Updates Serialization (#292)
- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
- Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background
Bumps release version
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43 changed files with 1148 additions and 4351 deletions
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@ -131,7 +131,7 @@ namespace Server
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public Mobile ReadMobile() => World.FindMobile(ReadUInt());
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public BaseGuild ReadGuild() => BaseGuild.Find(ReadUInt());
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public BaseGuild ReadGuild() => World.FindGuild(ReadUInt());
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public T ReadItem<T>() where T : Item => ReadItem() as T;
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