Updates Packets & Randomizer (#43)

* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
This commit is contained in:
Kamron Batman 2019-11-11 03:40:16 -08:00 • committed by 3HMonkey
parent 7aa8fd3df1
commit 179cb50557
588 changed files with 10843 additions and 16177 deletions

View file

@ -24,14 +24,14 @@ using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Threading;
using Server.Guilds;
using Server.Network;
using Server.Persistence;
namespace Server
{
public static class World
{
private static ManualResetEvent m_DiskWriteHandle = new ManualResetEvent(true);
private static readonly ManualResetEvent m_DiskWriteHandle = new ManualResetEvent(true);
private static Queue<IEntity> _addQueue, _deleteQueue;
@ -91,22 +91,19 @@ namespace Server
public static void Broadcast(int hue, bool ascii, string text)
{
Packet p;
if (ascii)
p = new AsciiMessage(Serial.MinusOne, -1, MessageType.Regular, hue, 3, "System", text);
else
p = new UnicodeMessage(Serial.MinusOne, -1, MessageType.Regular, hue, 3, "ENU", "System", text);
List<NetState> list = NetState.Instances;
p.Acquire();
for (int i = 0; i < list.Count; ++i)
if (list[i].Mobile != null)
list[i].Send(p);
{
NetState state = list[i];
if (state == null)
continue;
p.Release();
if (ascii)
Packets.SendAsciiMessage(state, Serial.MinusOne, -1, MessageType.Regular, hue, 3, "System", text);
else
Packets.SendUnicodeMessage(state, Serial.MinusOne, -1, MessageType.Regular, hue, 3, "ENU", "System", text);
}
}
public static void Broadcast(int hue, bool ascii, string format, params object[] args)
@ -179,8 +176,6 @@ namespace Server
_addQueue = new Queue<IEntity>();
_deleteQueue = new Queue<IEntity>();
int mobileCount, itemCount, guildCount;
object[] ctorArgs = new object[1];
List<ItemEntry> items = new List<ItemEntry>();
@ -574,7 +569,7 @@ namespace Server
}
}
private static void SaveIndex<T>(List<T> list, string path) where T : IEntityEntry
private static void SaveIndex<T>(IReadOnlyList<T> list, string path) where T : IEntityEntry
{
if (!Directory.Exists("Saves/Mobiles/"))
Directory.CreateDirectory("Saves/Mobiles/");
@ -603,12 +598,10 @@ namespace Server
idxWriter.Close();
}
public static void Save()
{
Save(true, false);
idxWriter.Close();
}
public static void Save(bool message, bool permitBackgroundWrite)
public static void Save(bool message = true, bool permitBackgroundWrite = false)
{
if (Saving)
return;
@ -672,15 +665,7 @@ namespace Server
NetState.Resume();
}
public static IEntity FindEntity(Serial serial)
{
if (serial.IsItem)
return FindItem(serial);
if (serial.IsMobile)
return FindMobile(serial);
return null;
}
public static IEntity FindEntity(Serial serial) => serial.IsItem ? (IEntity)FindItem(serial) : serial.IsMobile ? FindMobile(serial) : null;
public static Mobile FindMobile(Serial serial)
{