Replaced Doom Lever Puzzle with a new one.

This commit is contained in:
daedalus 2009-10-24 20:30:13 +00:00
parent 7c5453d101
commit 18f1003f51
8 changed files with 1057 additions and 1070 deletions

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@ -1,743 +0,0 @@
using System;
using System.Collections;
using Server.Commands;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class LampController : Item
{
public static void Initialize()
{
CommandSystem.Register( "GenLampPuzzle", AccessLevel.Administrator, new CommandEventHandler( GenLampPuzzle_OnCommand ) );
}
[Usage( "GenLampPuzzle" )]
[Description( "Generates lamp room puzzle in doom." )]
public static void GenLampPuzzle_OnCommand( CommandEventArgs e )
{
e.Mobile.SendMessage( "Generating puzzle, please wait." );
Point3D loc = new Point3D( 324, 64, -1 );
bool exists = false;
foreach ( Item item in Map.Malas.GetItemsInRange( loc, 0 ) )
{
if ( item is LampController )
{
exists = true;
break;
}
}
if ( !exists )
{
LampController controller = new LampController();
controller.MoveToWorld( loc, Map.Malas );
e.Mobile.SendMessage( "Puzzle generating complete. Puzzle were generated." );
}
else
e.Mobile.SendMessage( "Puzzle generating complete. Puzzle aleardy exists." );
}
public Rectangle2D Rect = new Rectangle2D( 464, 91, 10, 10 );
public PoisonTimer m_Timer;
private string m_Code;
private string m_PuzzleCode;
[CommandProperty( AccessLevel.GameMaster )]
public string PuzzleCode { get { return m_PuzzleCode; } set { m_PuzzleCode = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public string Code
{
get { return m_Code; }
set
{
m_Code = value;
if ( m_Code.Length == 4 )
{
CheckCode();
}
}
}
private ArrayList m_Levers;
private ArrayList m_Statues;
private ArrayList m_Pads;
private PuzzleBox m_Box;
private bool m_CanActive;
[CommandProperty( AccessLevel.GameMaster )]
public bool CanActive { get { return m_CanActive; } set { m_CanActive = value; } }
private static LampController _Instance = null;
// Should this even be constructable?
[Constructable]
public LampController() : base( 0x1BC3 )
{
if ( _Instance != null )
{
Delete();
return;
} else {
_Instance = this;
}
Visible = false;
Movable = false;
Setup();
}
public override void Delete()
{
_Instance = null;
base.Delete();
}
public void Setup()
{
m_CanActive = true;
m_Code = "";
m_PuzzleCode = "";
m_Levers = new ArrayList();
m_Statues = new ArrayList();
m_Pads = new ArrayList();
PuzzleLever lever1 = new PuzzleLever( 1 );
lever1.Controller = this;
lever1.MoveToWorld( new Point3D( 316, 64, 5 ), Map.Malas );
m_Levers.Add( lever1 );
PuzzleLever lever2 = new PuzzleLever( 2 );
lever2.Controller = this;
lever2.MoveToWorld( new Point3D( 323, 58, 5 ), Map.Malas );
m_Levers.Add( lever2 );
PuzzleLever lever3 = new PuzzleLever( 3 );
lever3.Controller = this;
lever3.MoveToWorld( new Point3D( 332, 63, 5 ), Map.Malas );
m_Levers.Add( lever3 );
PuzzleLever lever4 = new PuzzleLever( 4 );
lever4.Controller = this;
lever4.MoveToWorld( new Point3D( 323, 71, 5 ), Map.Malas );
m_Levers.Add( lever4 );
PuzzleStatue statue1 = new PuzzleStatue( 0x12D8 );
statue1.MoveToWorld( new Point3D( 319, 70, 18 ), Map.Malas );
m_Statues.Add( statue1 );
PuzzleStatue statue2 = new PuzzleStatue( 0x12D9 );
statue2.MoveToWorld( new Point3D( 329, 60, 18 ), Map.Malas );
m_Statues.Add( statue2 );
PuzzlePad pad1 = new PuzzlePad();
pad1.MoveToWorld( new Point3D( 324, 58, -1 ), Map.Malas );
pad1.Visible = false;
m_Pads.Add( pad1 );
PuzzlePad pad2 = new PuzzlePad();
pad2.MoveToWorld( new Point3D( 332, 64, -1 ), Map.Malas );
pad2.Visible = false;
m_Pads.Add( pad2 );
PuzzlePad pad3 = new PuzzlePad();
pad3.MoveToWorld( new Point3D( 323, 72, -1 ), Map.Malas );
pad3.Visible = false;
m_Pads.Add( pad3 );
PuzzlePad pad4 = new PuzzlePad();
pad4.MoveToWorld( new Point3D( 316, 65, -1 ), Map.Malas );
pad4.Visible = false;
m_Pads.Add( pad4 );
PuzzlePad pad5 = new PuzzlePad();
pad5.MoveToWorld( new Point3D( 324, 64, -1 ), Map.Malas );
m_Pads.Add( pad5 );
Teleporter teleporter1 = new Teleporter();
teleporter1.MapDest = Map.Malas;
teleporter1.PointDest = new Point3D( 353, 172, -1 );
teleporter1.MoveToWorld( new Point3D( 468, 92, -1 ), Map.Malas );
Teleporter teleporter2 = new Teleporter();
teleporter2.MapDest = Map.Malas;
teleporter2.PointDest = new Point3D( 353, 172, -1 );
teleporter2.MoveToWorld( new Point3D( 469, 92, -1 ), Map.Malas );
Teleporter teleporter3 = new Teleporter();
teleporter3.MapDest = Map.Malas;
teleporter3.PointDest = new Point3D( 353, 172, -1 );
teleporter3.MoveToWorld( new Point3D( 470, 92, -1 ), Map.Malas );
m_Box = new PuzzleBox();
m_Box.CanSummon = true;
m_Box.MoveToWorld( new Point3D( 469, 96, 6 ), Map.Malas );
m_PuzzleCode = GenerateCode( m_PuzzleCode );
}
public void ClearRoom()
{
IPooledEnumerable eable = Map.Malas.GetMobilesInBounds( Rect );
ArrayList list = new ArrayList();
foreach ( object obj in eable )
{
if ( obj is Mobile )
{
Mobile mobile = obj as Mobile;
list.Add( mobile );
}
}
for ( int i = 0; i < list.Count; i++ )
{
Mobile m = list[ i ] as Mobile;
if ( m is WandererOfTheVoid )
{
m.Delete();
}
else
{
Rectangle2D rect = new Rectangle2D( 342, 168, 16, 16 );
int x = Utility.Random( rect.X, rect.Width );
int y = Utility.Random( rect.Y, rect.Height );
if ( x >= 345 && x <= 352 && y >= 173 && y <= 179 )
{
x = 353;
y = 172;
}
m.MoveToWorld( new Point3D( x, y, -1 ), Map.Malas );
}
}
if ( m_Timer != null )
{
m_Timer.Stop();
}
m_CanActive = true;
m_Box.CanSummon = true;
m_PuzzleCode = "";
m_PuzzleCode = GenerateCode( m_PuzzleCode );
}
public static string[] m_Combinations = new string[] { "1234", "1243", "1324", "1342", "1423", "1432", "2134", "2143", "2314", "2341", "2413", "2431", "3124", "3142", "3214", "3241", "3412", "3421", "4123", "4132", "4213", "4231", "4312", "4321" };
public void FreeLevers()
{
for ( int i = 0; i < m_Levers.Count; i++ )
{
PuzzleLever lever = m_Levers[ i ] as PuzzleLever;
lever.ItemID = 0x108E;
}
m_Code = "";
Timer.DelayCall( TimeSpan.FromSeconds( 30.0 ), new TimerCallback( SayQuitMessage ) );
}
public void SayQuitMessage()
{
SayStatues( 1062053, -1 ); // The sands of time have run their course.
