fix: Fixes various spell animations (#2346)
### Summary This is a partial fix for servers that enable 0xC7 and clients that support 0xC7. A proper fix should be made on ClassicUO.
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2b80286d2e
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3 changed files with 3 additions and 5 deletions
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@ -59,7 +59,7 @@ namespace Server.Spells.First
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damage *= GetDamageScalar(m);
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}
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source.MovingParticles(m, 0x36E4, 5, 0, false, false, 3006, 0, 0);
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source.MovingParticles(m, 0x36E4, 5, 0, false, false, 0, 0, 3006, 0, 0, EffectLayer.RightHand, 0);
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source.PlaySound(0x1E5);
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SpellHelper.Damage(this, m, damage, 0, 100, 0, 0, 0);
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@ -52,11 +52,9 @@ namespace Server.Spells.Sixth
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damage *= GetDamageScalar(m);
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}
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// Do the effects
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source.MovingParticles(m, 0x379F, 7, 0, false, true, 3043, 4043, 0x211);
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source.MovingParticles(m, 0x379F, 7, 0, false, true, 0, 0, 3043, 4043, 0x211, EffectLayer.RightHand, 0);
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source.PlaySound(0x20A);
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// Deal the damage
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SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 100);
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}
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}
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@ -50,7 +50,7 @@ namespace Server.Spells.Third
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damage *= GetDamageScalar(m);
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}
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source.MovingParticles(m, 0x36D4, 7, 0, false, true, 9502, 4019, 0x160);
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source.MovingParticles(m, 0x36D4, 7, 0, false, true, 0, 0, 9502, 4019, 0x160, EffectLayer.RightHand, 0);
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source.PlaySound(Core.AOS ? 0x15E : 0x44B);
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SpellHelper.Damage(this, m, damage, 0, 100, 0, 0, 0);
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