Updates Serialization (#292)

- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
    - Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background


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Kamron Batman 2020-10-31 17:38:29 -07:00 committed by GitHub
parent a8d486a969
commit 1ca8655fc1
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GPG key ID: 4AEE18F83AFDEB23
43 changed files with 1148 additions and 4351 deletions

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@ -145,7 +145,7 @@ namespace Server.Tests.Network
var m = new Mobile(0x1);
m.DefaultMobileInit();
var item = new ContextMenuItem(Serial.LastItem + 1);
var item = new ContextMenuItem(World.NewItem);
var menu = new ContextMenu(m, item);
var data = new DisplayContextMenu(menu).Compile();
@ -196,7 +196,7 @@ namespace Server.Tests.Network
var m = new Mobile(0x1);
m.DefaultMobileInit();
var item = new ContextMenuItem(Serial.LastItem + 1);
var item = new ContextMenuItem(World.NewItem);
var menu = new ContextMenu(m, item);
var data = new DisplayContextMenuOld(menu).Compile();