Updates Serialization (#292)
- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
- Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background
Bumps release version
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43 changed files with 1148 additions and 4351 deletions
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@ -13,13 +13,13 @@ namespace Server.Tests.Network
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[Fact]
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public void TestVendorBuyContent()
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{
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var cont = new Container(Serial.LastItem + 1);
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var cont = new Container(World.NewItem);
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var buyStates = new List<BuyItemState>
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{
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new BuyItemState("First Item", cont.Serial, Serial.NewItem, 10, 1, 0x01, 0),
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new BuyItemState("Second Item", cont.Serial, Serial.NewItem, 20, 2, 0x0A, 0),
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new BuyItemState("Third Item", cont.Serial, Serial.NewItem, 30, 10, 0x0F, 0)
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new BuyItemState("First Item", cont.Serial, World.NewItem, 10, 1, 0x01, 0),
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new BuyItemState("Second Item", cont.Serial, World.NewItem, 20, 2, 0x0A, 0),
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new BuyItemState("Third Item", cont.Serial, World.NewItem, 30, 10, 0x0F, 0)
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};
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var data = new VendorBuyContent(buyStates).Compile();
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@ -52,13 +52,13 @@ namespace Server.Tests.Network
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[Fact]
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public void TestVendorBuyContent6017()
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{
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var cont = new Container(Serial.LastItem + 1);
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var cont = new Container(World.NewItem);
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var buyStates = new List<BuyItemState>
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{
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new BuyItemState("First Item", cont.Serial, Serial.NewItem, 10, 1, 0x01, 0),
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new BuyItemState("Second Item", cont.Serial, Serial.NewItem, 20, 2, 0x0A, 0),
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new BuyItemState("Third Item", cont.Serial, Serial.NewItem, 30, 10, 0x0F, 0)
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new BuyItemState("First Item", cont.Serial, World.NewItem, 10, 1, 0x01, 0),
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new BuyItemState("Second Item", cont.Serial, World.NewItem, 20, 2, 0x0A, 0),
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new BuyItemState("Third Item", cont.Serial, World.NewItem, 30, 10, 0x0F, 0)
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};
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var data = new VendorBuyContent6017(buyStates).Compile();
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@ -139,13 +139,13 @@ namespace Server.Tests.Network
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var vendor = new Mobile(0x1);
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vendor.DefaultMobileInit();
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var cont = new Container(Serial.LastItem + 1);
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var cont = new Container(World.NewItem);
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var buyStates = new List<BuyItemState>
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{
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new BuyItemState("First Item", cont.Serial, Serial.NewItem, 10, 1, 0x01, 0),
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new BuyItemState("Second Item", cont.Serial, Serial.NewItem, 20, 2, 0x0A, 0),
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new BuyItemState("Third Item", cont.Serial, Serial.NewItem, 30, 10, 0x0F, 0)
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new BuyItemState("First Item", cont.Serial, World.NewItem, 10, 1, 0x01, 0),
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new BuyItemState("Second Item", cont.Serial, World.NewItem, 20, 2, 0x0A, 0),
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new BuyItemState("Third Item", cont.Serial, World.NewItem, 30, 10, 0x0F, 0)
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};
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var data = new VendorBuyList(vendor, buyStates).Compile();
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