Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
This commit is contained in:
parent
7aa8fd3df1
commit
179cb50557
588 changed files with 10843 additions and 16177 deletions
|
|
@ -24,14 +24,14 @@ using System.Diagnostics;
|
|||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using Server.Guilds;
|
||||
using Server.Network;
|
||||
using Server.Persistence;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public static class World
|
||||
{
|
||||
private static ManualResetEvent m_DiskWriteHandle = new ManualResetEvent(true);
|
||||
private static readonly ManualResetEvent m_DiskWriteHandle = new ManualResetEvent(true);
|
||||
|
||||
private static Queue<IEntity> _addQueue, _deleteQueue;
|
||||
|
||||
|
|
@ -91,22 +91,19 @@ namespace Server
|
|||
|
||||
public static void Broadcast(int hue, bool ascii, string text)
|
||||
{
|
||||
Packet p;
|
||||
|
||||
if (ascii)
|
||||
p = new AsciiMessage(Serial.MinusOne, -1, MessageType.Regular, hue, 3, "System", text);
|
||||
else
|
||||
p = new UnicodeMessage(Serial.MinusOne, -1, MessageType.Regular, hue, 3, "ENU", "System", text);
|
||||
|
||||
List<NetState> list = NetState.Instances;
|
||||
|
||||
p.Acquire();
|
||||
|
||||
for (int i = 0; i < list.Count; ++i)
|
||||
if (list[i].Mobile != null)
|
||||
list[i].Send(p);
|
||||
{
|
||||
NetState state = list[i];
|
||||
if (state == null)
|
||||
continue;
|
||||
|
||||
p.Release();
|
||||
if (ascii)
|
||||
Packets.SendAsciiMessage(state, Serial.MinusOne, -1, MessageType.Regular, hue, 3, "System", text);
|
||||
else
|
||||
Packets.SendUnicodeMessage(state, Serial.MinusOne, -1, MessageType.Regular, hue, 3, "ENU", "System", text);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Broadcast(int hue, bool ascii, string format, params object[] args)
|
||||
|
|
@ -179,8 +176,6 @@ namespace Server
|
|||
_addQueue = new Queue<IEntity>();
|
||||
_deleteQueue = new Queue<IEntity>();
|
||||
|
||||
int mobileCount, itemCount, guildCount;
|
||||
|
||||
object[] ctorArgs = new object[1];
|
||||
|
||||
List<ItemEntry> items = new List<ItemEntry>();
|
||||
|
|
@ -574,7 +569,7 @@ namespace Server
|
|||
}
|
||||
}
|
||||
|
||||
private static void SaveIndex<T>(List<T> list, string path) where T : IEntityEntry
|
||||
private static void SaveIndex<T>(IReadOnlyList<T> list, string path) where T : IEntityEntry
|
||||
{
|
||||
if (!Directory.Exists("Saves/Mobiles/"))
|
||||
Directory.CreateDirectory("Saves/Mobiles/");
|
||||
|
|
@ -603,12 +598,10 @@ namespace Server
|
|||
idxWriter.Close();
|
||||
}
|
||||
|
||||
public static void Save()
|
||||
{
|
||||
Save(true, false);
|
||||
idxWriter.Close();
|
||||
}
|
||||
|
||||
public static void Save(bool message, bool permitBackgroundWrite)
|
||||
public static void Save(bool message = true, bool permitBackgroundWrite = false)
|
||||
{
|
||||
if (Saving)
|
||||
return;
|
||||
|
|
@ -672,15 +665,7 @@ namespace Server
|
|||
NetState.Resume();
|
||||
}
|
||||
|
||||
public static IEntity FindEntity(Serial serial)
|
||||
{
|
||||
if (serial.IsItem)
|
||||
return FindItem(serial);
|
||||
if (serial.IsMobile)
|
||||
return FindMobile(serial);
|
||||
|
||||
return null;
|
||||
}
|
||||
public static IEntity FindEntity(Serial serial) => serial.IsItem ? (IEntity)FindItem(serial) : serial.IsMobile ? FindMobile(serial) : null;
|
||||
|
||||
public static Mobile FindMobile(Serial serial)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue