Replaced Doom Lever Puzzle with a new one.
This commit is contained in:
parent
7c5453d101
commit
18f1003f51
8 changed files with 1057 additions and 1070 deletions
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@ -1,743 +0,0 @@
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using System;
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using System.Collections;
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using Server.Commands;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public class LampController : Item
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{
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public static void Initialize()
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{
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CommandSystem.Register( "GenLampPuzzle", AccessLevel.Administrator, new CommandEventHandler( GenLampPuzzle_OnCommand ) );
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}
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[Usage( "GenLampPuzzle" )]
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[Description( "Generates lamp room puzzle in doom." )]
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public static void GenLampPuzzle_OnCommand( CommandEventArgs e )
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{
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e.Mobile.SendMessage( "Generating puzzle, please wait." );
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Point3D loc = new Point3D( 324, 64, -1 );
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bool exists = false;
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foreach ( Item item in Map.Malas.GetItemsInRange( loc, 0 ) )
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{
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if ( item is LampController )
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{
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exists = true;
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break;
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}
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}
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if ( !exists )
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{
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LampController controller = new LampController();
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controller.MoveToWorld( loc, Map.Malas );
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e.Mobile.SendMessage( "Puzzle generating complete. Puzzle were generated." );
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}
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else
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e.Mobile.SendMessage( "Puzzle generating complete. Puzzle aleardy exists." );
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}
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public Rectangle2D Rect = new Rectangle2D( 464, 91, 10, 10 );
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public PoisonTimer m_Timer;
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private string m_Code;
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private string m_PuzzleCode;
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[CommandProperty( AccessLevel.GameMaster )]
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public string PuzzleCode { get { return m_PuzzleCode; } set { m_PuzzleCode = value; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public string Code
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{
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get { return m_Code; }
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set
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{
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m_Code = value;
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if ( m_Code.Length == 4 )
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{
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CheckCode();
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}
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}
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}
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private ArrayList m_Levers;
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private ArrayList m_Statues;
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private ArrayList m_Pads;
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private PuzzleBox m_Box;
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private bool m_CanActive;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool CanActive { get { return m_CanActive; } set { m_CanActive = value; } }
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private static LampController _Instance = null;
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// Should this even be constructable?
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[Constructable]
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public LampController() : base( 0x1BC3 )
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{
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if ( _Instance != null )
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{
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Delete();
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return;
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} else {
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_Instance = this;
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}
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Visible = false;
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Movable = false;
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Setup();
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}
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public override void Delete()
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{
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_Instance = null;
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base.Delete();
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}
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public void Setup()
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{
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m_CanActive = true;
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m_Code = "";
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m_PuzzleCode = "";
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m_Levers = new ArrayList();
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m_Statues = new ArrayList();
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m_Pads = new ArrayList();
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PuzzleLever lever1 = new PuzzleLever( 1 );
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lever1.Controller = this;
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lever1.MoveToWorld( new Point3D( 316, 64, 5 ), Map.Malas );
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m_Levers.Add( lever1 );
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PuzzleLever lever2 = new PuzzleLever( 2 );
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lever2.Controller = this;
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lever2.MoveToWorld( new Point3D( 323, 58, 5 ), Map.Malas );
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m_Levers.Add( lever2 );
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PuzzleLever lever3 = new PuzzleLever( 3 );
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lever3.Controller = this;
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lever3.MoveToWorld( new Point3D( 332, 63, 5 ), Map.Malas );
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m_Levers.Add( lever3 );
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PuzzleLever lever4 = new PuzzleLever( 4 );
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lever4.Controller = this;
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lever4.MoveToWorld( new Point3D( 323, 71, 5 ), Map.Malas );
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m_Levers.Add( lever4 );
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PuzzleStatue statue1 = new PuzzleStatue( 0x12D8 );
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statue1.MoveToWorld( new Point3D( 319, 70, 18 ), Map.Malas );
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m_Statues.Add( statue1 );
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PuzzleStatue statue2 = new PuzzleStatue( 0x12D9 );
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statue2.MoveToWorld( new Point3D( 329, 60, 18 ), Map.Malas );
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m_Statues.Add( statue2 );
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PuzzlePad pad1 = new PuzzlePad();
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pad1.MoveToWorld( new Point3D( 324, 58, -1 ), Map.Malas );
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pad1.Visible = false;
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m_Pads.Add( pad1 );
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PuzzlePad pad2 = new PuzzlePad();
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pad2.MoveToWorld( new Point3D( 332, 64, -1 ), Map.Malas );
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pad2.Visible = false;
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m_Pads.Add( pad2 );
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PuzzlePad pad3 = new PuzzlePad();
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pad3.MoveToWorld( new Point3D( 323, 72, -1 ), Map.Malas );
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pad3.Visible = false;
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m_Pads.Add( pad3 );
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PuzzlePad pad4 = new PuzzlePad();
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pad4.MoveToWorld( new Point3D( 316, 65, -1 ), Map.Malas );
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pad4.Visible = false;
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m_Pads.Add( pad4 );
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PuzzlePad pad5 = new PuzzlePad();
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pad5.MoveToWorld( new Point3D( 324, 64, -1 ), Map.Malas );
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m_Pads.Add( pad5 );
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Teleporter teleporter1 = new Teleporter();
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teleporter1.MapDest = Map.Malas;
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teleporter1.PointDest = new Point3D( 353, 172, -1 );
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teleporter1.MoveToWorld( new Point3D( 468, 92, -1 ), Map.Malas );
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Teleporter teleporter2 = new Teleporter();
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teleporter2.MapDest = Map.Malas;
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teleporter2.PointDest = new Point3D( 353, 172, -1 );
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teleporter2.MoveToWorld( new Point3D( 469, 92, -1 ), Map.Malas );
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Teleporter teleporter3 = new Teleporter();
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teleporter3.MapDest = Map.Malas;
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teleporter3.PointDest = new Point3D( 353, 172, -1 );
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teleporter3.MoveToWorld( new Point3D( 470, 92, -1 ), Map.Malas );
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m_Box = new PuzzleBox();
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m_Box.CanSummon = true;
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m_Box.MoveToWorld( new Point3D( 469, 96, 6 ), Map.Malas );
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m_PuzzleCode = GenerateCode( m_PuzzleCode );
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}
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public void ClearRoom()
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{
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IPooledEnumerable eable = Map.Malas.GetMobilesInBounds( Rect );
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ArrayList list = new ArrayList();
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foreach ( object obj in eable )
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{
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if ( obj is Mobile )
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{
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Mobile mobile = obj as Mobile;
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list.Add( mobile );
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}
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}
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for ( int i = 0; i < list.Count; i++ )
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{
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Mobile m = list[ i ] as Mobile;
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if ( m is WandererOfTheVoid )
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{
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m.Delete();
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}
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else
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{
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Rectangle2D rect = new Rectangle2D( 342, 168, 16, 16 );
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int x = Utility.Random( rect.X, rect.Width );
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int y = Utility.Random( rect.Y, rect.Height );
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if ( x >= 345 && x <= 352 && y >= 173 && y <= 179 )
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{
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x = 353;
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y = 172;
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}
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m.MoveToWorld( new Point3D( x, y, -1 ), Map.Malas );
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}
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}
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if ( m_Timer != null )
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{
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m_Timer.Stop();
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}
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m_CanActive = true;
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m_Box.CanSummon = true;
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m_PuzzleCode = "";
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m_PuzzleCode = GenerateCode( m_PuzzleCode );
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}
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public static string[] m_Combinations = new string[] { "1234", "1243", "1324", "1342", "1423", "1432", "2134", "2143", "2314", "2341", "2413", "2431", "3124", "3142", "3214", "3241", "3412", "3421", "4123", "4132", "4213", "4231", "4312", "4321" };
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public void FreeLevers()
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{
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for ( int i = 0; i < m_Levers.Count; i++ )
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{
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PuzzleLever lever = m_Levers[ i ] as PuzzleLever;
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lever.ItemID = 0x108E;
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}
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m_Code = "";
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Timer.DelayCall( TimeSpan.FromSeconds( 30.0 ), new TimerCallback( SayQuitMessage ) );
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}
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public void SayQuitMessage()
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{
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SayStatues( 1062053, -1 ); // The sands of time have run their course.
