Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -22,6 +22,7 @@ using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
@ -118,8 +119,8 @@ namespace Server
private static Stack<ConsoleColor> m_ConsoleColors = new Stack<ConsoleColor>();
public static Encoding UTF8 => m_UTF8 ?? (m_UTF8 = new UTF8Encoding(false, false));
public static Encoding UTF8WithEncoding => m_UTF8WithEncoding ?? (m_UTF8WithEncoding = new UTF8Encoding(true, false));
public static Encoding UTF8 => m_UTF8 ??= new UTF8Encoding(false, false);
public static Encoding UTF8WithEncoding => m_UTF8WithEncoding ??= new UTF8Encoding(true, false);
public static void Separate(StringBuilder sb, string value, string separator)
{
@ -138,8 +139,7 @@ namespace Server
public static IPAddress Intern(IPAddress ipAddress)
{
if (_ipAddressTable == null)
_ipAddressTable = new Dictionary<IPAddress, IPAddress>();
_ipAddressTable ??= new Dictionary<IPAddress, IPAddress>();
if (!_ipAddressTable.TryGetValue(ipAddress, out IPAddress interned))
{
@ -518,79 +518,15 @@ namespace Server
int adx = Math.Abs(dx);
int ady = Math.Abs(dy);
if (adx >= ady * 3)
{
if (dx > 0)
return Direction.East;
return Direction.West;
}
if (adx >= ady * 3) return dx > 0 ? Direction.East : Direction.West;
if (ady >= adx * 3)
{
if (dy > 0)
return Direction.South;
return Direction.North;
}
if (ady >= adx * 3) return dy > 0 ? Direction.South : Direction.North;
if (dx > 0)
{
if (dy > 0)
return Direction.Down;
return Direction.Right;
}
if (dx > 0) return dy > 0 ? Direction.Down : Direction.Right;
return dy > 0 ? Direction.Left : Direction.Up;
}
/* Should probably be rewritten to use an ITile interface
public static bool CanMobileFit( int z, StaticTile[] tiles )
{
int checkHeight = 15;
int checkZ = z;
for ( int i = 0; i < tiles.Length; ++i )
{
StaticTile tile = tiles[i];
if ( ((checkZ + checkHeight) > tile.Z && checkZ < (tile.Z + tile.Height))*/
/* || (tile.Z < (checkZ + checkHeight) && (tile.Z + tile.Height) > checkZ)*/ /* )
{
return false;
}
else if ( checkHeight == 0 && tile.Height == 0 && checkZ == tile.Z )
{
return false;
}
}
return true;
}
public static bool IsInContact( StaticTile check, StaticTile[] tiles )
{
int checkHeight = check.Height;
int checkZ = check.Z;
for ( int i = 0; i < tiles.Length; ++i )
{
StaticTile tile = tiles[i];
if ( ((checkZ + checkHeight) > tile.Z && checkZ < (tile.Z + tile.Height))*/
/* || (tile.Z < (checkZ + checkHeight) && (tile.Z + tile.Height) > checkZ)*/ /* )
{
return true;
}
else if ( checkHeight == 0 && tile.Height == 0 && checkZ == tile.Z )
{
return true;
}
}
return false;
}
*/
public static object GetArrayCap(Array array, int index, object emptyValue = null)
{
if (array.Length > 0)
@ -793,14 +729,7 @@ namespace Server
public static List<TOutput> SafeConvertList<TInput, TOutput>(List<TInput> list) where TOutput : class
{
List<TOutput> output = new List<TOutput>(list.Capacity);
for (int i = 0; i < list.Count; i++)
{
TOutput t = list[i] as TOutput;
if (t != null)
output.Add(t);
}
output.AddRange(list.OfType<TOutput>());
return output;
}
@ -1031,6 +960,8 @@ namespace Server
public static double RandomDouble() => RandomImpl.NextDouble();
public static double RandomDouble() => RandomImpl.NextDouble();
#endregion
#region Random Hues