fix: Fixes all summon spells so they use summoned variation of monster (#2106)
This commit is contained in:
parent
de12f8cb02
commit
1c5fa824d6
16 changed files with 263 additions and 153 deletions
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@ -40,13 +40,9 @@ namespace Server.Mobiles
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Karma = -4500;
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VirtualArmor = 40;
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ControlSlots = 2;
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}
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public override string CorpseName => "an air elemental corpse";
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "an air elemental";
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public override bool BleedImmune => true;
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@ -39,7 +39,6 @@ namespace Server.Mobiles
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Karma = -4500;
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VirtualArmor = 40;
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ControlSlots = 4;
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PackItem(new SulfurousAsh(3));
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@ -47,12 +46,10 @@ namespace Server.Mobiles
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}
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public override string CorpseName => "a fire elemental corpse";
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "a fire elemental";
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public override bool BleedImmune => true;
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public override int TreasureMapLevel => 2;
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public override void GenerateLoot()
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@ -38,16 +38,13 @@ namespace Server.Mobiles
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Karma = -4500;
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VirtualArmor = 40;
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ControlSlots = 3;
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CanSwim = true;
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PackItem(new BlackPearl(3));
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}
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public override string CorpseName => "a water elemental corpse";
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "a water elemental";
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public override bool BleedImmune => true;
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@ -36,7 +36,6 @@ namespace Server.Mobiles
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Karma = -3500;
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VirtualArmor = 34;
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ControlSlots = 2;
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PackItem(new FertileDirt(Utility.RandomMinMax(1, 4)));
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PackItem(new MandrakeRoot());
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@ -47,9 +46,6 @@ namespace Server.Mobiles
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}
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public override string CorpseName => "an earth elemental corpse";
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "an earth elemental";
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public override bool BleedImmune => true;
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@ -40,20 +40,21 @@ namespace Server.Mobiles
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Karma = -15000;
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VirtualArmor = 58;
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ControlSlots = Core.SE ? 4 : 5;
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}
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public override string CorpseName => "a daemon corpse";
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public override double DispelDifficulty => 125.0;
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public override double DispelFocus => 45.0;
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public override Faction FactionAllegiance => Shadowlords.Instance;
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public override Ethic EthicAllegiance => Ethic.Evil;
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public override bool CanRummageCorpses => true;
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public override Poison PoisonImmune => Poison.Regular;
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public override int TreasureMapLevel => 4;
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public override int Meat => 1;
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public override bool CanFly => true;
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public override void GenerateLoot()
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@ -44,14 +44,14 @@ namespace Server.Mobiles
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}
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public override string CorpseName => "a blade spirit corpse";
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public override string DefaultName => "a blade spirit";
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public override bool DeleteCorpseOnDeath => Core.AOS;
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public override bool IsHouseSummonable => true;
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public override double DispelDifficulty => 0.0;
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public override double DispelFocus => 20.0;
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public override string DefaultName => "a blade spirit";
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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@ -1,3 +1,4 @@
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using System;
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using ModernUO.Serialization;
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namespace Server.Mobiles
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@ -12,39 +13,73 @@ namespace Server.Mobiles
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Hue = 0x4001;
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BaseSoundID = 655;
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SetStr(200);
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SetDex(200);
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SetInt(100);
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if (Core.AOS)
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{
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SetStr(200);
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SetDex(200);
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SetInt(100);
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SetHits(150);
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SetStam(50);
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SetHits(150);
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SetStam(50);
