Attempted to WriteAsciiNull() with null value");
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value = string.Empty;
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}
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int length = value.Length;
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UnderlyingStream.SetLength(UnderlyingStream.Length + length + 1);
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Encoding.ASCII.GetBytes(value, 0, length, UnderlyingStream.GetBuffer(), (int)UnderlyingStream.Position);
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UnderlyingStream.Position += length + 1;
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}
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/// <summary>
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/// Writes a dynamic-length little-endian unicode string value to the underlying stream, followed by a 2-byte null character.
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/// </summary>
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public void WriteLittleUniNull(string value)
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{
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if (value == null)
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{
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Console.WriteLine("Network: Attempted to WriteLittleUniNull() with null value");
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value = string.Empty;
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}
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int length = value.Length;
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UnderlyingStream.SetLength(UnderlyingStream.Length + (length + 1) * 2);
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UnderlyingStream.Position += Encoding.Unicode.GetBytes(value, 0, length, UnderlyingStream.GetBuffer(), (int)UnderlyingStream.Position);
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UnderlyingStream.Position += 2;
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}
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/// <summary>
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/// Writes a fixed-length little-endian unicode string value to the underlying stream. To fit (size), the string content is
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/// either truncated or padded with null characters.
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/// </summary>
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public void WriteLittleUniFixed(string value, int size)
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{
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if (value == null)
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{
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Console.WriteLine("Network: Attempted to WriteLittleUniFixed() with null value");
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value = string.Empty;
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}
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int length = value.Length;
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size *= 2;
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UnderlyingStream.SetLength(UnderlyingStream.Length + size);
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if (length * 2 >= size)
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{
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UnderlyingStream.Position +=
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Encoding.Unicode.GetBytes(value, 0, size / 2, UnderlyingStream.GetBuffer(), (int)UnderlyingStream.Position);
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}
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else
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{
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Encoding.Unicode.GetBytes(value, 0, length, UnderlyingStream.GetBuffer(), (int)UnderlyingStream.Position);
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UnderlyingStream.Position += size;
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}
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}
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/// <summary>
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/// Writes a dynamic-length big-endian unicode string value to the underlying stream, followed by a 2-byte null character.
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/// </summary>
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public void WriteBigUniNull(string value)
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{
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if (value == null)
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{
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Console.WriteLine("Network: Attempted to WriteBigUniNull() with null value");
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value = string.Empty;
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}
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int length = value.Length;
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UnderlyingStream.SetLength(UnderlyingStream.Length + (length + 1) * 2);
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UnderlyingStream.Position +=
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Encoding.BigEndianUnicode.GetBytes(value, 0, length, UnderlyingStream.GetBuffer(), (int)UnderlyingStream.Position);
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UnderlyingStream.Position += 2;
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}
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/// <summary>
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/// Writes a fixed-length big-endian unicode string value to the underlying stream. To fit (size), the string content is
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/// either truncated or padded with null characters.
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/// </summary>
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public void WriteBigUniFixed(string value, int size)
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{
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if (value == null)
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{
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Console.WriteLine("Network: Attempted to WriteBigUniFixed() with null value");
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value = string.Empty;
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}
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int length = value.Length;
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size *= 2;
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UnderlyingStream.SetLength(UnderlyingStream.Length + size);
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if (length * 2 >= size )
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{
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UnderlyingStream.Position +=
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Encoding.BigEndianUnicode.GetBytes(value, 0, size / 2, UnderlyingStream.GetBuffer(), (int)UnderlyingStream.Position);
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}
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else
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{
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Encoding.BigEndianUnicode.GetBytes(value, 0, length, UnderlyingStream.GetBuffer(), (int)UnderlyingStream.Position);
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UnderlyingStream.Position += size;
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}
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}
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/// <summary>
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/// Fills the stream from the current position up to (capacity) with 0x00's
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/// </summary>
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public void Fill()
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{
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Fill(m_Capacity - UnderlyingStream.Length);
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}
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/// <summary>
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/// Writes a number of 0x00 byte values to the underlying stream.
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/// </summary>
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public void Fill(long length)
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{
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if (UnderlyingStream.Position == UnderlyingStream.Length)
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{
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UnderlyingStream.SetLength(UnderlyingStream.Length + length);
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UnderlyingStream.Seek(0, SeekOrigin.End);
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}
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else
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{
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UnderlyingStream.Write(new byte[length], 0, (int)length);
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}
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}
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/// <summary>
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/// Offsets the current position from an origin.
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/// </summary>
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public long Seek(long offset, SeekOrigin origin) => UnderlyingStream.Seek(offset, origin);
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/// <summary>
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/// Gets the entire stream content as a byte array.
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/// </summary>
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public byte[] ToArray() => UnderlyingStream.ToArray();
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}
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}
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