Updates Serialization (#292)
- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
- Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background
Bumps release version
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43 changed files with 1148 additions and 4351 deletions
36
Projects/Server/World/EntityIndex.cs
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Projects/Server/World/EntityIndex.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: EntityIndex.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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namespace Server
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{
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public readonly struct EntityIndex<T> where T : ISerializable
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{
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public T Entity { get; }
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public int TypeID { get; }
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public long Position { get; }
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public int Length { get; }
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public EntityIndex(T entity, int typeID, long position, int length)
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{
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Entity = entity;
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TypeID = typeID;
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Position = position;
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Length = length;
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}
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}
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}
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