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SetDamage(6, 9);
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SetDamage(6, 9);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Energy, 50);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Energy, 50);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 35, 45);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 70, 80);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 35, 45);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 70, 80);
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SetSkill(SkillName.Meditation, 90.0);
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SetSkill(SkillName.EvalInt, 70.0);
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SetSkill(SkillName.Magery, 70.0);
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SetSkill(SkillName.MagicResist, 60.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 80.0);
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SetSkill(SkillName.Meditation, 90.0);
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SetSkill(SkillName.EvalInt, 70.0);
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SetSkill(SkillName.Magery, 70.0);
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SetSkill(SkillName.MagicResist, 60.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 80.0);
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}
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else
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{
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SetStr(126, 155);
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SetDex(166, 185);
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SetInt(101, 125);
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SetHits(76, 93);
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SetDamage(8, 10);
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SetDamageType(ResistanceType.Physical, 20);
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SetDamageType(ResistanceType.Cold, 40);
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SetDamageType(ResistanceType.Energy, 40);
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 15, 25);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 25, 35);
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SetSkill(SkillName.EvalInt, 60.1, 75.0);
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SetSkill(SkillName.Magery, 60.1, 75.0);
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SetSkill(SkillName.MagicResist, 60.1, 75.0);
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SetSkill(SkillName.Tactics, 60.1, 80.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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}
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VirtualArmor = 40;
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ControlSlots = 2;
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}
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public override bool DeleteCorpseOnDeath => Summoned;
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public override string CorpseName => "an air elemental corpse";
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public override string DefaultName => "an air elemental";
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public override bool BleedImmune => true;
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "an air elemental";
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[AfterDeserialization]
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private void AfterDeserialization()
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@ -12,37 +12,67 @@ namespace Server.Mobiles
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Body = Core.AOS ? 10 : 9;
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BaseSoundID = 357;
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SetStr(200);
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SetDex(110);
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SetInt(150);
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if (Core.AOS)
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{
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SetStr(200);
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SetDex(110);
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SetInt(150);
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SetDamage(14, 21);
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SetDamage(14, 21);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Poison, 100);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 70, 80);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetResistance(ResistanceType.Physical, 45, 55);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 20, 30);
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SetResistance(ResistanceType.Poison, 70, 80);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Meditation, 90.1, 100.0);
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SetSkill(SkillName.Magery, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 90.1, 100.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 98.1, 99.0);
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SetSkill(SkillName.EvalInt, 90.1, 100.0);
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SetSkill(SkillName.Meditation, 90.1, 100.0);
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SetSkill(SkillName.Magery, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 90.1, 100.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 98.1, 99.0);
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}
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else
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{
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SetStr(476, 505);
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SetDex(76, 95);
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SetInt(301, 325);
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SetHits(286, 303);
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SetDamage(7, 14);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 45, 60);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.EvalInt, 70.1, 80.0);
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SetSkill(SkillName.Magery, 70.1, 80.0);
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SetSkill(SkillName.MagicResist, 85.1, 95.0);
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SetSkill(SkillName.Tactics, 70.1, 80.0);
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SetSkill(SkillName.Wrestling, 60.1, 80.0);
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}
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VirtualArmor = 58;
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ControlSlots = Core.SE ? 4 : 5;
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}
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public override bool DeleteCorpseOnDeath => Summoned;
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public override string CorpseName => "a daemon corpse";
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public override double DispelDifficulty => 125.0;
