Updates Serialization (#292)
- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
- Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background
Bumps release version
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43 changed files with 1148 additions and 4351 deletions
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@ -1,35 +0,0 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: CreateGuildEvent.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using Server.Guilds;
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namespace Server
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{
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public class CreateGuildEventArgs : EventArgs
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{
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public CreateGuildEventArgs(uint id) => Id = id;
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public uint Id { get; set; }
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public BaseGuild Guild { get; set; }
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}
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public static partial class EventSink
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{
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public static event Action<CreateGuildEventArgs> CreateGuild;
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public static void InvokeCreateGuild(CreateGuildEventArgs e) => CreateGuild?.Invoke(e);
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}
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}
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@ -109,8 +109,8 @@ namespace Server
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public static event Action WorldLoad;
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public static void InvokeWorldLoad() => WorldLoad?.Invoke();
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public static event Action<bool> WorldSave;
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public static void InvokeWorldSave(bool sendMessage) => WorldSave?.Invoke(sendMessage);
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public static event Action WorldSave;
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public static void InvokeWorldSave() => WorldSave?.Invoke();
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public static event Action<Mobile, int> SetAbility;
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public static void InvokeSetAbility(Mobile mobile, int index) => SetAbility?.Invoke(mobile, index);
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