Updates Serialization (#292)

- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
    - Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background


Bumps release version
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Kamron Batman 2020-10-31 17:38:29 -07:00 • committed by GitHub
parent a8d486a969
commit 1ca8655fc1
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43 changed files with 1148 additions and 4351 deletions

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@ -1,16 +1,31 @@
/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: IEntity.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
namespace Server
{
public interface IEntity : IPoint3D, IComparable<IEntity>
public interface IEntity : IPoint3D, ISerializable
{
Serial Serial { get; }
// Serial Serial { get; }
Point3D Location { get; }
Map Map { get; }
bool Deleted { get; }
void Delete();
void MoveToWorld(Point3D location, Map map);
void Delete();
void ProcessDelta();
bool InRange(Point2D p, int range);
@ -22,7 +37,7 @@ namespace Server
void RemoveItem(Item item);
}
public class Entity : IEntity, IComparable<Entity>
public class Entity : IEntity
{
public Entity(Serial serial, Point3D loc, Map map)
{
@ -32,10 +47,8 @@ namespace Server
Deleted = false;
}
public int CompareTo(Entity other) => CompareTo((IEntity)other);
public int CompareTo(IEntity other) => other == null ? -1 : Serial.CompareTo(other.Serial);
public BufferWriter SaveBuffer { get; set; }
public int TypeRef { get; } = -1;
public Serial Serial { get; }
public Point3D Location { get; private set; }
@ -85,5 +98,19 @@ namespace Server
&& p.X <= Location.m_X + range
&& p.Y >= Location.m_Y - range
&& p.Y <= Location.m_Y + range;
public void Serialize(DateTime serializeStart)
{
}
public void Deserialize(IGenericReader reader)
{
// Should not actually be saved
Timer.DelayCall(Delete);
}
public void Serialize(IGenericWriter writer)
{
}
}
}