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public override double DispelFocus => 45.0;
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public override Poison PoisonImmune => Poison.Regular; // TODO: Immune to poison?
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public override Poison PoisonImmune => Poison.Regular;
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public override bool CanFly => true;
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}
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}
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@ -11,33 +11,63 @@ namespace Server.Mobiles
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Body = 14;
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BaseSoundID = 268;
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SetStr(200);
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SetDex(70);
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SetInt(70);
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if (Core.AOS)
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{
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SetStr(200);
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SetDex(70);
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SetInt(70);
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SetHits(180);
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SetHits(180);
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SetDamage(14, 21);
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SetDamage(14, 21);
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SetDamageType(ResistanceType.Physical, 100);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetResistance(ResistanceType.Physical, 65, 75);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.MagicResist, 65.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 90.0);
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SetSkill(SkillName.MagicResist, 65.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 90.0);
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}
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else
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{
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SetStr(126, 155);
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SetDex(66, 85);
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SetInt(71, 92);
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SetHits(76, 93);
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SetDamage(9, 16);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 35);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 15, 25);
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SetResistance(ResistanceType.Energy, 15, 25);
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SetSkill(SkillName.MagicResist, 50.1, 95.0);
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SetSkill(SkillName.Tactics, 60.1, 100.0);
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SetSkill(SkillName.Wrestling, 60.1, 100.0);
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}
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VirtualArmor = 34;
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ControlSlots = 2;
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}
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public override bool DeleteCorpseOnDeath => Summoned;
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public override string CorpseName => "an earth elemental corpse";
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public override string DefaultName => "an earth elemental";
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public override bool BleedImmune => true;
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "an earth elemental";
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}
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}
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@ -12,26 +12,54 @@ namespace Server.Mobiles
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Body = 15;
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BaseSoundID = 838;
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SetStr(200);
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SetDex(200);
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SetInt(100);
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if (Core.AOS)
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{
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SetStr(200);
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SetDex(200);
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SetInt(100);
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SetDamage(9, 14);
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SetDamage(9, 14);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Fire, 100);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Fire, 100);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 70, 80);
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SetResistance(ResistanceType.Cold, 0, 10);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 50, 60);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 70, 80);
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SetResistance(ResistanceType.Cold, 0, 10);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 50, 60);
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SetSkill(SkillName.EvalInt, 90.0);
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SetSkill(SkillName.Magery, 90.0);
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SetSkill(SkillName.MagicResist, 85.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 92.0);
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SetSkill(SkillName.EvalInt, 90.0);
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SetSkill(SkillName.Magery, 90.0);
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SetSkill(SkillName.MagicResist, 85.0);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 92.0);
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}
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else
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{
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SetStr(126, 155);
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SetDex(166, 185);
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SetInt(101, 125);
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SetHits(76, 93);
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SetDamage(7, 9);
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SetDamageType(ResistanceType.Physical, 25);
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SetDamageType(ResistanceType.Fire, 75);
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SetResistance(ResistanceType.Physical, 35, 45);
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SetResistance(ResistanceType.Fire, 60, 80);
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SetResistance(ResistanceType.Cold, 5, 10);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.EvalInt, 60.1, 75.0);
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SetSkill(SkillName.Magery, 60.1, 75.0);
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SetSkill(SkillName.MagicResist, 75.2, 105.0);
