fix: Codegens treasure/paragon chests & strongboxes (#948)

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Kamron Batman 2022-02-27 17:22:38 -08:00 committed by GitHub
parent 9bc6d5bdb8
commit 17f8d3563a
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6 changed files with 431 additions and 518 deletions

View file

@ -1,214 +1,138 @@
using System;
namespace Server.Items
namespace Server.Items;
[Serializable(1, false)]
public partial class BaseTreasureChest : LockableContainer
{
public class BaseTreasureChest : LockableContainer
public enum TreasureLevel
{
public enum TreasureLevel
Level1,
Level2,
Level3,
Level4,
Level5,
Level6
}
private TimerExecutionToken _resetTimer;
public BaseTreasureChest(int itemID, TreasureLevel level = TreasureLevel.Level2) : base(itemID)
{
_level = level;
_minSpawnTime = TimeSpan.FromMinutes(10);
_maxSpawnTime = TimeSpan.FromMinutes(60);
Locked = true;
Movable = false;
SetLockLevel();
GenerateTreasure();
}
[SerializableField(0)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private TreasureLevel _level;
[SerializableField(1)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private TimeSpan _minSpawnTime;
[SerializableField(2)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private TimeSpan _maxSpawnTime;
[CommandProperty(AccessLevel.GameMaster)]
public override bool Locked
{
get => base.Locked;
set
{
Level1,
Level2,
Level3,
Level4,
Level5,
Level6
}
private TreasureResetTimer m_ResetTimer;
public BaseTreasureChest(int itemID, TreasureLevel level = TreasureLevel.Level2)
: base(itemID)
{
Level = level;
Locked = true;
Movable = false;
SetLockLevel();
GenerateTreasure();
}
public BaseTreasureChest(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public TreasureLevel Level { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public short MaxSpawnTime { get; set; } = 60;
[CommandProperty(AccessLevel.GameMaster)]
public short MinSpawnTime { get; set; } = 10;
[CommandProperty(AccessLevel.GameMaster)]
public override bool Locked
{
get => base.Locked;
set
if (base.Locked != value)
{
if (base.Locked != value)
base.Locked = value;
if (!value)
{
base.Locked = value;
if (!value)
{
StartResetTimer();
}
StartResetTimer();
}
}
}
public override bool IsDecoContainer => false;
public override string DefaultName
{
get
{
if (Locked)
{
return "a locked treasure chest";
}
return "a treasure chest";
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write((byte)Level);
writer.Write(MinSpawnTime);
writer.Write(MaxSpawnTime);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
Level = (TreasureLevel)reader.ReadByte();
MinSpawnTime = reader.ReadShort();
MaxSpawnTime = reader.ReadShort();
if (!Locked)
{
StartResetTimer();
}
}
protected virtual void SetLockLevel()
{
RequiredSkill = Level switch
{
TreasureLevel.Level1 => LockLevel = 5,
TreasureLevel.Level2 => LockLevel = 20,
TreasureLevel.Level3 => LockLevel = 50,
TreasureLevel.Level4 => LockLevel = 70,
TreasureLevel.Level5 => LockLevel = 90,
TreasureLevel.Level6 => LockLevel = 100,
_ => RequiredSkill
};
}
private void StartResetTimer()
{
if (m_ResetTimer == null)
{
m_ResetTimer = new TreasureResetTimer(this);
}
else
{
m_ResetTimer.Delay = TimeSpan.FromMinutes(Utility.Random(MinSpawnTime, MaxSpawnTime));
}
m_ResetTimer.Start();
}
protected virtual void GenerateTreasure()
{
var MinGold = 1;
var MaxGold = 2;
switch (Level)
{
case TreasureLevel.Level1:
MinGold = 100;
MaxGold = 300;
break;
case TreasureLevel.Level2:
MinGold = 300;
MaxGold = 600;
break;
case TreasureLevel.Level3:
MinGold = 600;
MaxGold = 900;
break;
case TreasureLevel.Level4:
MinGold = 900;
MaxGold = 1200;
break;
case TreasureLevel.Level5:
MinGold = 1200;
MaxGold = 5000;
break;
case TreasureLevel.Level6:
MinGold = 5000;
MaxGold = 9000;
break;
}
DropItem(new Gold(MinGold, MaxGold));
}
public void ClearContents()
{
for (var i = Items.Count - 1; i >= 0; --i)
{
if (i < Items.Count)
{
Items[i].Delete();
}
}
}
public void Reset()
{
if (m_ResetTimer != null)
{
if (m_ResetTimer.Running)
{
m_ResetTimer.Stop();
}
}
Locked = true;
