SE+ can not report murder on same player 2x in less than 10 min.
This commit is contained in:
parent
ba5373c1cf
commit
1a79ffbbc7
2 changed files with 131 additions and 81 deletions
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@ -1,7 +1,6 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Misc;
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using Server.Items;
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using Server.Gumps;
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@ -11,7 +10,6 @@ using Server.ContextMenus;
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using Server.Network;
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using Server.Spells;
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using Server.Spells.Fifth;
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using Server.Spells.Sixth;
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using Server.Spells.Seventh;
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using Server.Spells.Necromancy;
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using Server.Spells.Ninjitsu;
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@ -86,10 +84,10 @@ namespace Server.Mobiles
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}
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public DateTime TimeStamp { get{ return m_Stamp; } }
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public int Count
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{
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get { return m_Count; }
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set { m_Count = value; m_Stamp = DateTime.Now; }
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public int Count
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{
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get { return m_Count; }
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set { m_Count = value; m_Stamp = DateTime.Now; }
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}
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}
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@ -106,12 +104,12 @@ namespace Server.Mobiles
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private bool m_IgnoreMobiles; // IgnoreMobiles should be moved to Server.Mobiles
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private int m_NonAutoreinsuredItems; // number of items that could not be automaitically reinsured because gold in bank was not enough
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private bool m_NinjaWepCooldown;
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/*
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/*
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* a value of zero means, that the mobile is not executing the spell. Otherwise,
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* the value should match the BaseMana required
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* the value should match the BaseMana required
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*/
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private int m_ExecutesLightningStrike; // move to Server.Mobiles??
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private DateTime m_LastOnline;
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private Server.Guilds.RankDefinition m_GuildRank;
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@ -119,8 +117,22 @@ namespace Server.Mobiles
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private List<Mobile> m_AutoStabled;
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private List<Mobile> m_AllFollowers;
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private List<Mobile> m_RecentlyReported;
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#region Getters & Setters
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public List<Mobile> RecentlyReported
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{
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get
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{
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return m_RecentlyReported;
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}
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set
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{
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m_RecentlyReported = value;
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}
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}
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public List<Mobile> AutoStabled { get { return m_AutoStabled; } }
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public bool NinjaWepCooldown
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@ -136,13 +148,13 @@ namespace Server.Mobiles
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}
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public List<Mobile> AllFollowers
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{
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{
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get
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{
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if( m_AllFollowers == null )
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m_AllFollowers = new List<Mobile>();;
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m_AllFollowers = new List<Mobile>();
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return m_AllFollowers;
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}
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}
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}
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public Server.Guilds.RankDefinition GuildRank
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@ -152,7 +164,7 @@ namespace Server.Mobiles
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if( this.AccessLevel >= AccessLevel.GameMaster )
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return Server.Guilds.RankDefinition.Leader;
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else
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return m_GuildRank;
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return m_GuildRank;
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}
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set{ m_GuildRank = value; }
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}
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@ -190,7 +202,7 @@ namespace Server.Mobiles
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get { return m_IsStealthing; }
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set { m_IsStealthing = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IgnoreMobiles // IgnoreMobiles should be moved to Server.Mobiles
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{
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@ -207,7 +219,7 @@ namespace Server.Mobiles
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}
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public NpcGuild NpcGuild
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{
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@ -415,6 +427,7 @@ namespace Server.Mobiles
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m_RecoverableAmmo.Clear();
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}
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}
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#endregion
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private DateTime m_AnkhNextUse;
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@ -425,7 +438,7 @@ namespace Server.Mobiles
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get{ return m_AnkhNextUse; }
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set{ m_AnkhNextUse = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan DisguiseTimeLeft
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{
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@ -489,16 +502,16 @@ namespace Server.Mobiles
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return false;
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IPooledEnumerable mobiles = Map.GetMobilesInRange( location, 0 );
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foreach ( Mobile m in mobiles )
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{
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foreach ( Mobile m in mobiles )
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{
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if ( m.Z >= location.Z && m.Z < location.Z + 16 )
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{
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mobiles.Free();
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return false;
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}
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}
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mobiles.Free();
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BounceInfo bi = item.GetBounce();
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@ -554,24 +567,24 @@ namespace Server.Mobiles
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return true;
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}
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public override int GetPacketFlags()
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{
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int flags = base.GetPacketFlags();
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if ( m_IgnoreMobiles )
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flags |= 0x10;
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return flags;
