Updates Serialization (#292)
- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
- Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background
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43 changed files with 1148 additions and 4351 deletions
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@ -15,9 +15,9 @@ namespace Server.Tests.Network
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var vendor = new Mobile(0x1);
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vendor.DefaultMobileInit();
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var item1 = new Item(Serial.LastItem + 1);
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var item2 = new Item(Serial.LastItem + 2) { Name = "Second Item" };
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var item3 = new Item(Serial.LastItem + 3);
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var item1 = new Item(World.NewItem);
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var item2 = new Item(World.NewItem) { Name = "Second Item" };
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var item3 = new Item(World.NewItem);
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var sellStates = new List<SellItemState>
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{
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