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for ( int i = 0; i < m_Levers.Count; i++ )
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{
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PuzzleLever lever = m_Levers[ i ] as PuzzleLever;
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lever.ItemID = 0x108E;
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}
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}
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public static string GenerateCode( string puzzle )
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{
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// at OSI code scheme is right order of pressed levers
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// any press at any of 4 levers is one bit of code
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// orientation of lever doesn't play any role
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// code can't have equal numbers in it, only different, i.e: 1-4-2-3, no 1-1-1-1
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// so, we have 24 combinations for solving
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string old_code = puzzle;
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string new_code = "";
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while ( new_code == old_code )
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{
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new_code = m_Combinations[ Utility.Random( m_Combinations.Length ) ];
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}
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return new_code;
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}
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public int CompareCodes( string puzzle, string player )
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{
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int result = 0;
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if ( puzzle.Length != player.Length || puzzle.Length > 4 || player.Length > 4 )
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{
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return 0;
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}
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for ( int i = 0; i < puzzle.Length; i++ )
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{
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if ( puzzle[ i ] == player[ i ] )
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{
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result++;
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}
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}
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return result;
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}
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public void SayStatues( int message, int souls )
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{
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string args = "";
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if ( souls != -1 )
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{
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args = souls.ToString();
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}
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for ( int i = 0; i < m_Statues.Count; i++ )
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{
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PuzzleStatue statue = m_Statues[ i ] as PuzzleStatue;
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if ( statue != null )
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{
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statue.PublicOverheadMessage( Network.MessageType.Regular, 0x3B2, message, args );
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}
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}
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}
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public void CheckCode()
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{
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bool incomplete = false;
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int correct_souls = 0;
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for ( int i = 0; i < m_Pads.Count; i++ )
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{
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PuzzlePad pad = m_Pads[ i ] as PuzzlePad;
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if ( pad == null || !pad.Busy )
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{
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incomplete = true;
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}
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}
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correct_souls = CompareCodes( m_PuzzleCode, m_Code );
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if ( incomplete )
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{
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SayStatues( 1050004, -1 ); // The circle is the key, the key is incomplete and so the gate remains closed.
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}
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else
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{
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// we don't guess code
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if ( correct_souls >= 0 && correct_souls < 4 )
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{
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ArrayList players = new ArrayList();
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for ( int i = 0; i < m_Pads.Count; i++ )
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{
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PuzzlePad pad = m_Pads[ i ] as PuzzlePad;
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if ( pad != null && pad.Stander != null && pad.Stander.Alive )
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{
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players.Add( pad.Stander );
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}
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}
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for ( int j = 0; j < players.Count; j++ )
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{
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PlayerMobile player = players[ j ] as PlayerMobile;
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if ( player != null )
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{
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Point3D location1 = player.Location;
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location1.Z = 49;
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Point3D location2 = player.Location;
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location2.Z = -1;
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Effects.SendPacket( player, player.Map, new HuedEffect( EffectType.Moving, Serial.Zero, player.Serial, 0x11B7, location1, location2, 20, 0, true, true, 0, 0 ) );
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Effects.PlaySound( new Point3D( 324, 64, -1 ), Map.Malas, 0x144 );
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Effects.PlaySound( new Point3D( player.X, player.Y, -1 ), Map.Malas, Utility.RandomList( 0x154, 0x14B ) );
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player.Send( new AsciiMessage( Serial.MinusOne, 0xFFFF, MessageType.Label, 0x66D, 3, "", "You are pinned down by the weight of the boulder!!!" ) );
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}
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}
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switch ( correct_souls )
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{
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case 0:
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SayStatues( 1050009, correct_souls );
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break; // The circle of souls has failed to turn the key. The gate remains closed...
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case 1:
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SayStatues( 1050007, correct_souls );
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break; // ~1_NUM~ soul has turned the key correctly, but the rest have forsaken the circle...
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default:
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SayStatues( 1050008, correct_souls );
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break; // ~1_NUM~ souls have turned the key correctly, but the rest have forsaken the circle...
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}
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for ( int j = 0; j < players.Count; j++ )
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{
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PlayerMobile player = players[ j ] as PlayerMobile;
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if ( player != null )
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{
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Effects.SendPacket( player, player.Map, new HuedEffect( EffectType.FixedXYZ, Serial.Zero, Serial.Zero, 0x36BD, new Point3D( player.X, player.Y, 0 ), new Point3D( player.X, player.Y, 0 ), 20, 10, true, false, 0, 0 ) );
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Effects.SendPacket( player, player.Map, new HuedEffect( EffectType.FixedFrom, player.Serial, Serial.Zero, 0x36BD, new Point3D( player.X, player.Y, -1 ), new Point3D( player.X, player.Y, -1 ), 20, 10, true, false, 0, 0 ) );
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Effects.PlaySound( new Point3D( player.X, player.Y, -1 ), player.Map, 0x307 );
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for ( int k = 0; k < 5; k++ )
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{
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Effects.SendPacket( player, player.Map, new HuedEffect( EffectType.Moving, Serial.Zero, Serial.Zero, 0x1363 + Utility.Random( 0, 11 ), new Point3D( player.X, player.Y, 0 ), new Point3D( player.X, player.Y, 0 ), 5, 0, false, false, 0, 0 ) );
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Effects.PlaySound( new Point3D( player.X, player.Y, -1 ), Map.Malas, 0x13F );
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Effects.PlaySound( new Point3D( player.X, player.Y, -1 ), Map.Malas, 0x154 );
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player.Say( "OUCH!" );
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}
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player.Damage( 90, null );
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player.Send( new AsciiMessage( Serial.MinusOne, 0xFFFF, MessageType.Label, 0x66D, 3, "", "A speeding rock hits you in the head!" ) );
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player.SendLocalizedMessage( 502382 ); // You can move!
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}
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}
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}
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else
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{
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// we done it!
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PlayerMobile center = ( (PuzzlePad) m_Pads[ 4 ] ).Stander;
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for ( int i = 0; i < m_Pads.Count; i++ )
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{
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PuzzlePad pad = m_Pads[ i ] as PuzzlePad;
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if ( pad != null && pad.Stander != null && pad.Stander.Alive )
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{
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Effects.SendPacket( pad.Stander, Map.Malas, new HuedEffect( EffectType.FixedXYZ, Serial.Zero, Serial.Zero, 0x1153, new Point3D( 325, 64, -1 ), new Point3D( 325, 64, -1 ), 1, 60, true, false, 0, 0 ) );
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Effects.SendPacket( pad.Stander, Map.Malas, new HuedEffect( EffectType.FixedXYZ, Serial.Zero, Serial.Zero, 0x1153, new Point3D( 325, 64, -1 ), new Point3D( 325, 64, -1 ), 1, 60, true, false, 0, 0 ) );
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Effects.PlaySound( new Point3D( 325, 64, -1 ), Map.Malas, 0x244 );
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if ( center != null )
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{
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Effects.SendPacket( pad.Stander, Map.Malas, new HuedEffect( EffectType.Lightning, center.Serial, Serial.Zero, 0x0, new Point3D( 324, 64, -1 ), new Point3D( 324, 64, -1 ), 0, 0, false, false, 0, 0 ) );
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Effects.SendPacket( pad.Stander, Map.Malas, new ParticleEffect( EffectType.FixedFrom, center.Serial, Serial.Zero, 0x0, new Point3D( 324, 64, -1 ), new Point3D( 324, 64, -1 ), 0, 0, false, false, 0, 0, 0x13A7, 0, 0, center.Serial, 3, 0 ) );
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}
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}
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}
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if ( center != null )
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{
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center.MoveToWorld( new Point3D( 467, 96, -1 ), Map.Malas );
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if ( m_Timer != null )
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{
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m_Timer.Stop();
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}
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m_Timer = new PoisonTimer( this );
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m_Timer.Start();
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m_CanActive = false;
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m_Box.CanSummon = true;
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}
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}
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}
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FreeLevers();
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}
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public LampController( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.WriteItemList( m_Levers, true );
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writer.WriteItemList( m_Statues, true );
|
||||
writer.WriteItemList( m_Pads, true );
|
||||
|
||||
writer.Write( m_Box );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Code = "";
|
||||
m_PuzzleCode = "";
|
||||
m_PuzzleCode = GenerateCode( m_PuzzleCode );
|
||||
|
||||
m_Levers = reader.ReadItemList();
|
||||
m_Statues = reader.ReadItemList();
|
||||
m_Pads = reader.ReadItemList();
|
||||
|
||||
m_Box = reader.ReadItem() as PuzzleBox;
|
||||
|
||||
m_CanActive = true;
|
||||
m_Box.CanSummon = true;
|
||||
|
||||
_Instance = this;
|
||||
}
|
||||
|
||||
public class PoisonTimer : Timer
|
||||
{
|
||||
public LampController m_Controller;
|
||||
public int count = 1;
|
||||
|
||||
public PoisonTimer( LampController controller ) : base( TimeSpan.FromSeconds( 8.0 ), TimeSpan.FromSeconds( 1.0 ) )
|
||||
{
|
||||
m_Controller = controller;
|
||||
}
|
||||
|
||||
public void CheckAlive()
|
||||
{
|
||||
bool AliveCreatures = false;
|
||||
|
||||
IPooledEnumerable eable = Map.Malas.GetMobilesInBounds( m_Controller.Rect );
|
||||
|
||||
foreach ( object obj in eable )
|
||||
{
|
||||
if ( obj is Mobile )
|
||||
{
|
||||
Mobile mobile = obj as Mobile;
|
||||
|
||||
if ( mobile != null && mobile.Alive && !( mobile is WandererOfTheVoid ) )
|
||||
{
|
||||
AliveCreatures = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
|
||||
if ( !AliveCreatures )
|
||||
{
|
||||
m_Controller.ClearRoom();
|
||||
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
|
||||
public void Gas( int level )
|
||||
{
|
||||
int[] x = new int[ 3 ], y = new int[ 3 ];
|
||||
|
||||
for ( int i = 0; i < x.Length; i++ )
|
||||
{
|
||||
x[ i ] = Utility.Random( m_Controller.Rect.X, m_Controller.Rect.Width );
|
||||
y[ i ] = Utility.Random( m_Controller.Rect.Y, m_Controller.Rect.Height );
|
||||
}
|
||||
|
||||
int hue = 0xAC;
|
||||
|
||||
Poison poison = null;
|
||||
|
||||
switch ( level )
|
||||
{
|
||||
case 0:
|
||||
hue = 0xA6;
|
||||
poison = Poison.Lesser;
|
||||
break;
|
||||
case 1:
|
||||
hue = 0xAA;
|
||||
poison = Poison.Regular;
|
||||
break;
|
||||
case 2:
|
||||
hue = 0xAC;
|
||||
poison = Poison.Greater;
|
||||
break;
|
||||
case 3:
|
||||
hue = 0xA8;
|
||||
poison = Poison.Deadly;
|
||||
break;
|
||||
case 4:
|
||||
hue = 0xA4;
|
||||
poison = Poison.Lethal;
|
||||
break;
|
||||
case 5:
|
||||
hue = 0xAC;
|
||||
poison = Poison.Lethal;
|
||||
break;
|
||||
}
|
||||
|
||||
Effects.SendLocationParticles( EffectItem.Create( new Point3D( x[ 0 ], y[ 0 ], -1 ), Map.Malas, EffectItem.DefaultDuration ), 0x36B0, 1, Utility.Random( 160, 200 ), hue, 0, 0x1F78, 0 );
|
||||
Effects.SendLocationParticles( EffectItem.Create( new Point3D( x[ 1 ], y[ 1 ], -1 ), Map.Malas, EffectItem.DefaultDuration ), 0x36CB, 1, Utility.Random( 160, 200 ), hue, 0, 0x1F78, 0 );
|
||||
Effects.SendLocationParticles( EffectItem.Create( new Point3D( x[ 2 ], y[ 2 ], -1 ), Map.Malas, EffectItem.DefaultDuration ), 0x36BD, 1, Utility.Random( 160, 200 ), hue, 0, 0x1F78, 0 );
|
||||
|
||||
IPooledEnumerable eable = Map.Malas.GetMobilesInBounds( m_Controller.Rect );
|
||||
|
||||
foreach ( object obj in eable )
|
||||
{
|
||||
if ( obj is Mobile )
|
||||
{
|
||||
Mobile mobile = obj as Mobile;
|
||||
|
||||
if ( mobile != null && poison != null && mobile.Poison == null && !( mobile is WandererOfTheVoid ) )
|
||||
{
|
||||
double chance = ( level + 1 ) * 0.3;
|
||||
|
||||
if ( chance >= Utility.RandomDouble() )
|
||||
{
|
||||
mobile.ApplyPoison( mobile, poison );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
CheckAlive();
|
||||
|
||||
count++;
|
||||
|
||||
int level = (int) ( count / 60 );
|
||||
|
||||
if ( count % 60 == 0 ) // every minute we need send message to player about level's change
|
||||
{
|
||||
int number = 0;
|
||||
int hue = 0x485;
|
||||
|
||||
switch ( level )
|
||||
{
|
||||
case 1:
|
||||
number = 1050001;
|
||||
break; // It is becoming more difficult for you to breathe as the poisons in the room become more concentrated.
|
||||
case 2:
|
||||
number = 1050003;
|
||||
break; // You begin to panic as the poison clouds thicken.
|
||||
case 3:
|
||||
number = 1050056;
|
||||
break; // Terror grips your spirit as you realize you may never leave this room alive.
|
||||
case 4:
|
||||
number = 1050057;
|
||||
break; // The end is near. You feel hopeless and desolate. The poison is beginning to stiffen your muscles.
|
||||
case 5:
|
||||
number = 1062091;
|
||||
hue = 0x23F3;
|
||||
break; // The poison is becoming too much for you to bear. You fear that you may die at any moment.
|
||||
}
|
||||
|
||||
IPooledEnumerable eable = Map.Malas.GetMobilesInBounds( m_Controller.Rect );
|
||||
|
||||
foreach ( object obj in eable )
|
||||
{
|
||||
if ( obj is Mobile )
|
||||
{
|
||||
Mobile mobile = obj as Mobile;
|
||||
|
||||
if ( mobile != null && mobile.Player )
|
||||
{
|
||||
if ( number != 0 )
|
||||
{
|
||||
mobile.SendLocalizedMessage( number, null, hue );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
|
||||
if ( level == 5 )
|
||||
{
|
||||
PainTimer timer = new PainTimer( m_Controller );
|
||||
|
||||
timer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
if ( count % 5 == 0 ) // every 5 seconds we fill room with a gas
|
||||
{
|
||||
Gas( level );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class PainTimer : Timer
|
||||
{
|
||||
public LampController m_Controller;
|
||||
public int count = 1;
|
||||
|
||||
public PainTimer( LampController controller ) : base( TimeSpan.FromSeconds( 10.0 ), TimeSpan.FromSeconds( 10.0 ) )
|
||||
{
|
||||
m_Controller = controller;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
count++;
|
||||
|
||||
IPooledEnumerable eable = Map.Malas.GetMobilesInBounds( m_Controller.Rect );
|
||||
|
||||
ArrayList targets = new ArrayList();
|
||||
|
||||
foreach ( Mobile mobile in eable )
|
||||
{
|
||||
targets.Add( mobile );
|
||||
}
|
||||
|
||||
for ( int i = 0; i < targets.Count; ++i )
|
||||
{
|
||||
Mobile mobile = targets[ i ] as Mobile;
|
||||
|
||||
if ( mobile != null && !( mobile is WandererOfTheVoid ) )
|
||||
{
|
||||
if ( mobile.Player )
|
||||
{
|
||||
mobile.Say( 1062092 ); // Your body reacts violently from the pain.
|
||||
|
||||
mobile.Animate( 32, 5, 1, true, false, 0 );
|
||||
}
|
||||
|
||||
mobile.Damage( Utility.Random( 15, 20 ) );
|
||||
|
||||
if ( count == 10 ) // at OSI at this second all mobiles is killed and room is cleared
|
||||
{
|
||||
mobile.Kill();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
|
||||
if ( count == 10 )
|
||||
{
|
||||
if ( m_Controller != null )
|
||||
{
|
||||
m_Controller.ClearRoom(); // clear room
|
||||
|
||||
if ( m_Controller.m_Timer != null )
|
||||
{
|
||||
m_Controller.m_Timer.Stop(); // stop gas effects
|
||||
}
|
||||
|
||||
Stop(); // stop convulsions
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,80 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PuzzleBox : Item
|
||||
{
|
||||
private bool m_CanSummon;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool CanSummon { get { return m_CanSummon; } set { m_CanSummon = value; } }
|
||||
|
||||
private WandererOfTheVoid m_Wanderer;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public WandererOfTheVoid Wanderer { get { return m_Wanderer; } set { m_Wanderer = value; } }
|
||||
|
||||
public override bool ForceShowProperties { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
public PuzzleBox() : base( 0xE80 )
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_Wanderer = null;
|
||||
}
|
||||
|
||||
public PuzzleBox( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !from.InRange( this.GetWorldLocation(), 3 ) )
|
||||
return;
|
||||
|
||||
if ( m_CanSummon && ( m_Wanderer == null || !m_Wanderer.Alive ) )
|
||||
{
|
||||
m_Wanderer = new WandererOfTheVoid();
|
||||
m_Wanderer.MoveToWorld( new Point3D( 467, 94, -1 ), Map.Malas );
|
||||
|
||||
// I am the guardian of the Tomb of Sektu. Suffer my wrath!
|
||||
m_Wanderer.PublicOverheadMessage( Network.MessageType.Regular, 0x3B2, 1060002, "" );
|
||||
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerCallback( SayFakeMessage ) );
|
||||
|
||||
m_CanSummon = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void SayFakeMessage()
|
||||
{
|
||||
// You try to pry the box open, when you notice that there is no opening. It's a fake box.
|
||||
PublicOverheadMessage( Network.MessageType.Regular, 0x3B2, 1060003, "" );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Wanderer );
|
||||
writer.Write( (bool) m_CanSummon );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Wanderer = reader.ReadMobile() as WandererOfTheVoid;
|
||||
m_CanSummon = reader.ReadBool();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,87 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PuzzleLever : Item
|
||||
{
|
||||
private LampController m_Controller;
|
||||
private int m_Code;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public LampController Controller
|
||||
{
|
||||
get { return m_Controller; }
|
||||
set { m_Controller = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Code
|
||||
{
|
||||
get { return m_Code; }
|
||||
set { m_Code = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public PuzzleLever( int code ) : base( 0x108E )
|
||||
{
|
||||
m_Code = code;
|
||||
|
||||
Hue = 0x66D;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public PuzzleLever( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( m_Controller != null && m_Controller.CanActive )
|
||||
{
|
||||
if ( m_Controller.Code.Length < 4 )
|
||||
{
|
||||
m_Controller.Code += m_Code;
|
||||
|
||||
if ( ItemID == 0x108E )
|
||||
{
|
||||
ItemID = 0x108C;
|
||||
}
|
||||
else if ( ItemID == 0x108C )
|
||||
{
|
||||
ItemID = 0x108E;
|
||||
}
|
||||
|
||||
Effects.PlaySound( Location, Map, 0x3E8 );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1060001 ); // You throw the switch, but the mechanism cannot be engaged again so soon.
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( (int) m_Code );
|
||||
writer.Write( m_Controller );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Code = reader.ReadInt();
|
||||
m_Controller = reader.ReadItem() as LampController;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,124 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PuzzlePad : Item
|
||||
{
|
||||
private PlayerMobile m_Stander;
|
||||
private bool m_Busy;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public PlayerMobile Stander
|
||||
{
|
||||
get { return m_Stander; }
|
||||
set { m_Stander = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Busy
|
||||
{
|
||||
get { return m_Busy; }
|
||||
set { m_Busy = value; }
|
||||
}
|
||||
|
||||
private InternalStandTimer m_Timer;
|
||||
|
||||
[Constructable]
|
||||
public PuzzlePad() : base( 0x1822 )
|
||||
{
|
||||
m_Busy = false;
|
||||
m_Stander = null;
|
||||
m_Timer = null;
|
||||
|
||||
Hue = 0x4C;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public override bool HandlesOnMovement { get { return true; } } // Tell the core that we implement OnMovement
|
||||
|
||||
public override bool OnMoveOver( Mobile m )
|
||||
{
|
||||
if ( ( m != null ) && ( m is PlayerMobile ) )
|
||||
{
|
||||
if ( m_Stander == null )
|
||||
{
|
||||
m_Stander = (PlayerMobile) m;
|
||||
|
||||
if ( m_Timer != null )
|
||||
{
|
||||
m_Timer.Stop();
|
||||
}
|
||||
|
||||
m_Timer = new InternalStandTimer( this );
|
||||
|
||||
m_Timer.Start();
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnMoveOver( m );
|
||||
}
|
||||
|
||||
public PuzzlePad( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
private class InternalStandTimer : Timer
|
||||
{
|
||||
private PuzzlePad m_Pad;
|
||||
|
||||
public InternalStandTimer( PuzzlePad pad ) : base( TimeSpan.FromSeconds( 0.25 ), TimeSpan.FromSeconds( 0.25 ) )
|
||||
{
|
||||
m_Pad = pad;
|
||||
Priority = TimerPriority.FiftyMS;
|
||||
}
|
||||
|
||||
private void Vacance()
|
||||
{
|
||||
if ( m_Pad != null )
|
||||
{
|
||||
m_Pad.Stander = null;
|
||||
m_Pad.Busy = false;
|
||||
}
|
||||
|
||||
Stop();
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Pad != null && !m_Pad.Deleted && m_Pad.Stander != null )
|
||||
{
|
||||
if ( !m_Pad.Stander.Deleted && m_Pad.Stander.Alive && m_Pad.Stander.Location == m_Pad.Location )
|
||||
{
|
||||
m_Pad.Busy = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Vacance();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Vacance();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,36 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PuzzleStatue : Item
|
||||
{
|
||||
[Constructable]
|
||||
public PuzzleStatue( int itemID ) : base( itemID )
|
||||
{
|
||||
Hue = 0x44E;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public PuzzleStatue( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
731
Scripts/Engines/Doom/LeverPuzzle/LeverPuzzleController.cs
Normal file
731
Scripts/Engines/Doom/LeverPuzzle/LeverPuzzleController.cs
Normal file
|
|
@ -0,0 +1,731 @@
|
|||
using System;
|
||||
using Server.Spells;
|
||||
using Server;
|
||||
using Server.Network;
|
||||
using Server.Mobiles;
|
||||
using Server.Commands;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
|
||||
/*
|
||||
this is From me to you, Under no terms, Conditions... K? to apply you
|
||||
just simply Unpatch/delete, Stick these in, Same location.. Restart
|
||||
*/
|
||||
|
||||
namespace Server.Engines.Doom
|
||||
{
|
||||
public class LeverPuzzleController : Item
|
||||
{
|
||||
private bool m_Enabled;
|
||||
private static bool installed;
|
||||
|
||||
private UInt16 m_MyKey;
|
||||
private UInt16 m_TheirKey;
|
||||
|
||||
private ArrayList m_Levers;
|
||||
private ArrayList m_Teles;
|
||||
private ArrayList m_Statues;
|
||||
private ArrayList m_Tiles;
|
||||
private Mobile m_Successful;
|
||||
private LampRoomBox m_Box;
|
||||
private Region m_LampRoom;
|
||||
|
||||
private Timer m_Timer;
|
||||
private Timer l_Timer;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "GenLeverPuzzle", AccessLevel.Administrator, new CommandEventHandler( GenLampPuzzle_OnCommand ) );
|
||||
}
|
||||
|
||||
[Usage( "GenLeverPuzzle" )]
|
||||
[Description( "Generates lamp room and lever puzzle in doom." )]
|
||||
public static void GenLampPuzzle_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
foreach ( Item item in Map.Malas.GetItemsInRange( lp_Center, 0 ) )
|
||||
{
|
||||
if ( item is LeverPuzzleController )
|
||||
{
|
||||
e.Mobile.SendMessage( "Lamp room puzzle already exists: please delete the existing controller first ..." );
|
||||
return;
|
||||
}
|
||||
}
|
||||
e.Mobile.SendMessage( "Generating Lamp Room puzzle..." );
|
||||
new LeverPuzzleController().MoveToWorld( lp_Center, Map.Malas );
|
||||
|
||||
if ( !installed )
|
||||
e.Mobile.SendMessage( "There was a problem generating the puzzle." );
|
||||
else
|
||||
e.Mobile.SendMessage( "Lamp room puzzle successfully generated." );
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public UInt16 MyKey { get{ return m_MyKey; } set{ m_MyKey = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public UInt16 TheirKey { get{ return m_TheirKey; } set{ m_TheirKey = value; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Enabled { get{ return m_Enabled; } set{ m_Enabled = value; } }
|
||||
|
||||
public Mobile Successful { get{ return m_Successful; } }
|
||||
|
||||
public bool CircleComplete
|
||||
{
|
||||
get /* OSI: all 5 must be occupied */
|
||||
{
|
||||
for (int i=0; i<5; i++)
|
||||
{
|
||||
if( GetOccupant( i ) == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public LeverPuzzleController() : base( 0x1822 )
|
||||
{
|
||||
Movable=false;
|
||||
Hue=0x4c;
|
||||
installed=true;
|
||||
int i=0;
|
||||
|
||||
m_Levers = new ArrayList(); /* codes are 0x1 shifted left x # of bits, easily handled here */
|
||||
for (; i<4; i++)
|
||||
m_Levers.Add( AddLeverPuzzlePart( TA[i], new LeverPuzzleLever( (ushort)(1<<i), this )));
|
||||
|
||||
m_Tiles = new ArrayList();
|
||||
for (; i<9; i++)
|
||||
m_Tiles.Add( new LeverPuzzleRegion( this, TA[i] ));
|
||||
|
||||
m_Teles = new ArrayList();
|
||||
for (; i<15; i++)
|
||||
m_Teles.Add( AddLeverPuzzlePart( TA[i], new LampRoomTelePorter( TA[++i] )));
|
||||
|
||||
m_Statues = new ArrayList();
|
||||
for (; i<19; i++)
|
||||
m_Statues.Add( AddLeverPuzzlePart( TA[i], new LeverPuzzleStatue( TA[++i], this )));
|
||||
|
||||
if(!installed)
|
||||
Delete();
|
||||
else
|
||||
Enabled=true;
|
||||
|
||||
m_Box = (LampRoomBox)AddLeverPuzzlePart( TA[i], new LampRoomBox( this ));
|
||||
m_LampRoom = new LampRoomRegion( this );
|
||||
GenKey();
|
||||
}
|
||||
|
||||
public static Item AddLeverPuzzlePart( int[] Loc, Item newitem )
|
||||
{
|
||||
if( newitem == null || newitem.Deleted )
|
||||
{
|
||||
installed=false;
|
||||
}
|
||||
else
|
||||
{
|
||||
newitem.MoveToWorld( new Point3D(Loc[0], Loc[1], Loc[2]), Map.Malas );
|
||||
}
|
||||
return newitem;
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
KillTimers();
|
||||
base.OnDelete();
|
||||
}
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
NukeItemList( m_Teles );
|
||||
NukeItemList( m_Statues );
|
||||
NukeItemList( m_Levers );
|
||||
|
||||
if( m_LampRoom != null )
|
||||
{
|
||||
m_LampRoom.Unregister();
|
||||
}
|
||||
if ( m_Tiles != null )
|
||||
{
|
||||
foreach( Region region in m_Tiles )
|
||||
{
|
||||
region.Unregister();
|
||||
}
|
||||
}
|
||||
if( m_Box != null && !m_Box.Deleted )
|
||||
{
|
||||
m_Box.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public static void NukeItemList( ArrayList list )
|
||||
{
|
||||
if ( list != null && list.Count != 0 )
|
||||
{
|
||||
foreach ( Item item in list )
|
||||
{
|
||||
if( item != null && !item.Deleted )
|
||||
{
|
||||
item.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual PlayerMobile GetOccupant( int index )
|
||||
{
|
||||
LeverPuzzleRegion region = (LeverPuzzleRegion)m_Tiles[index];
|
||||
|
||||
if ( region != null )
|
||||
{
|
||||
if( region.Occupant != null && region.Occupant.Alive )
|
||||
{
|
||||
return (PlayerMobile)region.Occupant;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public virtual LeverPuzzleStatue GetStatue( int index )
|
||||
{
|
||||
LeverPuzzleStatue statue = (LeverPuzzleStatue)m_Statues[index];
|
||||
|
||||
if( statue != null && !statue.Deleted )
|
||||
{
|
||||
return statue;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public virtual LeverPuzzleLever GetLever( int index )
|
||||
{
|
||||
LeverPuzzleLever lever = (LeverPuzzleLever)m_Levers[index];
|
||||
|
||||
if( lever != null && !lever.Deleted )
|
||||
{
|
||||
return lever;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public virtual void PuzzleStatus( int message, string fstring )
|
||||
{
|
||||
for( int i=0; i<2; i++)
|
||||
{
|
||||
Item s;
|
||||
if(( s = GetStatue( i )) != null )
|
||||
{
|
||||
s.PublicOverheadMessage( MessageType.Regular, 0x3B2, message, fstring );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void ResetPuzzle()
|
||||
{
|
||||
PuzzleStatus( 1062053, null );
|
||||
ResetLevers();
|
||||
}
|
||||
|
||||
public virtual void ResetLevers()
|
||||
{
|
||||
for(int i=0;i<4; i++)
|
||||
{
|
||||
Item l;
|
||||
if(( l = GetLever( i )) != null )
|
||||
{
|
||||
l.ItemID=0x108E;
|
||||
Effects.PlaySound( l.Location, Map, 0x3E8 );
|
||||
}
|
||||
}
|
||||
TheirKey^=TheirKey;
|
||||
}
|
||||
|
||||
public virtual void KillTimers ()
|
||||
{
|
||||
if ( l_Timer != null && l_Timer.Running )
|
||||
{
|
||||
l_Timer.Stop();
|
||||
}
|
||||
if ( m_Timer != null && m_Timer.Running )
|
||||
{
|
||||
m_Timer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void RemoveSuccessful()
|
||||
{
|
||||
m_Successful=null;
|
||||
}
|
||||
|
||||
public virtual void LeverPulled( UInt16 code )
|
||||
{
|
||||
int Correct=0;
|
||||
Mobile m_Player;
|
||||
|
||||
KillTimers();
|
||||
|
||||
/* if one bit in each of the four nibbles is set, this is false */
|
||||
|
||||
if( (TheirKey=(ushort)(code|(TheirKey<<=4))) < 4095 )
|
||||
{
|
||||
l_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 30.0 ), new TimerCallback( ResetPuzzle ));
|
||||
return;
|
||||
}
|
||||
|
||||
if( !CircleComplete )
|
||||
{
|
||||
PuzzleStatus( 1050004, null ); // The circle is the key...
|
||||
}
|
||||
else
|
||||
{
|
||||
if( TheirKey == MyKey )
|
||||
{
|
||||
GenKey();
|
||||
if (( m_Successful = ( m_Player=GetOccupant( 0 ))) != null )
|
||||
{
|
||||
SendLocationEffect( lp_Center, 0x1153, 0, 60, 1 );
|
||||
PlaySounds( lp_Center, cs1 );
|
||||
|
||||
Effects.SendBoltEffect( m_Player, true );
|
||||
m_Player.MoveToWorld( lr_Enter, Map.Malas );
|
||||
|
||||
m_Timer = new LampRoomTimer( this );
|
||||
m_Timer.Start();
|
||||
m_Enabled = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(int i=0; i<16; i++) /* Count matching SET bits, ie correct codes */
|
||||
{
|
||||
if( (((MyKey>>i)&1)==1)&&(((TheirKey>>i)&1)==1) )
|
||||
{
|
||||
Correct++;
|
||||
}
|
||||
}
|
||||
|
||||
PuzzleStatus( Statue_Msg[Correct], (Correct>0) ? Correct.ToString() : null );
|
||||
|
||||
for (int i=0; i<5; i++)
|
||||
{
|
||||
if(( m_Player=GetOccupant( i )) != null )
|
||||
{
|
||||
Timer smash = new RockTimer( m_Player, this );
|
||||
smash.Start();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ResetLevers();
|
||||
}
|
||||
|
||||
public virtual void GenKey() /* Shuffle & build key */
|
||||
{
|
||||
UInt16 tmp; int n, i; ushort[] CA = { 1,2,4,8 };
|
||||
for (i=0; i<4; i++)
|
||||
{
|
||||
n=(((n = Utility.Random(0,3))==i) ? n&~i : n ); /* if(i==n) { return pointless; } */
|
||||
tmp = CA[i];
|
||||
CA[i]=CA[n];
|
||||
CA[n]=tmp;
|
||||
}
|
||||
for(i=0; i<4; MyKey=(ushort)(CA[(i++)]|(MyKey<<=4))) {}
|
||||
}
|
||||
|
||||
public class RockTimer : Timer
|
||||
{
|
||||
private int Count;
|
||||
private Mobile m_Player;
|
||||
private LeverPuzzleController m_Controller;
|
||||
|
||||
public RockTimer( Mobile player, LeverPuzzleController Controller )
|
||||
: base( TimeSpan.Zero, TimeSpan.FromSeconds( .25 ) )
|
||||
{
|
||||
Count = 0;
|
||||
m_Player=player;
|
||||
m_Controller = Controller;
|
||||
}
|
||||
|
||||
private int Rock()
|
||||
{
|
||||
return 0x1363+Utility.Random( 0, 11 );
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if( m_Player == null || !(m_Player.Map == Map.Malas) )
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
Count++;
|
||||
if ( Count == 1 ) /* TODO consolidate */
|
||||
{
|
||||
m_Player.Paralyze( TimeSpan.FromSeconds(2) );
|
||||
Effects.SendTargetEffect( m_Player, 0x11B7, 20, 10 );
|
||||
PlayerSendASCII( m_Player, 0 ); // You are pinned down ...
|
||||
|
||||
PlaySounds( m_Player.Location, ( !m_Player.Female ) ? fs : ms );
|
||||
PlayEffect( ZAdjustedIEFromMobile( m_Player, 50 ), m_Player, 0x11B7, 20, false );
|
||||
}
|
||||
else if ( Count == 2 )
|
||||
{
|
||||
DoDamage( m_Player, 80, 90, false );
|
||||
Effects.SendTargetEffect( m_Player, 0x36BD, 20, 10 );
|
||||
PlaySounds( m_Player.Location, exp );
|
||||
PlayerSendASCII( m_Player, 1 ); // A speeding rock ...
|
||||
|
||||
if( AniSafe( m_Player ))
|
||||
{
|
||||
m_Player.Animate( 21, 10, 1, true, true, 0 );
|
||||
}
|
||||
}
|
||||
else if ( Count == 3 )
|
||||
{
|
||||
Stop();
|
||||
|
||||
Effects.SendTargetEffect( m_Player, 0x36B0, 20, 10 );
|
||||
PlayerSendASCII( m_Player, 1 ); // A speeding rock ...
|
||||
PlaySounds( m_Player.Location, ( !m_Player.Female ) ? fs2 : ms2 );
|
||||
|
||||
int j = Utility.Random(6,10);
|
||||
for(int i=0; i<j; i++)
|
||||
{
|
||||
IEntity m_IEntity = new Entity( Serial.Zero, RandomPointIn( m_Player.Location, 10 ), m_Player.Map );
|
||||
|
||||
foreach( Mobile m in m_IEntity.Map.GetMobilesInRange( m_IEntity.Location, 2 ) )
|
||||
{
|
||||
if( IsValidDamagable( m ) && m != m_Player )
|
||||
{
|
||||
PlayEffect( m_Player, m, Rock(), 8, true );
|
||||
DoDamage( m, 25, 30, false );
|
||||
|
||||
if( m.Player )
|
||||
{
|
||||
POHMessage( m, 2 ); // OUCH!
|
||||
}
|
||||
}
|
||||
}
|
||||
PlayEffect( m_Player, m_IEntity, Rock(), 8, false );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LampRoomKickTimer : Timer
|
||||
{
|
||||
private Mobile m;
|
||||
|
||||
public LampRoomKickTimer( Mobile player )
|
||||
: base( TimeSpan.FromSeconds( .25 ) )
|
||||
{
|
||||
m = player;
|
||||
}
|
||||
protected override void OnTick()
|
||||
{
|
||||
MoveMobileOut( m );
|
||||
}
|
||||
}
|
||||
|
||||
public class LampRoomTimer : Timer
|
||||
{
|
||||
public LeverPuzzleController m_Controller;
|
||||
public int ticks;
|
||||
public int level;
|
||||
|
||||
public LampRoomTimer( LeverPuzzleController controller )
|
||||
: base( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 5.0 ) )
|
||||
{
|
||||
level=0;
|
||||
ticks=0;
|
||||
m_Controller = controller;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
ticks++;
|
||||
List<Mobile> mobiles = m_Controller.m_LampRoom.GetMobiles();
|
||||
|
||||
if ( ticks >= 71 || m_Controller.m_LampRoom.GetPlayerCount() == 0 )
|
||||
{
|
||||
foreach ( Mobile mobile in mobiles )
|
||||
{
|
||||
if( mobile != null && !mobile.Deleted && !mobile.IsDeadBondedPet )
|
||||
{
|
||||
mobile.Kill();
|
||||
}
|
||||
}
|
||||
m_Controller.Enabled=true;
|
||||
Stop();
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( ticks % 12 == 0 )
|
||||
{
|
||||
level++;
|
||||
}
|
||||
foreach ( Mobile mobile in mobiles )
|
||||
{
|
||||
if ( IsValidDamagable( mobile ) )
|
||||
{
|
||||
if ( ticks % 2 == 0 && level == 5 )
|
||||
{
|
||||
if ( mobile.Player )
|
||||
{
|
||||
mobile.Say( 1062092 );
|
||||
if( AniSafe( mobile ))
|
||||
{
|
||||
mobile.Animate( 32, 5, 1, true, false, 0 );
|
||||
}
|
||||
}
|
||||
DoDamage( mobile, 15, 20, true );
|
||||
}
|
||||
if ( Utility.Random( (int)(level & ~0xfffffffc), 3) == 3 )
|
||||
{
|
||||
mobile.ApplyPoison( mobile, PA2[level] );
|
||||
}
|
||||
if ( ticks % 12 == 0 && level > 0 && mobile.Player )
|
||||
{
|
||||
mobile.SendLocalizedMessage( PA[level][0], null, PA[level][1] );
|
||||
}
|
||||
}
|
||||
}
|
||||
for( int i=0; i<=level; i++ )
|
||||
{
|
||||
SendLocationEffect( RandomPointIn( lr_Rect, -1 ), 0x36B0, Utility.Random( 150, 200 ), 0, PA[level][2] );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsValidDamagable( Mobile m )
|
||||
{
|
||||
if ( m != null && !m.Deleted )
|
||||
{
|
||||
if( m.Player && m.Alive )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/* TODO: need to resolve lockup @ basecreature damage
|
||||
|
||||
if( m is BaseCreature )
|
||||
{
|
||||
BaseCreature bc=(BaseCreature)m;
|
||||
if ( ( bc.Controlled || bc.Summoned ) && !bc.IsDeadBondedPet )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void MoveMobileOut( Mobile m )
|
||||
{
|
||||
if ( m != null )
|
||||
{
|
||||
BaseCreature.TeleportPets( m, lr_Exit, Map.Malas );
|
||||
m.Location = lr_Exit;
|
||||
m.ProcessDelta();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool AniSafe( Mobile m )
|
||||
{
|
||||
return ( m != null && !TransformationSpellHelper.UnderTransformation( m ) && m.BodyMod == 0 && m.Alive );
|
||||
}
|
||||
|
||||
public static IEntity ZAdjustedIEFromMobile( Mobile m, int ZDelta )
|
||||
{
|
||||
return new Entity( Serial.Zero, new Point3D( m.X, m.Y, m.Z+ZDelta ), m.Map );
|
||||
}
|
||||
|
||||
public static void DoDamage( Mobile m, int min, int max, bool poison )
|
||||
{
|
||||
int damage = Utility.Random(min,max);
|
||||
if ( Core.AOS )
|
||||
{
|
||||
AOS.Damage( (m is BaseCreature) ? (BaseCreature)m : m, damage,(poison) ? 0 : 100 , 0, 0,(poison) ? 100 : 0, 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
m.Damage( damage );
|
||||
}
|
||||
}
|
||||
|
||||
public static Point3D RandomPointIn( Point3D point, int range )
|
||||
{
|
||||
return RandomPointIn( point.X-range, point.Y-range, range*2, range*2, point.Z );
|
||||
}
|
||||
public static Point3D RandomPointIn( Rectangle2D rect, int z )
|
||||
{
|
||||
return RandomPointIn( rect.X, rect.Y, rect.Height, rect.Width, z );
|
||||
}
|
||||
public static Point3D RandomPointIn( int x, int y, int x2, int y2, int z )
|
||||
{
|
||||
return new Point3D( Utility.Random( x, x2 ), Utility.Random( y, y2 ), z );
|
||||
}
|
||||
|
||||
public static void PlaySounds( Point3D location, int[] sounds )
|
||||
{
|
||||
foreach( int soundid in sounds )
|
||||
Effects.PlaySound( location, Map.Malas, soundid );
|
||||
}
|
||||
|
||||
public static void PlayEffect( IEntity from, IEntity to, int itemid, int speed, bool explodes )
|
||||
{
|
||||
Effects.SendMovingParticles( from, to, itemid, speed, 0, true, explodes, 2, 0, 0 );
|
||||
}
|
||||
|
||||
public static void SendLocationEffect( IPoint3D p, int itemID, int speed, int duration, int hue )
|
||||
{
|
||||
Effects.SendPacket( p, Map.Malas, new LocationEffect( p, itemID, speed, duration, hue, 0 ) );
|
||||
}
|
||||
|
||||
public static void PlayerSendASCII( Mobile player, int index )
|
||||
{
|
||||
player.Send( new AsciiMessage( Serial.MinusOne, 0xFFFF, MessageType.Label, MsgParams[index][0], MsgParams[index][1], null, Msgs[index] ));
|
||||
}
|
||||
|
||||
/* I cant find any better way to send "speech" using fonts other than default */
|
||||
public static void POHMessage( Mobile from, int index )
|
||||
{
|
||||
Packet p = new AsciiMessage( from.Serial, from.Body, MessageType.Regular, MsgParams[index][0], MsgParams[index][1], from.Name, Msgs[index] );
|
||||
p.Acquire();
|
||||
foreach( NetState state in from.Map.GetClientsInRange( from.Location ) )
|
||||
state.Send( p );
|
||||
|
||||
Packet.Release( p );
|
||||
}
|
||||
|
||||
public static string[] Msgs =
|
||||
{
|
||||
"You are pinned down by the weight of the boulder!!!", // 0
|
||||
"A speeding rock hits you in the head!", // 1
|
||||
"OUCH!" // 2
|
||||
};
|
||||
/* font&hue for above msgs. index matches */
|
||||
|
||||
public static int[][] MsgParams =
|
||||
{
|
||||
new int[]{ 0x66d, 3 },
|
||||
new int[]{ 0x66d, 3 },
|
||||
new int[]{ 0x34, 3 }
|
||||
};
|
||||
/* World data for items */
|
||||
|
||||
public static int[][] TA =
|
||||
{
|
||||
|
||||
new int[]{316, 64, 5}, /* 3D Coords for levers */
|
||||
new int[]{323, 58, 5},
|
||||
new int[]{332, 63, 5},
|
||||
new int[]{323, 71, 5},
|
||||
|
||||
new int[]{324, 64}, /* 2D Coords for standing regions */
|
||||
new int[]{316, 65},
|
||||
new int[]{324, 58},
|
||||
new int[]{332, 64},
|
||||
new int[]{323, 72},
|
||||
|
||||
new int[]{468, 92, -1}, new int[]{0x181D, 0x482}, /* 3D coord, itemid+hue for L.R. teles */
|
||||
new int[]{469, 92, -1}, new int[]{0x1821, 0x3fd},
|
||||
new int[]{470, 92, -1}, new int[]{0x1825, 0x66d},
|
||||
|
||||
new int[]{319, 70, 18}, new int[]{0x12d8}, /* 3D coord, itemid for statues */
|
||||
new int[]{329, 60, 18}, new int[]{0x12d9},
|
||||
|
||||
new int[]{469, 96, 6} /* 3D Coords for Fake Box */
|
||||
};
|
||||
|
||||
/* CLILOC data for statue "correct souls" messages */
|
||||
|
||||
public static int[] Statue_Msg = { 1050009, 1050007, 1050008, 1050008 };
|
||||
|
||||
/* Exit & Enter locations for the lamp room */
|
||||
|
||||
public static Point3D lr_Exit = new Point3D( 353, 172, -1 );
|
||||
public static Point3D lr_Enter = new Point3D( 467, 96, -1 );
|
||||
|
||||
/* "Center" location in puzzle */
|
||||
|
||||
public static Point3D lp_Center = new Point3D( 324, 64, -1 );
|
||||
|
||||
/* Lamp Room Area */
|
||||
|
||||
public static Rectangle2D lr_Rect = new Rectangle2D( 465, 92, 10, 10 );
|
||||
|
||||
/* Lamp Room area Poison message data */
|
||||
|
||||
public static int[][] PA =
|
||||
{
|
||||
new int[]{ 0, 0, 0xA6 },
|
||||
new int[]{ 1050001, 0x485, 0xAA },
|
||||
new int[]{ 1050003, 0x485, 0xAC },
|
||||
new int[]{ 1050056, 0x485, 0xA8 },
|
||||
new int[]{ 1050057, 0x485, 0xA4 },
|
||||
new int[]{ 1062091, 0x23F3, 0xAC }
|
||||
};
|
||||
public static Poison[] PA2 =
|
||||
{
|
||||
Poison.Lesser,
|
||||
Poison.Regular,
|
||||
Poison.Greater,
|
||||
Poison.Deadly,
|
||||
Poison.Lethal,
|
||||
Poison.Lethal
|
||||
};
|
||||
|
||||
/* SOUNDS */
|
||||
|
||||
private static int[] fs={0x144, 0x154};
|
||||
private static int[] ms={0x144, 0x14B};
|
||||
private static int[] fs2={0x13F, 0x154};
|
||||
private static int[] ms2={0x13F, 0x14B};
|
||||
private static int[] cs1={0x244};
|
||||
private static int[] exp={0x307};
|
||||
|
||||
public LeverPuzzleController( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
writer.WriteItemList( m_Levers, true );
|
||||
writer.WriteItemList( m_Statues, true );
|
||||
writer.WriteItemList( m_Teles, true );
|
||||
writer.Write( m_Box );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Levers = reader.ReadItemList();
|
||||
m_Statues = reader.ReadItemList();
|
||||
m_Teles = reader.ReadItemList();
|
||||
|
||||
m_Box = reader.ReadItem() as LampRoomBox;
|
||||
|
||||
m_Tiles = new ArrayList();
|
||||
for (int i = 4; i<9; i++)
|
||||
m_Tiles.Add( new LeverPuzzleRegion( this, TA[i] ));
|
||||
|
||||
m_LampRoom = new LampRoomRegion( this );
|
||||
m_Enabled = true;
|
||||
m_TheirKey = 0;
|
||||
m_MyKey = 0;
|
||||
GenKey();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
199
Scripts/Engines/Doom/LeverPuzzle/LeverPuzzleItems.cs
Normal file
199
Scripts/Engines/Doom/LeverPuzzle/LeverPuzzleItems.cs
Normal file
|
|
@ -0,0 +1,199 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Spells;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Engines.Doom
|
||||
{
|
||||
public class LampRoomBox : Item
|
||||
{
|
||||
private LeverPuzzleController m_Controller;
|
||||
private Mobile m_Wanderer;
|
||||
|
||||
public LampRoomBox( LeverPuzzleController controller ) : base( 0xe80 )
|
||||
{
|
||||
m_Controller = controller;
|
||||
ItemID = 0xe80;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile m )
|
||||
{
|
||||
if ( !m.InRange( this.GetWorldLocation(), 3 ) )
|
||||
return;
|
||||
if ( m_Controller.Enabled )
|
||||
return;
|
||||
|
||||
if ( (m_Wanderer == null || !m_Wanderer.Alive) )
|
||||
{
|
||||
m_Wanderer = new WandererOfTheVoid();
|
||||
m_Wanderer.MoveToWorld( LeverPuzzleController.lr_Enter, Map.Malas );
|
||||
m_Wanderer.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1060002, "" ); // I am the guardian of...
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerCallback( CallBackMessage ) );
|
||||
}
|
||||
}
|
||||
|
||||
public void CallBackMessage()
|
||||
{
|
||||
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1060003, "" ); // You try to pry the box open...
|
||||
}
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if( m_Controller!=null && !m_Controller.Deleted )
|
||||
m_Controller.Delete();
|
||||
}
|
||||
public LampRoomBox( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
writer.Write( m_Controller );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
m_Controller = reader.ReadItem() as LeverPuzzleController;
|
||||
}
|
||||
}
|
||||
|
||||
public class LeverPuzzleStatue : Item
|
||||
{
|
||||
private LeverPuzzleController m_Controller;
|
||||
|
||||
public LeverPuzzleStatue( int[] dat, LeverPuzzleController controller ) : base( dat[0] )
|
||||
{
|
||||
m_Controller=controller;
|
||||
Hue = 0x44E;
|
||||
Movable = false;
|
||||
}
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if( m_Controller!=null && !m_Controller.Deleted )
|
||||
m_Controller.Delete();
|
||||
}
|
||||
public LeverPuzzleStatue( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
writer.Write( m_Controller );
|
||||
}
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
m_Controller = reader.ReadItem() as LeverPuzzleController;
|
||||
}
|
||||
}
|
||||
|
||||
public class LeverPuzzleLever : Item
|
||||
{
|
||||
private UInt16 m_Code;
|
||||
private LeverPuzzleController m_Controller;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public UInt16 Code
|
||||
{
|
||||
get{ return m_Code; }
|
||||
}
|
||||
|
||||
public LeverPuzzleLever( UInt16 code, LeverPuzzleController controller ) : base( 0x108E )
|
||||
{
|
||||
m_Controller=controller;
|
||||
m_Code = code;
|
||||
Hue = 0x66D;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile m )
|
||||
{
|
||||
if ( m != null && m_Controller.Enabled )
|
||||
{
|
||||
ItemID^=2;
|
||||
Effects.PlaySound( Location, Map, 0x3E8 );
|
||||
m_Controller.LeverPulled( m_Code );
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendLocalizedMessage( 1060001 ); // You throw the switch, but the mechanism cannot be engaged again so soon.
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if( m_Controller != null && !m_Controller.Deleted )
|
||||
m_Controller.Delete();
|
||||
}
|
||||
|
||||
public LeverPuzzleLever( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
writer.Write( (ushort) m_Code );
|
||||
writer.Write( m_Controller );
|
||||
}
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
m_Code = reader.ReadUShort();
|
||||
m_Controller = reader.ReadItem() as LeverPuzzleController;
|
||||
}
|
||||
}
|
||||
public class LampRoomTelePorter : Item
|
||||
{
|
||||
public LampRoomTelePorter( int[] dat )
|
||||
{
|
||||
Hue = dat[1];
|
||||
ItemID = dat[0];
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public override bool HandlesOnMovement { get { return true; } }
|
||||
public override bool OnMoveOver( Mobile m )
|
||||
{
|
||||
if( m != null && m is PlayerMobile )
|
||||
{
|
||||
if ( SpellHelper.CheckCombat( m ) )
|
||||
{
|
||||
m.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
|
||||
}
|
||||
else
|
||||
{
|
||||
Server.Mobiles.BaseCreature.TeleportPets( m, LeverPuzzleController.lr_Exit, Map.Malas );
|
||||
m.MoveToWorld( LeverPuzzleController.lr_Exit, Map.Malas );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public LampRoomTelePorter( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
127
Scripts/Engines/Doom/LeverPuzzle/LeverPuzzleRegions.cs
Normal file
127
Scripts/Engines/Doom/LeverPuzzle/LeverPuzzleRegions.cs
Normal file
|
|
@ -0,0 +1,127 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Mobiles;
|
||||
using Server.Regions;
|
||||
|
||||
namespace Server.Engines.Doom
|
||||
{
|
||||
public class LampRoomRegion : BaseRegion
|
||||
{
|
||||
private LeverPuzzleController Controller;
|
||||
|
||||
public LampRoomRegion ( LeverPuzzleController controller )
|
||||
: base( null, Map.Malas, Region.Find( LeverPuzzleController.lr_Enter, Map.Malas ), LeverPuzzleController.lr_Rect )
|
||||
{
|
||||
Controller = controller;
|
||||
Register();
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.Login += new LoginEventHandler( OnLogin );
|
||||
}
|
||||
|
||||
public static void OnLogin( LoginEventArgs e )
|
||||
{
|
||||
Mobile m = e.Mobile;
|
||||
Rectangle2D rect = LeverPuzzleController.lr_Rect;
|
||||
if ( m.X >= rect.X && m.X <= (rect.X+10) && m.Y >= rect.Y && m.Y <= (rect.Y+10) && m.Map == Map.Internal )
|
||||
{
|
||||
Timer kick = new LeverPuzzleController.LampRoomKickTimer( m );
|
||||
kick.Start();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnEnter( Mobile m )
|
||||
{
|
||||
if ( m == null || m is WandererOfTheVoid )
|
||||
return;
|
||||
|
||||
if ( m.AccessLevel > AccessLevel.Player )
|
||||
return;
|
||||
|
||||
if ( Controller.Successful != null )
|
||||
{
|
||||
if ( m is PlayerMobile )
|
||||
{
|
||||
if ( m == Controller.Successful )
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if ( m is BaseCreature )
|
||||
{
|
||||
BaseCreature bc = (BaseCreature)m;
|
||||
if(( bc.Controlled && bc.ControlMaster == Controller.Successful ) || bc.Summoned )
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
Timer kick = new LeverPuzzleController.LampRoomKickTimer( m );
|
||||
kick.Start();
|
||||
}
|
||||
|
||||
public override void OnExit( Mobile m )
|
||||
{
|
||||
if( m != null && m == Controller.Successful )
|
||||
Controller.RemoveSuccessful();
|
||||
}
|
||||
|
||||
public override void OnDeath( Mobile m )
|
||||
{
|
||||
if( m != null && !m.Deleted && !(m is WandererOfTheVoid) )
|
||||
{
|
||||
Timer kick = new LeverPuzzleController.LampRoomKickTimer( m );
|
||||
kick.Start();;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnSkillUse( Mobile m, int Skill ) /* just in case */
|
||||
{
|
||||
if (( Controller.Successful == null ) || ( m.AccessLevel == AccessLevel.Player && m != Controller.Successful ))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class LeverPuzzleRegion : BaseRegion
|
||||
{
|
||||
private LeverPuzzleController Controller;
|
||||
public Mobile m_Occupant;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Mobile Occupant
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_Occupant != null && m_Occupant.Alive )
|
||||
return m_Occupant;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public LeverPuzzleRegion ( LeverPuzzleController controller, int[] loc )
|
||||
: base( null, Map.Malas, Region.Find( LeverPuzzleController.lr_Enter, Map.Malas ), new Rectangle2D(loc[0],loc[1],1,1) )
|
||||
{
|
||||
Controller = controller;
|
||||
Register();
|
||||
}
|
||||
|
||||
public override void OnEnter( Mobile m )
|
||||
{
|
||||
if( m != null && m_Occupant == null && m is PlayerMobile && m.Alive )
|
||||
m_Occupant = m;
|
||||
}
|
||||
|
||||
public override void OnExit( Mobile m )
|
||||
{
|
||||
if( m != null && m == m_Occupant )
|
||||
m_Occupant = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue