Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
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588 changed files with 10843 additions and 16177 deletions
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@ -22,6 +22,7 @@ using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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@ -118,8 +119,8 @@ namespace Server
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private static Stack<ConsoleColor> m_ConsoleColors = new Stack<ConsoleColor>();
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public static Encoding UTF8 => m_UTF8 ?? (m_UTF8 = new UTF8Encoding(false, false));
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public static Encoding UTF8WithEncoding => m_UTF8WithEncoding ?? (m_UTF8WithEncoding = new UTF8Encoding(true, false));
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public static Encoding UTF8 => m_UTF8 ??= new UTF8Encoding(false, false);
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public static Encoding UTF8WithEncoding => m_UTF8WithEncoding ??= new UTF8Encoding(true, false);
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public static void Separate(StringBuilder sb, string value, string separator)
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{
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@ -138,8 +139,7 @@ namespace Server
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public static IPAddress Intern(IPAddress ipAddress)
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{
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if (_ipAddressTable == null)
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_ipAddressTable = new Dictionary<IPAddress, IPAddress>();
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_ipAddressTable ??= new Dictionary<IPAddress, IPAddress>();
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if (!_ipAddressTable.TryGetValue(ipAddress, out IPAddress interned))
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{
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@ -518,79 +518,15 @@ namespace Server
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int adx = Math.Abs(dx);
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int ady = Math.Abs(dy);
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if (adx >= ady * 3)
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{
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if (dx > 0)
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return Direction.East;
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return Direction.West;
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}
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if (adx >= ady * 3) return dx > 0 ? Direction.East : Direction.West;
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if (ady >= adx * 3)
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{
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if (dy > 0)
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return Direction.South;
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return Direction.North;
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}
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if (ady >= adx * 3) return dy > 0 ? Direction.South : Direction.North;
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if (dx > 0)
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{
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if (dy > 0)
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return Direction.Down;
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return Direction.Right;
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}
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if (dx > 0) return dy > 0 ? Direction.Down : Direction.Right;
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return dy > 0 ? Direction.Left : Direction.Up;
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}
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/* Should probably be rewritten to use an ITile interface
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public static bool CanMobileFit( int z, StaticTile[] tiles )
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{
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int checkHeight = 15;
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int checkZ = z;
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for ( int i = 0; i < tiles.Length; ++i )
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{
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StaticTile tile = tiles[i];
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if ( ((checkZ + checkHeight) > tile.Z && checkZ < (tile.Z + tile.Height))*/
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/* || (tile.Z < (checkZ + checkHeight) && (tile.Z + tile.Height) > checkZ)*/ /* )
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{
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return false;
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}
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else if ( checkHeight == 0 && tile.Height == 0 && checkZ == tile.Z )
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{
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return false;
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}
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}
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return true;
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}
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public static bool IsInContact( StaticTile check, StaticTile[] tiles )
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{
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int checkHeight = check.Height;
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int checkZ = check.Z;
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for ( int i = 0; i < tiles.Length; ++i )
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{
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StaticTile tile = tiles[i];
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if ( ((checkZ + checkHeight) > tile.Z && checkZ < (tile.Z + tile.Height))*/
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/* || (tile.Z < (checkZ + checkHeight) && (tile.Z + tile.Height) > checkZ)*/ /* )
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{
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return true;
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}
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else if ( checkHeight == 0 && tile.Height == 0 && checkZ == tile.Z )
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{
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return true;
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}
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}
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return false;
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}
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*/
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public static object GetArrayCap(Array array, int index, object emptyValue = null)
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{
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if (array.Length > 0)
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@ -793,14 +729,7 @@ namespace Server
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public static List<TOutput> SafeConvertList<TInput, TOutput>(List<TInput> list) where TOutput : class
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{
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List<TOutput> output = new List<TOutput>(list.Capacity);
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for (int i = 0; i < list.Count; i++)
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{
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TOutput t = list[i] as TOutput;
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if (t != null)
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output.Add(t);
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}
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output.AddRange(list.OfType<TOutput>());
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return output;
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}
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@ -1031,6 +960,8 @@ namespace Server
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public static double RandomDouble() => RandomImpl.NextDouble();
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public static double RandomDouble() => RandomImpl.NextDouble();
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#endregion
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#region Random Hues
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