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SetSkill(SkillName.Tactics, 80.1, 100.0);
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SetSkill(SkillName.Wrestling, 70.1, 100.0);
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}
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VirtualArmor = 40;
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ControlSlots = 4;
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@ -39,9 +67,14 @@ namespace Server.Mobiles
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AddItem(new LightSource());
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}
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public override bool DeleteCorpseOnDeath => Summoned;
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public override string CorpseName => "a fire elemental corpse";
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public override string DefaultName => "a fire elemental";
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public override bool BleedImmune => true;
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public override double DispelDifficulty => 117.5;
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public override double DispelFocus => 45.0;
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public override string DefaultName => "a fire elemental";
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}
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}
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|
|
@ -11,38 +11,70 @@ namespace Server.Mobiles
|
|||
Body = 16;
|
||||
BaseSoundID = 278;
|
||||
|
||||
SetStr(200);
|
||||
SetDex(70);
|
||||
SetInt(100);
|
||||
if (Core.AOS)
|
||||
{
|
||||
SetStr(200);
|
||||
SetDex(70);
|
||||
SetInt(100);
|
||||
|
||||
SetHits(165);
|
||||
SetHits(165);
|
||||
|
||||
SetDamage(12, 16);
|
||||
SetDamage(12, 16);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 0);
|
||||
SetDamageType(ResistanceType.Cold, 100);
|
||||
SetDamageType(ResistanceType.Physical, 0);
|
||||
SetDamageType(ResistanceType.Cold, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 50, 60);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 70, 80);
|
||||
SetResistance(ResistanceType.Poison, 45, 55);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
SetResistance(ResistanceType.Physical, 50, 60);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 70, 80);
|
||||
SetResistance(ResistanceType.Poison, 45, 55);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
SetSkill(SkillName.Meditation, 90.0);
|
||||
SetSkill(SkillName.EvalInt, 80.0);
|
||||
SetSkill(SkillName.Magery, 80.0);
|
||||
SetSkill(SkillName.MagicResist, 75.0);
|
||||
SetSkill(SkillName.Tactics, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 85.0);
|
||||
SetSkill(SkillName.Meditation, 90.0);
|
||||
SetSkill(SkillName.EvalInt, 80.0);
|
||||
SetSkill(SkillName.Magery, 80.0);
|
||||
SetSkill(SkillName.MagicResist, 75.0);
|
||||
SetSkill(SkillName.Tactics, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 85.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetStr(126, 155);
|
||||
SetDex(66, 85);
|
||||
SetInt(101, 125);
|
||||
|
||||
SetHits(76, 93);
|
||||
|
||||
SetDamage(7, 9);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 35, 45);
|
||||
SetResistance(ResistanceType.Fire, 10, 25);
|
||||
SetResistance(ResistanceType.Cold, 10, 25);
|
||||
SetResistance(ResistanceType.Poison, 60, 70);
|
||||
SetResistance(ResistanceType.Energy, 5, 10);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 60.1, 75.0);
|
||||
SetSkill(SkillName.Magery, 60.1, 75.0);
|
||||
SetSkill(SkillName.MagicResist, 100.1, 115.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 70.0);
|
||||
SetSkill(SkillName.Wrestling, 50.1, 70.0);
|
||||
}
|
||||
|
||||
VirtualArmor = 40;
|
||||
ControlSlots = 3;
|
||||
CanSwim = true;
|
||||
}
|
||||
|
||||
public override bool DeleteCorpseOnDeath => Summoned;
|
||||
|
||||
public override string CorpseName => "a water elemental corpse";
|
||||
public override string DefaultName => "a water elemental";
|
||||
|
||||
public override bool BleedImmune => true;
|
||||
|
||||
public override double DispelDifficulty => 117.5;
|
||||
public override double DispelFocus => 45.0;
|
||||
public override string DefaultName => "a water elemental";
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -49,14 +49,7 @@ namespace Server.Spells.Eighth
|
|||
_ => TimeSpan.FromSeconds(4 * Math.Max(5, Caster.Skills.Magery.Value)),
|
||||
};
|
||||
|
||||
if (Core.AOS)
|
||||
{
|
||||
SpellHelper.Summon(new SummonedAirElemental(), Caster, 0x217, duration, false, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
SpellHelper.Summon(new AirElemental(), Caster, 0x217, duration, false, false);
|
||||
}
|
||||
SpellHelper.Summon(new SummonedAirElemental(), Caster, 0x217, duration, false, false);
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
|
|
|
|||
|
|
@ -49,14 +49,7 @@ namespace Server.Spells.Eighth
|
|||
_ => TimeSpan.FromSeconds(4 * Math.Max(5, Caster.Skills.Magery.Value)),
|
||||
};
|
||||
|
||||
if (Core.AOS)
|
||||
{
|
||||
SpellHelper.Summon(new SummonedEarthElemental(), Caster, 0x217, duration, false, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
SpellHelper.Summon(new EarthElemental(), Caster, 0x217, duration, false, false);
|
||||
}
|
||||
SpellHelper.Summon(new SummonedEarthElemental(), Caster, 0x217, duration, false, false);
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
|
|
|
|||
|
|
@ -50,14 +50,7 @@ namespace Server.Spells.Eighth
|
|||
_ => TimeSpan.FromSeconds(4 * Math.Max(5, Caster.Skills.Magery.Value)),
|
||||
};
|
||||
|
||||
if (Core.AOS)
|
||||
{
|
||||
SpellHelper.Summon(new SummonedFireElemental(), Caster, 0x217, duration, false, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
SpellHelper.Summon(new FireElemental(), Caster, 0x217, duration, false, false);
|
||||
}
|
||||
SpellHelper.Summon(new SummonedFireElemental(), Caster, 0x217, duration, false, false);
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
|
|
|
|||
|
|
@ -50,16 +50,7 @@ namespace Server.Spells.Eighth
|
|||
_ => TimeSpan.FromSeconds(4 * Math.Max(5, Caster.Skills.Magery.Value)),
|
||||
};
|
||||
|
||||
if (Core.AOS) /* Why two diff daemons? TODO: solve this */
|
||||
{
|
||||
BaseCreature m_Daemon = new SummonedDaemon();
|
||||
SpellHelper.Summon(m_Daemon, Caster, 0x216, duration, false, false);
|
||||
m_Daemon.FixedParticles(0x3728, 8, 20, 5042, EffectLayer.Head);
|
||||
}
|
||||
else
|
||||
{
|
||||
SpellHelper.Summon(new Daemon(), Caster, 0x216, duration, false, false);
|
||||
}
|
||||
SpellHelper.Summon(new SummonedDaemon(), Caster, 0x216, duration, false, false);
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
|
|
|
|||
|
|
@ -49,14 +49,7 @@ namespace Server.Spells.Eighth
|
|||
_ => TimeSpan.FromSeconds(4 * Math.Max(5, Caster.Skills.Magery.Value)),
|
||||
};
|
||||
|
||||
if (Core.AOS)
|
||||
{
|
||||
SpellHelper.Summon(new SummonedWaterElemental(), Caster, 0x217, duration, false, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
SpellHelper.Summon(new WaterElemental(), Caster, 0x217, duration, false, false);
|
||||
}
|
||||
SpellHelper.Summon(new SummonedWaterElemental(), Caster, 0x217, duration, false, false);
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue