Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
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588 changed files with 10843 additions and 16177 deletions
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/***************************************************************************
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* StaticPacketHandlers.cs
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* -------------------
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* begin : March 15, 2019
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* copyright : (C) The ModernUO Team
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* email : hi@modernuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using System.Collections.Concurrent;
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namespace Server.Network
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{
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public static class StaticPacketHandlers
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{
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private static ConcurrentDictionary<IPropertyListObject,OPLInfo> OPLInfoPackets = new ConcurrentDictionary<IPropertyListObject,OPLInfo>();
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private static ConcurrentDictionary<IPropertyListObject,ObjectPropertyList> ObjectPropertyListPackets = new ConcurrentDictionary<IPropertyListObject,ObjectPropertyList>();
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private static ConcurrentDictionary<IEntity,RemoveEntity> RemoveEntityPackets = new ConcurrentDictionary<IEntity,RemoveEntity>();
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private static ConcurrentDictionary<Item,WorldItem> WorldItemPackets = new ConcurrentDictionary<Item,WorldItem>();
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private static ConcurrentDictionary<Item,WorldItemSA> WorldItemSAPackets = new ConcurrentDictionary<Item,WorldItemSA>();
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private static ConcurrentDictionary<Item,WorldItemHS> WorldItemHSPackets = new ConcurrentDictionary<Item,WorldItemHS>();
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public static OPLInfo GetOPLInfoPacket(IPropertyListObject obj)
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{
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return OPLInfoPackets.GetOrAdd(obj, value =>
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{
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OPLInfo packet = new OPLInfo(value.PropertyList);
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packet.SetStatic();
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return packet;
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});
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}
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public static OPLInfo FreeOPLInfoPacket(IPropertyListObject obj)
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{
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if (OPLInfoPackets.TryRemove(obj, out OPLInfo p))
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Packet.Release(p);
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return p;
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}
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public static ObjectPropertyList GetOPLPacket(IPropertyListObject obj)
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{
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return ObjectPropertyListPackets.GetOrAdd(obj, value =>
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{
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ObjectPropertyList list = new ObjectPropertyList(value);
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value.GetProperties(list);
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if (value is Item item)
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item.AppendChildProperties(list);
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list.Terminate();
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list.SetStatic();
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return list;
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});
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}
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public static ObjectPropertyList FreeOPLPacket(IPropertyListObject obj)
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{
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if (ObjectPropertyListPackets.TryRemove(obj, out ObjectPropertyList list))
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Packet.Release(list);
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return list;
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}
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public static RemoveEntity GetRemoveEntityPacket(IEntity entity)
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{
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return RemoveEntityPackets.GetOrAdd(entity, value =>
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{
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RemoveEntity packet = new RemoveEntity(value);
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packet.SetStatic();
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return packet;
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});
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}
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public static void FreeRemoveItemPacket(IEntity entity)
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{
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if (RemoveEntityPackets.TryRemove(entity, out RemoveEntity p))
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Packet.Release(p);
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}
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public static WorldItem GetWorldItemPacket(Item item)
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{
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return WorldItemPackets.GetOrAdd(item, value =>
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{
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WorldItem packet = new WorldItem(value);
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packet.SetStatic();
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return packet;
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});
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}
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public static WorldItemSA GetWorldItemSAPacket(Item item)
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{
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return WorldItemSAPackets.GetOrAdd(item, value =>
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{
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WorldItemSA packet = new WorldItemSA(value);
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packet.SetStatic();
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return packet;
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});
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}
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public static WorldItemHS GetWorldItemHSPacket(Item item)
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{
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return WorldItemHSPackets.GetOrAdd(item, value =>
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{
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WorldItemHS packet = new WorldItemHS(value);
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packet.SetStatic();
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return packet;
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});
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}
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public static void FreeWorldItemPackets(Item item)
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{
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if (WorldItemPackets.TryRemove(item, out WorldItem wi))
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Packet.Release(wi);
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if (WorldItemSAPackets.TryRemove(item, out WorldItemSA wisa))
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Packet.Release(wisa);
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if (WorldItemHSPackets.TryRemove(item, out WorldItemHS wihs))
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Packet.Release(wihs);
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}
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}
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}
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