Updates Serialization (#292)

- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
    - Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background


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Kamron Batman 2020-10-31 17:38:29 -07:00 • committed by GitHub
parent a8d486a969
commit 1ca8655fc1
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43 changed files with 1148 additions and 4351 deletions

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@ -15,9 +15,9 @@ namespace Server.Tests.Network
var vendor = new Mobile(0x1);
vendor.DefaultMobileInit();
var item1 = new Item(Serial.LastItem + 1);
var item2 = new Item(Serial.LastItem + 2) { Name = "Second Item" };
var item3 = new Item(Serial.LastItem + 3);
var item1 = new Item(World.NewItem);
var item2 = new Item(World.NewItem) { Name = "Second Item" };
var item3 = new Item(World.NewItem);
var sellStates = new List<SellItemState>
{