for ( int i = 0; i < m_Levers.Count; i++ )
{
PuzzleLever lever = m_Levers[ i ] as PuzzleLever;
lever.ItemID = 0x108E;
}
}
public static string GenerateCode( string puzzle )
{
// at OSI code scheme is right order of pressed levers
// any press at any of 4 levers is one bit of code
// orientation of lever doesn't play any role
// code can't have equal numbers in it, only different, i.e: 1-4-2-3, no 1-1-1-1
// so, we have 24 combinations for solving
string old_code = puzzle;
string new_code = "";
while ( new_code == old_code )
{
new_code = m_Combinations[ Utility.Random( m_Combinations.Length ) ];
}
return new_code;
}
public int CompareCodes( string puzzle, string player )
{
int result = 0;
if ( puzzle.Length != player.Length || puzzle.Length > 4 || player.Length > 4 )
{
return 0;
}
for ( int i = 0; i < puzzle.Length; i++ )
{
if ( puzzle[ i ] == player[ i ] )
{
result++;
}
}
return result;
}
public void SayStatues( int message, int souls )
{
string args = "";
if ( souls != -1 )
{
args = souls.ToString();
}
for ( int i = 0; i < m_Statues.Count; i++ )
{
PuzzleStatue statue = m_Statues[ i ] as PuzzleStatue;
if ( statue != null )
{
statue.PublicOverheadMessage( Network.MessageType.Regular, 0x3B2, message, args );
}
}
}
public void CheckCode()
{
bool incomplete = false;
int correct_souls = 0;
for ( int i = 0; i < m_Pads.Count; i++ )
{
PuzzlePad pad = m_Pads[ i ] as PuzzlePad;
if ( pad == null || !pad.Busy )
{
incomplete = true;
}
}
correct_souls = CompareCodes( m_PuzzleCode, m_Code );
if ( incomplete )
{
SayStatues( 1050004, -1 ); // The circle is the key, the key is incomplete and so the gate remains closed.
}
else
{
// we don't guess code
if ( correct_souls >= 0 && correct_souls < 4 )
{
ArrayList players = new ArrayList();
for ( int i = 0; i < m_Pads.Count; i++ )
{
PuzzlePad pad = m_Pads[ i ] as PuzzlePad;
if ( pad != null && pad.Stander != null && pad.Stander.Alive )
{
players.Add( pad.Stander );
}
}
for ( int j = 0; j < players.Count; j++ )
{
PlayerMobile player = players[ j ] as PlayerMobile;
if ( player != null )
{
Point3D location1 = player.Location;
location1.Z = 49;
Point3D location2 = player.Location;
location2.Z = -1;
Effects.SendPacket( player, player.Map, new HuedEffect( EffectType.Moving, Serial.Zero, player.Serial, 0x11B7, location1, location2, 20, 0, true, true, 0, 0 ) );
Effects.PlaySound( new Point3D( 324, 64, -1 ), Map.Malas, 0x144 );
Effects.PlaySound( new Point3D( player.X, player.Y, -1 ), Map.Malas, Utility.RandomList( 0x154, 0x14B ) );
player.Send( new AsciiMessage( Serial.MinusOne, 0xFFFF, MessageType.Label, 0x66D, 3, "", "You are pinned down by the weight of the boulder!!!" ) );
}
}
switch ( correct_souls )
{
case 0:
SayStatues( 1050009, correct_souls );
break; // The circle of souls has failed to turn the key. The gate remains closed...
case 1:
SayStatues( 1050007, correct_souls );
break; // ~1_NUM~ soul has turned the key correctly, but the rest have forsaken the circle...
default:
SayStatues( 1050008, correct_souls );
break; // ~1_NUM~ souls have turned the key correctly, but the rest have forsaken the circle...
}
for ( int j = 0; j < players.Count; j++ )
{
PlayerMobile player = players[ j ] as PlayerMobile;
if ( player != null )
{
Effects.SendPacket( player, player.Map, new HuedEffect( EffectType.FixedXYZ, Serial.Zero, Serial.Zero, 0x36BD, new Point3D( player.X, player.Y, 0 ), new Point3D( player.X, player.Y, 0 ), 20, 10, true, false, 0, 0 ) );
Effects.SendPacket( player, player.Map, new HuedEffect( EffectType.FixedFrom, player.Serial, Serial.Zero, 0x36BD, new Point3D( player.X, player.Y, -1 ), new Point3D( player.X, player.Y, -1 ), 20, 10, true, false, 0, 0 ) );
Effects.PlaySound( new Point3D( player.X, player.Y, -1 ), player.Map, 0x307 );
for ( int k = 0; k < 5; k++ )
{
Effects.SendPacket( player, player.Map, new HuedEffect( EffectType.Moving, Serial.Zero, Serial.Zero, 0x1363 + Utility.Random( 0, 11 ), new Point3D( player.X, player.Y, 0 ), new Point3D( player.X, player.Y, 0 ), 5, 0, false, false, 0, 0 ) );
Effects.PlaySound( new Point3D( player.X, player.Y, -1 ), Map.Malas, 0x13F );
Effects.PlaySound( new Point3D( player.X, player.Y, -1 ), Map.Malas, 0x154 );
player.Say( "OUCH!" );
}
player.Damage( 90, null );
player.Send( new AsciiMessage( Serial.MinusOne, 0xFFFF, MessageType.Label, 0x66D, 3, "", "A speeding rock hits you in the head!" ) );
player.SendLocalizedMessage( 502382 ); // You can move!
}
}
}
else
{
// we done it!
PlayerMobile center = ( (PuzzlePad) m_Pads[ 4 ] ).Stander;
for ( int i = 0; i < m_Pads.Count; i++ )
{
PuzzlePad pad = m_Pads[ i ] as PuzzlePad;
if ( pad != null && pad.Stander != null && pad.Stander.Alive )
{
Effects.SendPacket( pad.Stander, Map.Malas, new HuedEffect( EffectType.FixedXYZ, Serial.Zero, Serial.Zero, 0x1153, new Point3D( 325, 64, -1 ), new Point3D( 325, 64, -1 ), 1, 60, true, false, 0, 0 ) );
Effects.SendPacket( pad.Stander, Map.Malas, new HuedEffect( EffectType.FixedXYZ, Serial.Zero, Serial.Zero, 0x1153, new Point3D( 325, 64, -1 ), new Point3D( 325, 64, -1 ), 1, 60, true, false, 0, 0 ) );
Effects.PlaySound( new Point3D( 325, 64, -1 ), Map.Malas, 0x244 );
if ( center != null )
{
Effects.SendPacket( pad.Stander, Map.Malas, new HuedEffect( EffectType.Lightning, center.Serial, Serial.Zero, 0x0, new Point3D( 324, 64, -1 ), new Point3D( 324, 64, -1 ), 0, 0, false, false, 0, 0 ) );
Effects.SendPacket( pad.Stander, Map.Malas, new ParticleEffect( EffectType.FixedFrom, center.Serial, Serial.Zero, 0x0, new Point3D( 324, 64, -1 ), new Point3D( 324, 64, -1 ), 0, 0, false, false, 0, 0, 0x13A7, 0, 0, center.Serial, 3, 0 ) );
}
}
}
if ( center != null )
{
center.MoveToWorld( new Point3D( 467, 96, -1 ), Map.Malas );
if ( m_Timer != null )
{
m_Timer.Stop();
}
m_Timer = new PoisonTimer( this );
m_Timer.Start();
m_CanActive = false;
m_Box.CanSummon = true;
}
}
}
FreeLevers();
}
public LampController( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.WriteItemList( m_Levers, true );
writer.WriteItemList( m_Statues, true );
writer.WriteItemList( m_Pads, true );
writer.Write( m_Box );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Code = "";
m_PuzzleCode = "";
m_PuzzleCode = GenerateCode( m_PuzzleCode );
m_Levers = reader.ReadItemList();
m_Statues = reader.ReadItemList();
m_Pads = reader.ReadItemList();
m_Box = reader.ReadItem() as PuzzleBox;
m_CanActive = true;
m_Box.CanSummon = true;
_Instance = this;
}
public class PoisonTimer : Timer
{
public LampController m_Controller;
public int count = 1;
public PoisonTimer( LampController controller ) : base( TimeSpan.FromSeconds( 8.0 ), TimeSpan.FromSeconds( 1.0 ) )
{
m_Controller = controller;
}
public void CheckAlive()
{
bool AliveCreatures = false;
IPooledEnumerable eable = Map.Malas.GetMobilesInBounds( m_Controller.Rect );
foreach ( object obj in eable )
{
if ( obj is Mobile )
{
Mobile mobile = obj as Mobile;
if ( mobile != null && mobile.Alive && !( mobile is WandererOfTheVoid ) )
{
AliveCreatures = true;
}
}
}
eable.Free();
if ( !AliveCreatures )
{
m_Controller.ClearRoom();
Stop();
}
}
public void Gas( int level )
{
int[] x = new int[ 3 ], y = new int[ 3 ];
for ( int i = 0; i < x.Length; i++ )
{
x[ i ] = Utility.Random( m_Controller.Rect.X, m_Controller.Rect.Width );
y[ i ] = Utility.Random( m_Controller.Rect.Y, m_Controller.Rect.Height );
}
int hue = 0xAC;
Poison poison = null;
switch ( level )
{
case 0:
hue = 0xA6;
poison = Poison.Lesser;
break;
case 1:
hue = 0xAA;
poison = Poison.Regular;
break;
case 2:
hue = 0xAC;
poison = Poison.Greater;
break;
case 3:
hue = 0xA8;
poison = Poison.Deadly;
break;
case 4:
hue = 0xA4;
poison = Poison.Lethal;
break;
case 5:
hue = 0xAC;
poison = Poison.Lethal;
break;
}
Effects.SendLocationParticles( EffectItem.Create( new Point3D( x[ 0 ], y[ 0 ], -1 ), Map.Malas, EffectItem.DefaultDuration ), 0x36B0, 1, Utility.Random( 160, 200 ), hue, 0, 0x1F78, 0 );
Effects.SendLocationParticles( EffectItem.Create( new Point3D( x[ 1 ], y[ 1 ], -1 ), Map.Malas, EffectItem.DefaultDuration ), 0x36CB, 1, Utility.Random( 160, 200 ), hue, 0, 0x1F78, 0 );
Effects.SendLocationParticles( EffectItem.Create( new Point3D( x[ 2 ], y[ 2 ], -1 ), Map.Malas, EffectItem.DefaultDuration ), 0x36BD, 1, Utility.Random( 160, 200 ), hue, 0, 0x1F78, 0 );
IPooledEnumerable eable = Map.Malas.GetMobilesInBounds( m_Controller.Rect );
foreach ( object obj in eable )
{
if ( obj is Mobile )
{
Mobile mobile = obj as Mobile;
if ( mobile != null && poison != null && mobile.Poison == null && !( mobile is WandererOfTheVoid ) )
{
double chance = ( level + 1 ) * 0.3;
if ( chance >= Utility.RandomDouble() )
{
mobile.ApplyPoison( mobile, poison );
}
}
}
}
eable.Free();
}
protected override void OnTick()
{
CheckAlive();
count++;
int level = (int) ( count / 60 );
if ( count % 60 == 0 ) // every minute we need send message to player about level's change
{
int number = 0;
int hue = 0x485;
switch ( level )
{
case 1:
number = 1050001;
break; // It is becoming more difficult for you to breathe as the poisons in the room become more concentrated.
case 2:
number = 1050003;
break; // You begin to panic as the poison clouds thicken.
case 3:
number = 1050056;
break; // Terror grips your spirit as you realize you may never leave this room alive.
case 4:
number = 1050057;
break; // The end is near. You feel hopeless and desolate. The poison is beginning to stiffen your muscles.
case 5:
number = 1062091;
hue = 0x23F3;
break; // The poison is becoming too much for you to bear. You fear that you may die at any moment.
}
IPooledEnumerable eable = Map.Malas.GetMobilesInBounds( m_Controller.Rect );
foreach ( object obj in eable )
{
if ( obj is Mobile )
{
Mobile mobile = obj as Mobile;
if ( mobile != null && mobile.Player )
{
if ( number != 0 )
{
mobile.SendLocalizedMessage( number, null, hue );
}
}
}
}
eable.Free();
if ( level == 5 )
{
PainTimer timer = new PainTimer( m_Controller );
timer.Start();
}
}
if ( count % 5 == 0 ) // every 5 seconds we fill room with a gas
{
Gas( level );
}
}
}
public class PainTimer : Timer
{
public LampController m_Controller;
public int count = 1;
public PainTimer( LampController controller ) : base( TimeSpan.FromSeconds( 10.0 ), TimeSpan.FromSeconds( 10.0 ) )
{
m_Controller = controller;
}
protected override void OnTick()
{
count++;
IPooledEnumerable eable = Map.Malas.GetMobilesInBounds( m_Controller.Rect );
ArrayList targets = new ArrayList();
foreach ( Mobile mobile in eable )
{
targets.Add( mobile );
}
for ( int i = 0; i < targets.Count; ++i )
{
Mobile mobile = targets[ i ] as Mobile;
if ( mobile != null && !( mobile is WandererOfTheVoid ) )
{
if ( mobile.Player )
{
mobile.Say( 1062092 ); // Your body reacts violently from the pain.
mobile.Animate( 32, 5, 1, true, false, 0 );
}
mobile.Damage( Utility.Random( 15, 20 ) );
if ( count == 10 ) // at OSI at this second all mobiles is killed and room is cleared
{
mobile.Kill();
}
}
}
eable.Free();
if ( count == 10 )
{
if ( m_Controller != null )
{
m_Controller.ClearRoom(); // clear room
if ( m_Controller.m_Timer != null )
{
m_Controller.m_Timer.Stop(); // stop gas effects
}
Stop(); // stop convulsions
}
}
}
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class PuzzleBox : Item
{
private bool m_CanSummon;
[CommandProperty( AccessLevel.GameMaster )]
public bool CanSummon { get { return m_CanSummon; } set { m_CanSummon = value; } }
private WandererOfTheVoid m_Wanderer;
[CommandProperty( AccessLevel.GameMaster )]
public WandererOfTheVoid Wanderer { get { return m_Wanderer; } set { m_Wanderer = value; } }
public override bool ForceShowProperties { get { return true; } }
[Constructable]
public PuzzleBox() : base( 0xE80 )
{
Movable = false;
m_Wanderer = null;
}
public PuzzleBox( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !from.InRange( this.GetWorldLocation(), 3 ) )
return;
if ( m_CanSummon && ( m_Wanderer == null || !m_Wanderer.Alive ) )
{
m_Wanderer = new WandererOfTheVoid();
m_Wanderer.MoveToWorld( new Point3D( 467, 94, -1 ), Map.Malas );
// I am the guardian of the Tomb of Sektu. Suffer my wrath!
m_Wanderer.PublicOverheadMessage( Network.MessageType.Regular, 0x3B2, 1060002, "" );
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerCallback( SayFakeMessage ) );
m_CanSummon = false;
}
}
public void SayFakeMessage()
{
// You try to pry the box open, when you notice that there is no opening. It's a fake box.
PublicOverheadMessage( Network.MessageType.Regular, 0x3B2, 1060003, "" );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Wanderer );
writer.Write( (bool) m_CanSummon );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Wanderer = reader.ReadMobile() as WandererOfTheVoid;
m_CanSummon = reader.ReadBool();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class PuzzleLever : Item
{
private LampController m_Controller;
private int m_Code;
[CommandProperty( AccessLevel.GameMaster )]
public LampController Controller
{
get { return m_Controller; }
set { m_Controller = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int Code
{
get { return m_Code; }
set { m_Code = value; }
}
[Constructable]
public PuzzleLever( int code ) : base( 0x108E )
{
m_Code = code;
Hue = 0x66D;
Movable = false;
}
public PuzzleLever( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( m_Controller != null && m_Controller.CanActive )
{
if ( m_Controller.Code.Length < 4 )
{
m_Controller.Code += m_Code;
if ( ItemID == 0x108E )
{
ItemID = 0x108C;
}
else if ( ItemID == 0x108C )
{
ItemID = 0x108E;
}
Effects.PlaySound( Location, Map, 0x3E8 );
}
}
else
{
from.SendLocalizedMessage( 1060001 ); // You throw the switch, but the mechanism cannot be engaged again so soon.
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_Code );
writer.Write( m_Controller );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Code = reader.ReadInt();
m_Controller = reader.ReadItem() as LampController;
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class PuzzlePad : Item
{
private PlayerMobile m_Stander;
private bool m_Busy;
[CommandProperty( AccessLevel.GameMaster )]
public PlayerMobile Stander
{
get { return m_Stander; }
set { m_Stander = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Busy
{
get { return m_Busy; }
set { m_Busy = value; }
}
private InternalStandTimer m_Timer;
[Constructable]
public PuzzlePad() : base( 0x1822 )
{
m_Busy = false;
m_Stander = null;
m_Timer = null;
Hue = 0x4C;
Movable = false;
}
public override bool HandlesOnMovement { get { return true; } } // Tell the core that we implement OnMovement
public override bool OnMoveOver( Mobile m )
{
if ( ( m != null ) && ( m is PlayerMobile ) )
{
if ( m_Stander == null )
{
m_Stander = (PlayerMobile) m;
if ( m_Timer != null )
{
m_Timer.Stop();
}
m_Timer = new InternalStandTimer( this );
m_Timer.Start();
}
}
return base.OnMoveOver( m );
}
public PuzzlePad( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private class InternalStandTimer : Timer
{
private PuzzlePad m_Pad;
public InternalStandTimer( PuzzlePad pad ) : base( TimeSpan.FromSeconds( 0.25 ), TimeSpan.FromSeconds( 0.25 ) )
{
m_Pad = pad;
Priority = TimerPriority.FiftyMS;
}
private void Vacance()
{
if ( m_Pad != null )
{
m_Pad.Stander = null;
m_Pad.Busy = false;
}
Stop();
}
protected override void OnTick()
{
if ( m_Pad != null && !m_Pad.Deleted && m_Pad.Stander != null )
{
if ( !m_Pad.Stander.Deleted && m_Pad.Stander.Alive && m_Pad.Stander.Location == m_Pad.Location )
{
m_Pad.Busy = true;
}
else
{
Vacance();
}
}
else
{
Vacance();
}
}
}
}
}

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@ -1,36 +0,0 @@
using System;
using System.Collections;
using Server;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class PuzzleStatue : Item
{
[Constructable]
public PuzzleStatue( int itemID ) : base( itemID )
{
Hue = 0x44E;
Movable = false;
}
public PuzzleStatue( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,731 @@
using System;
using Server.Spells;
using Server;
using Server.Network;
using Server.Mobiles;
using Server.Commands;
using System.Collections.Generic;
using System.Collections;
/*
this is From me to you, Under no terms, Conditions... K? to apply you
just simply Unpatch/delete, Stick these in, Same location.. Restart
*/
namespace Server.Engines.Doom
{
public class LeverPuzzleController : Item
{
private bool m_Enabled;
private static bool installed;
private UInt16 m_MyKey;
private UInt16 m_TheirKey;
private ArrayList m_Levers;
private ArrayList m_Teles;
private ArrayList m_Statues;
private ArrayList m_Tiles;
private Mobile m_Successful;
private LampRoomBox m_Box;
private Region m_LampRoom;
private Timer m_Timer;
private Timer l_Timer;
public static void Initialize()
{
CommandSystem.Register( "GenLeverPuzzle", AccessLevel.Administrator, new CommandEventHandler( GenLampPuzzle_OnCommand ) );
}
[Usage( "GenLeverPuzzle" )]
[Description( "Generates lamp room and lever puzzle in doom." )]
public static void GenLampPuzzle_OnCommand( CommandEventArgs e )
{
foreach ( Item item in Map.Malas.GetItemsInRange( lp_Center, 0 ) )
{
if ( item is LeverPuzzleController )
{
e.Mobile.SendMessage( "Lamp room puzzle already exists: please delete the existing controller first ..." );
return;
}
}
e.Mobile.SendMessage( "Generating Lamp Room puzzle..." );
new LeverPuzzleController().MoveToWorld( lp_Center, Map.Malas );
if ( !installed )
e.Mobile.SendMessage( "There was a problem generating the puzzle." );
else
e.Mobile.SendMessage( "Lamp room puzzle successfully generated." );
}
[CommandProperty( AccessLevel.GameMaster )]
public UInt16 MyKey { get{ return m_MyKey; } set{ m_MyKey = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public UInt16 TheirKey { get{ return m_TheirKey; } set{ m_TheirKey = value; } }
[CommandProperty( AccessLevel.GameMaster )]
public bool Enabled { get{ return m_Enabled; } set{ m_Enabled = value; } }
public Mobile Successful { get{ return m_Successful; } }
public bool CircleComplete
{
get /* OSI: all 5 must be occupied */
{
for (int i=0; i<5; i++)
{
if( GetOccupant( i ) == null)
{
return false;
}
}
return true;
}
}
public LeverPuzzleController() : base( 0x1822 )
{
Movable=false;
Hue=0x4c;
installed=true;
int i=0;
m_Levers = new ArrayList(); /* codes are 0x1 shifted left x # of bits, easily handled here */
for (; i<4; i++)
m_Levers.Add( AddLeverPuzzlePart( TA[i], new LeverPuzzleLever( (ushort)(1<<i), this )));
m_Tiles = new ArrayList();
for (; i<9; i++)
m_Tiles.Add( new LeverPuzzleRegion( this, TA[i] ));
m_Teles = new ArrayList();
for (; i<15; i++)
m_Teles.Add( AddLeverPuzzlePart( TA[i], new LampRoomTelePorter( TA[++i] )));
m_Statues = new ArrayList();
for (; i<19; i++)
m_Statues.Add( AddLeverPuzzlePart( TA[i], new LeverPuzzleStatue( TA[++i], this )));
if(!installed)
Delete();
else
Enabled=true;
m_Box = (LampRoomBox)AddLeverPuzzlePart( TA[i], new LampRoomBox( this ));
m_LampRoom = new LampRoomRegion( this );
GenKey();
}
public static Item AddLeverPuzzlePart( int[] Loc, Item newitem )
{
if( newitem == null || newitem.Deleted )
{
installed=false;
}
else
{
newitem.MoveToWorld( new Point3D(Loc[0], Loc[1], Loc[2]), Map.Malas );
}
return newitem;
}
public override void OnDelete()
{
KillTimers();
base.OnDelete();
}
public override void OnAfterDelete()
{
NukeItemList( m_Teles );
NukeItemList( m_Statues );
NukeItemList( m_Levers );
if( m_LampRoom != null )
{
m_LampRoom.Unregister();
}
if ( m_Tiles != null )
{
foreach( Region region in m_Tiles )
{
region.Unregister();
}
}
if( m_Box != null && !m_Box.Deleted )
{
m_Box.Delete();
}
}
public static void NukeItemList( ArrayList list )
{
if ( list != null && list.Count != 0 )
{
foreach ( Item item in list )
{
if( item != null && !item.Deleted )
{
item.Delete();
}
}
}
}
public virtual PlayerMobile GetOccupant( int index )
{
LeverPuzzleRegion region = (LeverPuzzleRegion)m_Tiles[index];
if ( region != null )
{
if( region.Occupant != null && region.Occupant.Alive )
{
return (PlayerMobile)region.Occupant;
}
}
return null;
}
public virtual LeverPuzzleStatue GetStatue( int index )
{
LeverPuzzleStatue statue = (LeverPuzzleStatue)m_Statues[index];
if( statue != null && !statue.Deleted )
{
return statue;
}
return null;
}
public virtual LeverPuzzleLever GetLever( int index )
{
LeverPuzzleLever lever = (LeverPuzzleLever)m_Levers[index];
if( lever != null && !lever.Deleted )
{
return lever;
}
return null;
}
public virtual void PuzzleStatus( int message, string fstring )
{
for( int i=0; i<2; i++)
{
Item s;
if(( s = GetStatue( i )) != null )
{
s.PublicOverheadMessage( MessageType.Regular, 0x3B2, message, fstring );
}
}
}
public virtual void ResetPuzzle()
{
PuzzleStatus( 1062053, null );
ResetLevers();
}
public virtual void ResetLevers()
{
for(int i=0;i<4; i++)
{
Item l;
if(( l = GetLever( i )) != null )
{
l.ItemID=0x108E;
Effects.PlaySound( l.Location, Map, 0x3E8 );
}
}
TheirKey^=TheirKey;
}
public virtual void KillTimers ()
{
if ( l_Timer != null && l_Timer.Running )
{
l_Timer.Stop();
}
if ( m_Timer != null && m_Timer.Running )
{
m_Timer.Stop();
}
}
public virtual void RemoveSuccessful()
{
m_Successful=null;
}
public virtual void LeverPulled( UInt16 code )
{
int Correct=0;
Mobile m_Player;
KillTimers();
/* if one bit in each of the four nibbles is set, this is false */
if( (TheirKey=(ushort)(code|(TheirKey<<=4))) < 4095 )
{
l_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 30.0 ), new TimerCallback( ResetPuzzle ));
return;
}
if( !CircleComplete )
{
PuzzleStatus( 1050004, null ); // The circle is the key...
}
else
{
if( TheirKey == MyKey )
{
GenKey();
if (( m_Successful = ( m_Player=GetOccupant( 0 ))) != null )
{
SendLocationEffect( lp_Center, 0x1153, 0, 60, 1 );
PlaySounds( lp_Center, cs1 );
Effects.SendBoltEffect( m_Player, true );
m_Player.MoveToWorld( lr_Enter, Map.Malas );
m_Timer = new LampRoomTimer( this );
m_Timer.Start();
m_Enabled = false;
}
}
else
{
for(int i=0; i<16; i++) /* Count matching SET bits, ie correct codes */
{
if( (((MyKey>>i)&1)==1)&&(((TheirKey>>i)&1)==1) )
{
Correct++;
}
}
PuzzleStatus( Statue_Msg[Correct], (Correct>0) ? Correct.ToString() : null );
for (int i=0; i<5; i++)
{
if(( m_Player=GetOccupant( i )) != null )
{
Timer smash = new RockTimer( m_Player, this );
smash.Start();
}
}
}
}
ResetLevers();
}
public virtual void GenKey() /* Shuffle & build key */
{
UInt16 tmp; int n, i; ushort[] CA = { 1,2,4,8 };
for (i=0; i<4; i++)
{
n=(((n = Utility.Random(0,3))==i) ? n&~i : n ); /* if(i==n) { return pointless; } */
tmp = CA[i];
CA[i]=CA[n];
CA[n]=tmp;
}
for(i=0; i<4; MyKey=(ushort)(CA[(i++)]|(MyKey<<=4))) {}
}
public class RockTimer : Timer
{
private int Count;
private Mobile m_Player;
private LeverPuzzleController m_Controller;
public RockTimer( Mobile player, LeverPuzzleController Controller )
: base( TimeSpan.Zero, TimeSpan.FromSeconds( .25 ) )
{
Count = 0;
m_Player=player;
m_Controller = Controller;
}
private int Rock()
{
return 0x1363+Utility.Random( 0, 11 );
}
protected override void OnTick()
{
if( m_Player == null || !(m_Player.Map == Map.Malas) )
{
Stop();
}
else
{
Count++;
if ( Count == 1 ) /* TODO consolidate */
{
m_Player.Paralyze( TimeSpan.FromSeconds(2) );
Effects.SendTargetEffect( m_Player, 0x11B7, 20, 10 );
PlayerSendASCII( m_Player, 0 ); // You are pinned down ...
PlaySounds( m_Player.Location, ( !m_Player.Female ) ? fs : ms );
PlayEffect( ZAdjustedIEFromMobile( m_Player, 50 ), m_Player, 0x11B7, 20, false );
}
else if ( Count == 2 )
{
DoDamage( m_Player, 80, 90, false );
Effects.SendTargetEffect( m_Player, 0x36BD, 20, 10 );
PlaySounds( m_Player.Location, exp );
PlayerSendASCII( m_Player, 1 ); // A speeding rock ...
if( AniSafe( m_Player ))
{
m_Player.Animate( 21, 10, 1, true, true, 0 );
}
}
else if ( Count == 3 )
{
Stop();
Effects.SendTargetEffect( m_Player, 0x36B0, 20, 10 );
PlayerSendASCII( m_Player, 1 ); // A speeding rock ...
PlaySounds( m_Player.Location, ( !m_Player.Female ) ? fs2 : ms2 );
int j = Utility.Random(6,10);
for(int i=0; i<j; i++)
{
IEntity m_IEntity = new Entity( Serial.Zero, RandomPointIn( m_Player.Location, 10 ), m_Player.Map );
foreach( Mobile m in m_IEntity.Map.GetMobilesInRange( m_IEntity.Location, 2 ) )
{
if( IsValidDamagable( m ) && m != m_Player )
{
PlayEffect( m_Player, m, Rock(), 8, true );
DoDamage( m, 25, 30, false );
if( m.Player )
{
POHMessage( m, 2 ); // OUCH!
}
}
}
PlayEffect( m_Player, m_IEntity, Rock(), 8, false );
}
}
}
}
}
public class LampRoomKickTimer : Timer
{
private Mobile m;
public LampRoomKickTimer( Mobile player )
: base( TimeSpan.FromSeconds( .25 ) )
{
m = player;
}
protected override void OnTick()
{
MoveMobileOut( m );
}
}
public class LampRoomTimer : Timer
{
public LeverPuzzleController m_Controller;
public int ticks;
public int level;
public LampRoomTimer( LeverPuzzleController controller )
: base( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 5.0 ) )
{
level=0;
ticks=0;
m_Controller = controller;
}
protected override void OnTick()
{
ticks++;
List<Mobile> mobiles = m_Controller.m_LampRoom.GetMobiles();
if ( ticks >= 71 || m_Controller.m_LampRoom.GetPlayerCount() == 0 )
{
foreach ( Mobile mobile in mobiles )
{
if( mobile != null && !mobile.Deleted && !mobile.IsDeadBondedPet )
{
mobile.Kill();
}
}
m_Controller.Enabled=true;
Stop();
}
else
{
if ( ticks % 12 == 0 )
{
level++;
}
foreach ( Mobile mobile in mobiles )
{
if ( IsValidDamagable( mobile ) )
{
if ( ticks % 2 == 0 && level == 5 )
{
if ( mobile.Player )
{
mobile.Say( 1062092 );
if( AniSafe( mobile ))
{
mobile.Animate( 32, 5, 1, true, false, 0 );
}
}
DoDamage( mobile, 15, 20, true );
}
if ( Utility.Random( (int)(level & ~0xfffffffc), 3) == 3 )
{
mobile.ApplyPoison( mobile, PA2[level] );
}
if ( ticks % 12 == 0 && level > 0 && mobile.Player )
{
mobile.SendLocalizedMessage( PA[level][0], null, PA[level][1] );
}
}
}
for( int i=0; i<=level; i++ )
{
SendLocationEffect( RandomPointIn( lr_Rect, -1 ), 0x36B0, Utility.Random( 150, 200 ), 0, PA[level][2] );
}
}
}
}
private static bool IsValidDamagable( Mobile m )
{
if ( m != null && !m.Deleted )
{
if( m.Player && m.Alive )
{
return true;
}
/* TODO: need to resolve lockup @ basecreature damage
if( m is BaseCreature )
{
BaseCreature bc=(BaseCreature)m;
if ( ( bc.Controlled || bc.Summoned ) && !bc.IsDeadBondedPet )
{
return true;
}
}
*/
}
return false;
}
public static void MoveMobileOut( Mobile m )
{
if ( m != null )
{
BaseCreature.TeleportPets( m, lr_Exit, Map.Malas );
m.Location = lr_Exit;
m.ProcessDelta();
}
}
public static bool AniSafe( Mobile m )
{
return ( m != null && !TransformationSpellHelper.UnderTransformation( m ) && m.BodyMod == 0 && m.Alive );
}
public static IEntity ZAdjustedIEFromMobile( Mobile m, int ZDelta )
{
return new Entity( Serial.Zero, new Point3D( m.X, m.Y, m.Z+ZDelta ), m.Map );
}
public static void DoDamage( Mobile m, int min, int max, bool poison )
{
int damage = Utility.Random(min,max);
if ( Core.AOS )
{
AOS.Damage( (m is BaseCreature) ? (BaseCreature)m : m, damage,(poison) ? 0 : 100 , 0, 0,(poison) ? 100 : 0, 0 );
}
else
{
m.Damage( damage );
}
}
public static Point3D RandomPointIn( Point3D point, int range )
{
return RandomPointIn( point.X-range, point.Y-range, range*2, range*2, point.Z );
}
public static Point3D RandomPointIn( Rectangle2D rect, int z )
{
return RandomPointIn( rect.X, rect.Y, rect.Height, rect.Width, z );
}
public static Point3D RandomPointIn( int x, int y, int x2, int y2, int z )
{
return new Point3D( Utility.Random( x, x2 ), Utility.Random( y, y2 ), z );
}
public static void PlaySounds( Point3D location, int[] sounds )
{
foreach( int soundid in sounds )
Effects.PlaySound( location, Map.Malas, soundid );
}
public static void PlayEffect( IEntity from, IEntity to, int itemid, int speed, bool explodes )
{
Effects.SendMovingParticles( from, to, itemid, speed, 0, true, explodes, 2, 0, 0 );
}
public static void SendLocationEffect( IPoint3D p, int itemID, int speed, int duration, int hue )
{
Effects.SendPacket( p, Map.Malas, new LocationEffect( p, itemID, speed, duration, hue, 0 ) );
}
public static void PlayerSendASCII( Mobile player, int index )
{
player.Send( new AsciiMessage( Serial.MinusOne, 0xFFFF, MessageType.Label, MsgParams[index][0], MsgParams[index][1], null, Msgs[index] ));
}
/* I cant find any better way to send "speech" using fonts other than default */
public static void POHMessage( Mobile from, int index )
{
Packet p = new AsciiMessage( from.Serial, from.Body, MessageType.Regular, MsgParams[index][0], MsgParams[index][1], from.Name, Msgs[index] );
p.Acquire();
foreach( NetState state in from.Map.GetClientsInRange( from.Location ) )
state.Send( p );
Packet.Release( p );
}
public static string[] Msgs =
{
"You are pinned down by the weight of the boulder!!!", // 0
"A speeding rock hits you in the head!", // 1
"OUCH!" // 2
};
/* font&hue for above msgs. index matches */
public static int[][] MsgParams =
{
new int[]{ 0x66d, 3 },
new int[]{ 0x66d, 3 },
new int[]{ 0x34, 3 }
};
/* World data for items */
public static int[][] TA =
{
new int[]{316, 64, 5}, /* 3D Coords for levers */
new int[]{323, 58, 5},
new int[]{332, 63, 5},
new int[]{323, 71, 5},
new int[]{324, 64}, /* 2D Coords for standing regions */
new int[]{316, 65},
new int[]{324, 58},
new int[]{332, 64},
new int[]{323, 72},
new int[]{468, 92, -1}, new int[]{0x181D, 0x482}, /* 3D coord, itemid+hue for L.R. teles */
new int[]{469, 92, -1}, new int[]{0x1821, 0x3fd},
new int[]{470, 92, -1}, new int[]{0x1825, 0x66d},
new int[]{319, 70, 18}, new int[]{0x12d8}, /* 3D coord, itemid for statues */
new int[]{329, 60, 18}, new int[]{0x12d9},
new int[]{469, 96, 6} /* 3D Coords for Fake Box */
};
/* CLILOC data for statue "correct souls" messages */
public static int[] Statue_Msg = { 1050009, 1050007, 1050008, 1050008 };
/* Exit & Enter locations for the lamp room */
public static Point3D lr_Exit = new Point3D( 353, 172, -1 );
public static Point3D lr_Enter = new Point3D( 467, 96, -1 );
/* "Center" location in puzzle */
public static Point3D lp_Center = new Point3D( 324, 64, -1 );
/* Lamp Room Area */
public static Rectangle2D lr_Rect = new Rectangle2D( 465, 92, 10, 10 );
/* Lamp Room area Poison message data */
public static int[][] PA =
{
new int[]{ 0, 0, 0xA6 },
new int[]{ 1050001, 0x485, 0xAA },
new int[]{ 1050003, 0x485, 0xAC },
new int[]{ 1050056, 0x485, 0xA8 },
new int[]{ 1050057, 0x485, 0xA4 },
new int[]{ 1062091, 0x23F3, 0xAC }
};
public static Poison[] PA2 =
{
Poison.Lesser,
Poison.Regular,
Poison.Greater,
Poison.Deadly,
Poison.Lethal,
Poison.Lethal
};
/* SOUNDS */
private static int[] fs={0x144, 0x154};
private static int[] ms={0x144, 0x14B};
private static int[] fs2={0x13F, 0x154};
private static int[] ms2={0x13F, 0x14B};
private static int[] cs1={0x244};
private static int[] exp={0x307};
public LeverPuzzleController( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.WriteItemList( m_Levers, true );
writer.WriteItemList( m_Statues, true );
writer.WriteItemList( m_Teles, true );
writer.Write( m_Box );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Levers = reader.ReadItemList();
m_Statues = reader.ReadItemList();
m_Teles = reader.ReadItemList();
m_Box = reader.ReadItem() as LampRoomBox;
m_Tiles = new ArrayList();
for (int i = 4; i<9; i++)
m_Tiles.Add( new LeverPuzzleRegion( this, TA[i] ));
m_LampRoom = new LampRoomRegion( this );
m_Enabled = true;
m_TheirKey = 0;
m_MyKey = 0;
GenKey();
}
}
}

View file

@ -0,0 +1,199 @@
using System;
using System.Collections;
using Server;
using Server.Spells;
using Server.Mobiles;
using Server.Network;
namespace Server.Engines.Doom
{
public class LampRoomBox : Item
{
private LeverPuzzleController m_Controller;
private Mobile m_Wanderer;
public LampRoomBox( LeverPuzzleController controller ) : base( 0xe80 )
{
m_Controller = controller;
ItemID = 0xe80;
Movable = false;
}
public override void OnDoubleClick( Mobile m )
{
if ( !m.InRange( this.GetWorldLocation(), 3 ) )
return;
if ( m_Controller.Enabled )
return;
if ( (m_Wanderer == null || !m_Wanderer.Alive) )
{
m_Wanderer = new WandererOfTheVoid();
m_Wanderer.MoveToWorld( LeverPuzzleController.lr_Enter, Map.Malas );
m_Wanderer.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1060002, "" ); // I am the guardian of...
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerCallback( CallBackMessage ) );
}
}
public void CallBackMessage()
{
PublicOverheadMessage( MessageType.Regular, 0x3B2, 1060003, "" ); // You try to pry the box open...
}
public override void OnAfterDelete()
{
if( m_Controller!=null && !m_Controller.Deleted )
m_Controller.Delete();
}
public LampRoomBox( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Controller );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Controller = reader.ReadItem() as LeverPuzzleController;
}
}
public class LeverPuzzleStatue : Item
{
private LeverPuzzleController m_Controller;
public LeverPuzzleStatue( int[] dat, LeverPuzzleController controller ) : base( dat[0] )
{
m_Controller=controller;
Hue = 0x44E;
Movable = false;
}
public override void OnAfterDelete()
{
if( m_Controller!=null && !m_Controller.Deleted )
m_Controller.Delete();
}
public LeverPuzzleStatue( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Controller );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Controller = reader.ReadItem() as LeverPuzzleController;
}
}
public class LeverPuzzleLever : Item
{
private UInt16 m_Code;
private LeverPuzzleController m_Controller;
[CommandProperty( AccessLevel.GameMaster )]
public UInt16 Code
{
get{ return m_Code; }
}
public LeverPuzzleLever( UInt16 code, LeverPuzzleController controller ) : base( 0x108E )
{
m_Controller=controller;
m_Code = code;
Hue = 0x66D;
Movable = false;
}
public override void OnDoubleClick( Mobile m )
{
if ( m != null && m_Controller.Enabled )
{
ItemID^=2;
Effects.PlaySound( Location, Map, 0x3E8 );
m_Controller.LeverPulled( m_Code );
}
else
{
m.SendLocalizedMessage( 1060001 ); // You throw the switch, but the mechanism cannot be engaged again so soon.
}
}
public override void OnAfterDelete()
{
if( m_Controller != null && !m_Controller.Deleted )
m_Controller.Delete();
}
public LeverPuzzleLever( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (ushort) m_Code );
writer.Write( m_Controller );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Code = reader.ReadUShort();
m_Controller = reader.ReadItem() as LeverPuzzleController;
}
}
public class LampRoomTelePorter : Item
{
public LampRoomTelePorter( int[] dat )
{
Hue = dat[1];
ItemID = dat[0];
Movable = false;
}
public override bool HandlesOnMovement { get { return true; } }
public override bool OnMoveOver( Mobile m )
{
if( m != null && m is PlayerMobile )
{
if ( SpellHelper.CheckCombat( m ) )
{
m.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
}
else
{
Server.Mobiles.BaseCreature.TeleportPets( m, LeverPuzzleController.lr_Exit, Map.Malas );
m.MoveToWorld( LeverPuzzleController.lr_Exit, Map.Malas );
return false;
}
}
return true;
}
public LampRoomTelePorter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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@ -0,0 +1,127 @@
using System;
using Server;
using Server.Mobiles;
using Server.Regions;
namespace Server.Engines.Doom
{
public class LampRoomRegion : BaseRegion
{
private LeverPuzzleController Controller;
public LampRoomRegion ( LeverPuzzleController controller )
: base( null, Map.Malas, Region.Find( LeverPuzzleController.lr_Enter, Map.Malas ), LeverPuzzleController.lr_Rect )
{
Controller = controller;
Register();
}
public static void Initialize()
{
EventSink.Login += new LoginEventHandler( OnLogin );
}
public static void OnLogin( LoginEventArgs e )
{
Mobile m = e.Mobile;
Rectangle2D rect = LeverPuzzleController.lr_Rect;
if ( m.X >= rect.X && m.X <= (rect.X+10) && m.Y >= rect.Y && m.Y <= (rect.Y+10) && m.Map == Map.Internal )
{
Timer kick = new LeverPuzzleController.LampRoomKickTimer( m );
kick.Start();
}
}
public override void OnEnter( Mobile m )
{
if ( m == null || m is WandererOfTheVoid )
return;
if ( m.AccessLevel > AccessLevel.Player )
return;
if ( Controller.Successful != null )
{
if ( m is PlayerMobile )
{
if ( m == Controller.Successful )
{
return;
}
}
else if ( m is BaseCreature )
{
BaseCreature bc = (BaseCreature)m;
if(( bc.Controlled && bc.ControlMaster == Controller.Successful ) || bc.Summoned )
{
return;
}
}
}
Timer kick = new LeverPuzzleController.LampRoomKickTimer( m );
kick.Start();
}
public override void OnExit( Mobile m )
{
if( m != null && m == Controller.Successful )
Controller.RemoveSuccessful();
}
public override void OnDeath( Mobile m )
{
if( m != null && !m.Deleted && !(m is WandererOfTheVoid) )
{
Timer kick = new LeverPuzzleController.LampRoomKickTimer( m );
kick.Start();;
}
}
public override bool OnSkillUse( Mobile m, int Skill ) /* just in case */
{
if (( Controller.Successful == null ) || ( m.AccessLevel == AccessLevel.Player && m != Controller.Successful ))
{
return false;
}
return true;
}
}
public class LeverPuzzleRegion : BaseRegion
{
private LeverPuzzleController Controller;
public Mobile m_Occupant;
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Occupant
{
get
{
if ( m_Occupant != null && m_Occupant.Alive )
return m_Occupant;
return null;
}
}
public LeverPuzzleRegion ( LeverPuzzleController controller, int[] loc )
: base( null, Map.Malas, Region.Find( LeverPuzzleController.lr_Enter, Map.Malas ), new Rectangle2D(loc[0],loc[1],1,1) )
{
Controller = controller;
Register();
}
public override void OnEnter( Mobile m )
{
if( m != null && m_Occupant == null && m is PlayerMobile && m.Alive )
m_Occupant = m;
}
public override void OnExit( Mobile m )
{
if( m != null && m == m_Occupant )
m_Occupant = null;
}
}
}