Updates Serialization (#292)

- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
    - Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background


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Kamron Batman 2020-10-31 17:38:29 -07:00 committed by GitHub
parent a8d486a969
commit 1ca8655fc1
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43 changed files with 1148 additions and 4351 deletions

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@ -13,14 +13,18 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
namespace Server
{
public interface ISerializable
{
BufferedFileWriter SaveBuffer { get; }
BufferWriter SaveBuffer { get; set; }
int TypeRef { get; }
Serial Serial { get; }
void Serialize();
void Serialize(DateTime serializeStart);
void Deserialize(IGenericReader reader);
void Serialize(IGenericWriter writer);
void Delete();
}
}