ClearContents();
GenerateTreasure();
}
private class TreasureResetTimer : Timer
{
private readonly BaseTreasureChest m_Chest;
public TreasureResetTimer(BaseTreasureChest chest) : base(
TimeSpan.FromMinutes(Utility.Random(chest.MinSpawnTime, chest.MaxSpawnTime))
)
{
m_Chest = chest;
}
protected override void OnTick()
{
m_Chest.Reset();
}
}
}
public override bool IsDecoContainer => false;
public override string DefaultName => Locked ? "a locked treasure chest" : "a treasure chest";
[AfterDeserialization]
private void AfterDeserialization()
{
if (!Locked)
{
StartResetTimer();
}
}
private void Deserialize(IGenericReader reader, int version)
{
_level = (TreasureLevel)reader.ReadByte();
_minSpawnTime = TimeSpan.FromMinutes(reader.ReadShort());
_maxSpawnTime = TimeSpan.FromMinutes(reader.ReadShort());
}
protected virtual void SetLockLevel()
{
RequiredSkill = _level switch
{
TreasureLevel.Level1 => LockLevel = 5,
TreasureLevel.Level2 => LockLevel = 20,
TreasureLevel.Level3 => LockLevel = 50,
TreasureLevel.Level4 => LockLevel = 70,
TreasureLevel.Level5 => LockLevel = 90,
TreasureLevel.Level6 => LockLevel = 100,
_ => LockLevel = 120
};
}
private void StartResetTimer()
{
_resetTimer.Cancel();
var randomDuration = Utility.RandomMinMax(_minSpawnTime.Ticks, _maxSpawnTime.Ticks);
Timer.StartTimer(TimeSpan.FromTicks(randomDuration), Reset, out _resetTimer);
}
protected virtual void GenerateTreasure()
{
var gold = _level switch
{
TreasureLevel.Level1 => Utility.RandomMinMax(100, 300),
TreasureLevel.Level2 => Utility.RandomMinMax(300, 600),
TreasureLevel.Level3 => Utility.RandomMinMax(600, 900),
TreasureLevel.Level4 => Utility.RandomMinMax(900, 1200),
TreasureLevel.Level5 => Utility.RandomMinMax(1200, 5000),
_ => Utility.RandomMinMax(5000, 9000),
};
DropItem(new Gold(gold));
}
public void ClearContents()
{
for (var i = Items.Count - 1; i >= 0; --i)
{
if (i < Items.Count)
{
Items[i].Delete();
}
}
}
public void Reset()
{
_resetTimer.Cancel();
Locked = true;
ClearContents();
GenerateTreasure();
}
}

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@ -1,216 +1,187 @@
namespace Server.Items
namespace Server.Items;
[Flippable]
[Serializable(0, false)]
public partial class ParagonChest : LockableContainer
{
[Flippable]
public class ParagonChest : LockableContainer
private static readonly int[] _itemIDs =
{
private static readonly int[] m_ItemIDs =
0x9AB, 0xE40, 0xE41, 0xE7C
};
private static readonly int[] _hues =
{
0x0, 0x455, 0x47E, 0x89F, 0x8A5, 0x8AB,
0x966, 0x96D, 0x972, 0x973, 0x979
};
[InternString]
[SerializableField(0, "private", "private")]
private string _name;
[Constructible]
public ParagonChest(string name, int level) : base(_itemIDs.RandomElement())
{
_name = name;
Hue = _hues.RandomElement();
Fill(level);
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
LabelTo(from, 1063449, _name);
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1063449, _name);
}
private static void GetRandomAOSStats(out int attributeCount, out int min, out int max)
{
var rnd = Utility.Random(15);
if (rnd < 1)
{
0x9AB, 0xE40, 0xE41, 0xE7C
attributeCount = Utility.RandomMinMax(2, 6);
min = 20;
max = 70;
}
else if (rnd < 3)
{
attributeCount = Utility.RandomMinMax(2, 4);
min = 20;
max = 50;
}
else if (rnd < 6)
{
attributeCount = Utility.RandomMinMax(2, 3);
min = 20;
max = 40;
}
else if (rnd < 10)
{
attributeCount = Utility.RandomMinMax(1, 2);
min = 10;
max = 30;
}
else
{
attributeCount = 1;
min = 10;
max = 20;
}
}
public void Flip()
{
ItemID = ItemID switch
{
0x9AB => 0xE7C,
0xE7C => 0x9AB,
0xE40 => 0xE41,
0xE41 => 0xE40,
_ => ItemID
};
}
private void Fill(int level)
{
TrapType = TrapType.ExplosionTrap;
TrapPower = level * 25;
TrapLevel = level;
Locked = true;
RequiredSkill = level switch
{
1 => 36,
2 => 76,
3 => 84,
4 => 92,
5 => 100,
_ => RequiredSkill
};
private static readonly int[] m_Hues =
{
0x0, 0x455, 0x47E, 0x89F, 0x8A5, 0x8AB,
0x966, 0x96D, 0x972, 0x973, 0x979
};
LockLevel = RequiredSkill - 10;
MaxLockLevel = RequiredSkill + 40;
private string m_Name;
DropItem(new Gold(level * 200));
[Constructible]
public ParagonChest(string name, int level) : base(m_ItemIDs.RandomElement())
for (var i = 0; i < level; ++i)
{
m_Name = name;
Hue = m_Hues.RandomElement();
Fill(level);
DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular));
}
public ParagonChest(Serial serial) : base(serial)
for (var i = 0; i < level * 2; ++i)
{
}
var item = Core.AOS ? Loot.RandomArmorOrShieldOrWeaponOrJewelry() : Loot.RandomArmorOrShieldOrWeapon();
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
LabelTo(from, 1063449, m_Name);
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1063449, m_Name);
}
private static void GetRandomAOSStats(out int attributeCount, out int min, out int max)
{
var rnd = Utility.Random(15);
if (rnd < 1)
if (item is BaseWeapon weapon)
{
attributeCount = Utility.RandomMinMax(2, 6);
min = 20;
max = 70;
}
else if (rnd < 3)
{
attributeCount = Utility.RandomMinMax(2, 4);
min = 20;
max = 50;
}
else if (rnd < 6)
{
attributeCount = Utility.RandomMinMax(2, 3);
min = 20;
max = 40;
}
else if (rnd < 10)
{
attributeCount = Utility.RandomMinMax(1, 2);
min = 10;
max = 30;
}
else
{
attributeCount = 1;
min = 10;
max = 20;
}
}
public void Flip()
{
ItemID = ItemID switch
{
0x9AB => 0xE7C,
0xE7C => 0x9AB,
0xE40 => 0xE41,
0xE41 => 0xE40,
_ => ItemID
};
}
private void Fill(int level)
{
TrapType = TrapType.ExplosionTrap;
TrapPower = level * 25;
TrapLevel = level;
Locked = true;
RequiredSkill = level switch
{
1 => 36,
2 => 76,
3 => 84,
4 => 92,
5 => 100,
_ => RequiredSkill
};
LockLevel = RequiredSkill - 10;
MaxLockLevel = RequiredSkill + 40;
DropItem(new Gold(level * 200));
for (var i = 0; i < level; ++i)
{
DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular));
}
for (var i = 0; i < level * 2; ++i)
{
Item item;
if (Core.AOS)
{
item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
GetRandomAOSStats(out var attributeCount, out var min, out var max);
BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
}
else
{
item = Loot.RandomArmorOrShieldOrWeapon();
weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6);
weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6);
weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6);
}
if (item is BaseWeapon weapon)
{
if (Core.AOS)
{
GetRandomAOSStats(out var attributeCount, out var min, out var max);
BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
}
else
{
weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6);
weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6);
weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6);
}
DropItem(weapon);
}
else if (item is BaseArmor armor)
{
if (Core.AOS)
{
GetRandomAOSStats(out var attributeCount, out var min, out var max);
BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
}
else
{
armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6);
armor.Durability = (ArmorDurabilityLevel)Utility.Random(6);
}
DropItem(armor);
}
else if (item is BaseHat hat)
{
if (Core.AOS)
{
GetRandomAOSStats(out var attributeCount, out var min, out var max);
BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max);
}
DropItem(hat);
}
else if (item is BaseJewel jewel)
DropItem(weapon);
}
else if (item is BaseArmor armor)
{
if (Core.AOS)
{
GetRandomAOSStats(out var attributeCount, out var min, out var max);
BaseRunicTool.ApplyAttributesTo(jewel, attributeCount, min, max);
DropItem(jewel);
BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
}
else
{
armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6);
armor.Durability = (ArmorDurabilityLevel)Utility.Random(6);
}
}
for (var i = 0; i < level; i++)
DropItem(armor);
}
else if (item is BaseHat hat)
{
var item = Loot.RandomPossibleReagent();
item.Amount = Utility.RandomMinMax(40, 60);
DropItem(item);
}
if (Core.AOS)
{
GetRandomAOSStats(out var attributeCount, out var min, out var max);
BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max);
}
for (var i = 0; i < level; i++)
DropItem(hat);
}
else if (item is BaseJewel jewel)
{
var item = Loot.RandomGem();
DropItem(item);
GetRandomAOSStats(out var attributeCount, out var min, out var max);
