ISpawner; ISpawnable, cleanup. All custom spawners should inherit from ISpawner. Also, Ridiculous, not rediculous,
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2971234c1c
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17 changed files with 212 additions and 243 deletions
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@ -1548,10 +1548,10 @@ namespace Server.Mobiles
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m_Mobile.IsBonded = false;
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SpawnEntry se = m_Mobile.Spawner as SpawnEntry;
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if( se != null && se.Home != Point3D.Zero )
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if( se != null && se.HomeLocation != Point3D.Zero )
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{
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m_Mobile.Home = se.Home;
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m_Mobile.RangeHome = se.Range;
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m_Mobile.Home = se.HomeLocation;
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m_Mobile.RangeHome = se.HomeRange;
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}
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if( m_Mobile.DeleteOnRelease || m_Mobile.IsDeadPet )
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@ -2618,14 +2618,14 @@ namespace Server.Mobiles
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if( se != null && se.ReturnOnDeactivate && !m_Mobile.Controlled )
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{
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if( se.Home == Point3D.Zero )
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if( se.HomeLocation == Point3D.Zero )
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{
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if( !m_Mobile.Region.AcceptsSpawnsFrom( se.Region ) )
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{
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( ReturnToHome ) );
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}
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}
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else if( !m_Mobile.InRange( se.Home, se.Range ) )
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else if( !m_Mobile.InRange( se.HomeLocation, se.HomeRange ) )
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{
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Timer.DelayCall( TimeSpan.Zero, new TimerCallback( ReturnToHome ) );
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}
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@ -4656,7 +4656,7 @@ namespace Server.Mobiles
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}
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else
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{
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SpawnEntry se = this.Spawner as SpawnEntry;
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ISpawner se = this.Spawner;
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if ( se != null && se.UnlinkOnTaming )
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{
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this.Spawner.Remove( this );
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