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}
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public override int GetOldPacketFlags()
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{
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int flags = base.GetOldPacketFlags();
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if ( m_IgnoreMobiles )
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flags |= 0x10;
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return flags;
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}
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@ -1039,7 +1052,7 @@ namespace Server.Mobiles
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pm.BedrollLogout = false;
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pm.LastOnline = DateTime.Now;
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}
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DisguiseTimers.StartTimer( e.Mobile );
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Timer.DelayCall( TimeSpan.Zero, new TimerStateCallback( ClearSpecialMovesCallback ), e.Mobile );
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@ -1093,7 +1106,7 @@ namespace Server.Mobiles
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pm.m_SpeechLog = null;
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pm.LastOnline = DateTime.Now;
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}
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DisguiseTimers.StopTimer( from );
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}
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@ -1105,7 +1118,7 @@ namespace Server.Mobiles
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Spells.Sixth.InvisibilitySpell.RemoveTimer( this );
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base.RevealingAction();
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m_IsStealthing = false; // IsStealthing should be moved to Server.Mobiles
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}
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@ -1398,7 +1411,7 @@ namespace Server.Mobiles
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{
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SkillName.ArmsLore, SkillName.Begging, SkillName.Discordance, SkillName.Forensics,
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SkillName.Inscribe, SkillName.ItemID, SkillName.Meditation, SkillName.Peacemaking,
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SkillName.Provocation, SkillName.RemoveTrap, SkillName.SpiritSpeak, SkillName.Stealing,
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SkillName.Provocation, SkillName.RemoveTrap, SkillName.SpiritSpeak, SkillName.Stealing,
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SkillName.TasteID
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};
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@ -1517,9 +1530,9 @@ namespace Server.Mobiles
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}
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}
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}
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BaseHouse curhouse = BaseHouse.FindHouseAt( this );
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if( curhouse != null )
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{
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if ( Alive && Core.Expansion >= Expansion.AOS && curhouse.IsAosRules && curhouse.IsFriend( from ) )
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@ -1695,6 +1708,7 @@ namespace Server.Mobiles
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}
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}
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}
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#endregion
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private void GetVendor()
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@ -1747,6 +1761,7 @@ namespace Server.Mobiles
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base.DisruptiveAction();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( this == from && !Warmode )
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@ -1980,7 +1995,6 @@ namespace Server.Mobiles
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return base.CheckShove( shoved );
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}
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protected override void OnMapChange( Map oldMap )
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{
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if ( (Map != Faction.Facet && oldMap == Faction.Facet) || (Map == Faction.Facet && oldMap != Faction.Facet) )
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@ -2053,7 +2067,7 @@ namespace Server.Mobiles
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if ( this.Alive && !wasAlive )
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{
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Item deathRobe = new DeathRobe();
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if ( !EquipItem( deathRobe ) )
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deathRobe.Delete();
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}
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@ -2425,6 +2439,7 @@ namespace Server.Mobiles
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m_VisList = new List<Mobile>();
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m_PermaFlags = new List<Mobile>();
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m_AntiMacroTable = new Hashtable();
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m_RecentlyReported = new List<Mobile>();
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m_BOBFilter = new Engines.BulkOrders.BOBFilter();
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@ -2532,10 +2547,10 @@ namespace Server.Mobiles
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Mobile oath = Spells.Necromancy.BloodOathSpell.GetBloodOath( from );
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/* Per EA's UO Herald Pub48 (ML):
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/* Per EA's UO Herald Pub48 (ML):
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* ((resist spellsx10)/20 + 10=percentage of damage resisted)
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*/
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if ( oath == this )
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{
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amount = (int)(amount * 1.1);
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@ -2559,6 +2574,7 @@ namespace Server.Mobiles
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}
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#region Poison
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public override ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
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{
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if ( !Alive )
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@ -2590,6 +2606,7 @@ namespace Server.Mobiles
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else
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base.OnPoisonImmunity( from, poison );
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}
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#endregion
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public PlayerMobile( Serial s ) : base( s )
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@ -2692,13 +2709,13 @@ namespace Server.Mobiles
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goto case 27;
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}
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case 27:
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case 27:
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{
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m_AnkhNextUse = reader.ReadDateTime();
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goto case 26;
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}
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case 26:
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case 26:
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{
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m_AutoStabled = reader.ReadStrongMobileList();
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@ -2908,6 +2925,9 @@ namespace Server.Mobiles
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}
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}
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if (m_RecentlyReported == null)
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m_RecentlyReported = new List<Mobile>();
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// Professions weren't verified on 1.0 RC0
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if ( !CharacterCreation.VerifyProfession( m_Profession ) )
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m_Profession = 0;
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@ -2929,7 +2949,7 @@ namespace Server.Mobiles
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if( m_ChampionTitles == null )
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m_ChampionTitles = new ChampionTitleInfo();
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if ( AccessLevel > AccessLevel.Player )
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m_IgnoreMobiles = true;
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@ -2948,10 +2968,10 @@ namespace Server.Mobiles
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if( Hidden ) //Hiding is the only buff where it has an effect that's serialized.
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AddBuff( new BuffInfo( BuffIcon.HidingAndOrStealth, 1075655 ) );
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}
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public override void Serialize( GenericWriter writer )
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{
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//cleanup our anti-macro table
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//cleanup our anti-macro table
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foreach ( Hashtable t in m_AntiMacroTable.Values )
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{
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ArrayList remove = new ArrayList();
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@ -2970,7 +2990,7 @@ namespace Server.Mobiles
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CheckAtrophies( this );
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base.Serialize( writer );
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writer.Write( (int) 28 ); // version
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writer.Write( (DateTime) m_PeacedUntil );
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@ -3264,7 +3284,7 @@ namespace Server.Mobiles
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else if( AllowedStealthSteps-- <= 0 )
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{
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Server.SkillHandlers.Stealth.OnUse( this );
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}
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}
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}
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else
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{
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@ -3422,7 +3442,7 @@ namespace Server.Mobiles
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IgnoreMobiles = false;
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else
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IgnoreMobiles = true;
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InvalidateMyRunUO();
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}
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@ -3440,6 +3460,7 @@ namespace Server.Mobiles
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InvalidateMyRunUO();
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}
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#endregion
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#region Fastwalk Prevention
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@ -3497,6 +3518,7 @@ namespace Server.Mobiles
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return ( ts < FastwalkThreshold );
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}
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#endregion
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#region Enemy of One
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@ -3545,6 +3567,7 @@ namespace Server.Mobiles
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}
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}
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}
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#endregion
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#region Hair and beard mods
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@ -3605,6 +3628,7 @@ namespace Server.Mobiles
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}
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CreateHair( hair, id, 0 );
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}
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#endregion
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#region Virtues
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@ -3848,6 +3872,7 @@ namespace Server.Mobiles
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{
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this.SendGump( new YoungDeathNotice() );
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}
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#endregion
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#region Speech log
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@ -3865,6 +3890,7 @@ namespace Server.Mobiles
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m_SpeechLog.Add( e.Mobile, e.Speech );
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}
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}
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#endregion
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#region Champion Titles
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@ -3933,13 +3959,12 @@ namespace Server.Mobiles
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writer.WriteEncodedInt( info.m_Value );
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writer.Write( info.m_LastDecay );
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}
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}
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private TitleInfo[] m_Values;
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private int m_Harrower; //Harrower titles do NOT decay
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public int GetValue( ChampionSpawnType type )
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{
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return GetValue( (int)type );
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@ -4055,7 +4080,7 @@ namespace Server.Mobiles
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[CommandProperty( AccessLevel.GameMaster )]
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public int VerminHorde { get { return GetValue( ChampionSpawnType.VerminHorde ); } set { SetValue( ChampionSpawnType.VerminHorde, value ); } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int Harrower { get { return m_Harrower; } set { m_Harrower = value; } }
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@ -4152,15 +4177,16 @@ namespace Server.Mobiles
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t.m_Harrower = Math.Max( count, t.m_Harrower ); //Harrower titles never decay.
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}
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}
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#endregion
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#region Recipes
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private Dictionary<int, bool> m_AcquiredRecipes;
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public virtual bool HasRecipe( Recipe r )
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{
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if( r == null )
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if( r == null )
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return false;
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return HasRecipe( r.ID );
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@ -4192,11 +4218,11 @@ namespace Server.Mobiles
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{
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m_AcquiredRecipes = null;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int KnownRecipes
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{
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get
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get
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{
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if( m_AcquiredRecipes == null )
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return 0;
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@ -4204,7 +4230,6 @@ namespace Server.Mobiles
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return m_AcquiredRecipes.Count;
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}
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}
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#endregion
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@ -4278,6 +4303,7 @@ namespace Server.Mobiles
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if( m_BuffTable.Count <= 0 )
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m_BuffTable = null;
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}
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#endregion
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public void AutoStablePets()
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@ -4334,7 +4360,7 @@ namespace Server.Mobiles
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if ( !Alive )
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{
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SendLocalizedMessage( 1076251 ); // Your pet was unable to join you while you are a ghost. Please re-login once you have ressurected to claim your pets.
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SendLocalizedMessage( 1076251 ); // Your pet was unable to join you while you are a ghost. Please re-login once you have ressurected to claim your pets.
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return;
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}
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