BaseRunicTool.ApplyAttributesTo(jewel, attributeCount, min, max);
DropItem(jewel);
}
DropItem(new TreasureMap(level + 1, Utility.RandomBool() ? Map.Felucca : Map.Trammel));
}
public override void Serialize(IGenericWriter writer)
for (var i = 0; i < level; i++)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Name);
var item = Loot.RandomPossibleReagent();
item.Amount = Utility.RandomMinMax(40, 60);
DropItem(item);
}
public override void Deserialize(IGenericReader reader)
for (var i = 0; i < level; i++)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_Name = Utility.Intern(reader.ReadString());
var item = Loot.RandomGem();
DropItem(item);
}
DropItem(new TreasureMap(level + 1, Utility.RandomBool() ? Map.Felucca : Map.Trammel));
}
}

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@ -2,147 +2,114 @@ using System;
using System.Collections.Generic;
using Server.Multis;
namespace Server.Items
namespace Server.Items;
[Flippable(0xE80, 0x9A8)]
[Serializable(0, false)]
public partial class StrongBox : BaseContainer, IChoppable
{
[Flippable(0xE80, 0x9A8)]
public class StrongBox : BaseContainer, IChoppable
[InvalidateProperties]
[SerializableField(0)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private Mobile _owner;
[InvalidateProperties]
[SerializableField(1)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
private BaseHouse _house;
public StrongBox(Mobile owner, BaseHouse house) : base(0xE80)
{
private BaseHouse m_House;
private Mobile m_Owner;
_owner = owner;
_house = house;
public StrongBox(Mobile owner, BaseHouse house) : base(0xE80)
MaxItems = 25;
}
public override double DefaultWeight => 100;
public override int LabelNumber => 1023712;
public override int DefaultMaxWeight => 0;
public override bool Decays => _house == null || _owner?.Deleted != false || !_house.IsCoOwner(_owner);
public override TimeSpan DecayTime => TimeSpan.FromMinutes(30.0);
public void OnChop(Mobile from)
{
if (_house?.Deleted != false || _owner?.Deleted != false || from == _owner || _house.IsOwner(from))
{
m_Owner = owner;
m_House = house;
MaxItems = 25;
}
public StrongBox(Serial serial) : base(serial)
{
}
public override double DefaultWeight => 100;
public override int LabelNumber => 1023712;
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner
{
get => m_Owner;
set
{
m_Owner = value;
InvalidateProperties();
}
}
public override int DefaultMaxWeight => 0;
public override bool Decays => m_House == null || m_Owner?.Deleted != false || !m_House.IsCoOwner(m_Owner);
public override TimeSpan DecayTime => TimeSpan.FromMinutes(30.0);
public void OnChop(Mobile from)
{
if (m_House?.Deleted != false || m_Owner?.Deleted != false || from == m_Owner || m_House.IsOwner(from))
{
Chop(from);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Owner);
writer.Write(m_House);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Owner = reader.ReadEntity<Mobile>();
m_House = reader.ReadEntity<BaseHouse>();
break;
}
}
Timer.StartTimer(TimeSpan.FromSeconds(1.0), Validate);
}
private void Validate()
{
if (m_Owner != null && m_House?.IsCoOwner(m_Owner) == false)
{
Console.WriteLine("Warning: Destroying strongbox of {0}", m_Owner.Name);
Destroy();
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (m_Owner != null)
{
list.Add(1042887, m_Owner.Name); // a strong box owned by ~1_OWNER_NAME~
}
else
{
base.AddNameProperty(list);
}
}
public override void OnSingleClick(Mobile from)
{
if (m_Owner != null)
{
LabelTo(from, 1042887, m_Owner.Name); // a strong box owned by ~1_OWNER_NAME~
if (CheckContentDisplay(from))
{
LabelTo(from, "({0} items, {1} stones)", TotalItems, TotalWeight);
}
}
else
{
base.OnSingleClick(from);
}
}
public override bool IsAccessibleTo(Mobile m) =>
m_Owner?.Deleted != false || m_House?.Deleted != false ||
m.AccessLevel >= AccessLevel.GameMaster ||
m == m_Owner && m_House.IsCoOwner(m) && base.IsAccessibleTo(m);
private void Chop(Mobile from)
{
Effects.PlaySound(Location, Map, 0x3B3);
from.SendLocalizedMessage(500461); // You destroy the item.
Destroy();
}
public Container ConvertToStandardContainer()
{
Container metalBox = new MetalBox();
var subItems = new List<Item>(Items);
foreach (var subItem in subItems)
{
metalBox.AddItem(subItem);
}
Delete();
return metalBox;
Chop(from);
}
}
[AfterDeserialization]
private void AfterDeserialization()
{
Timer.StartTimer(TimeSpan.FromSeconds(1.0), Validate);
}
private void Validate()
{
if (_owner != null && _house?.IsCoOwner(_owner) == false)
{
Console.WriteLine("Warning: Destroying strongbox of {0}", _owner.Name);
Destroy();
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (_owner != null)
{
list.Add(1042887, _owner.Name); // a strong box owned by ~1_OWNER_NAME~
}
else
{
base.AddNameProperty(list);
}
}
public override void OnSingleClick(Mobile from)
{
if (_owner == null)
{
base.OnSingleClick(from);
return;
}
LabelTo(from, 1042887, _owner.Name); // a strong box owned by ~1_OWNER_NAME~
if (CheckContentDisplay(from))
{
LabelTo(from, "({0} items, {1} stones)", TotalItems, TotalWeight);
}
}
public override bool IsAccessibleTo(Mobile m) =>
_owner?.Deleted != false || _house?.Deleted != false ||
m.AccessLevel >= AccessLevel.GameMaster ||
m == _owner && _house.IsCoOwner(m) && base.IsAccessibleTo(m);
private void Chop(Mobile from)
{
Effects.PlaySound(Location, Map, 0x3B3);
from.SendLocalizedMessage(500461); // You destroy the item.
Destroy();
}
public Container ConvertToStandardContainer()
{
Container metalBox = new MetalBox();
var subItems = new List<Item>(Items);
foreach (var subItem in subItems)
{
metalBox.AddItem(subItem);
}
Delete();
return metalBox;
}
}

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@ -0,0 +1,21 @@
{
"version": 1,
"type": "Server.Items.BaseTreasureChest",
"properties": [
{
"name": "Level",
"type": "Server.Items.BaseTreasureChest.TreasureLevel",
"rule": "EnumMigrationRule"
},
{
"name": "MinSpawnTime",
"type": "System.TimeSpan",
"rule": "PrimitiveTypeMigrationRule"
},
{
"name": "MaxSpawnTime",
"type": "System.TimeSpan",
"rule": "PrimitiveTypeMigrationRule"
}
]
}

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@ -0,0 +1,14 @@
{
"version": 0,
"type": "Server.Items.ParagonChest",
"properties": [
{
"name": "Name",
"type": "string",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"InternString"
]
}
]
}

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@ -0,0 +1,16 @@
{
"version": 0,
"type": "Server.Items.StrongBox",
"properties": [
{
"name": "Owner",
"type": "Server.Mobile",
"rule": "SerializableInterfaceMigrationRule"
},
{
"name": "House",
"type": "Server.Multis.BaseHouse",
"rule": "SerializableInterfaceMigrationRule"
}
]
}