Updates Serialization (#292)
- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
- Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background
Bumps release version
This commit is contained in:
parent
a8d486a969
commit
1ca8655fc1
43 changed files with 1148 additions and 4351 deletions
|
|
@ -13,14 +13,18 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public interface ISerializable
|
||||
{
|
||||
BufferedFileWriter SaveBuffer { get; }
|
||||
BufferWriter SaveBuffer { get; set; }
|
||||
int TypeRef { get; }
|
||||
Serial Serial { get; }
|
||||
void Serialize();
|
||||
void Serialize(DateTime serializeStart);
|
||||
void Deserialize(IGenericReader reader);
|
||||
void Serialize(IGenericWriter writer);
|
||||
void Delete();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue